e0d1aa8a1a
The perimeter surfaces are later used for performing infill below overhangs and to maintan configured vertical wall thickness at sloping surfaces.
159 lines
5.7 KiB
Plaintext
159 lines
5.7 KiB
Plaintext
%module{Slic3r::XS};
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%{
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#include <xsinit.h>
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#include "libslic3r/Layer.hpp"
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%}
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%name{Slic3r::Layer::Region} class LayerRegion {
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// owned by Layer, no constructor/destructor
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Ref<Layer> layer();
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Ref<PrintRegion> region();
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Ref<SurfaceCollection> slices()
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%code%{ RETVAL = &THIS->slices; %};
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Ref<ExtrusionEntityCollection> thin_fills()
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%code%{ RETVAL = &THIS->thin_fills; %};
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Ref<SurfaceCollection> fill_surfaces()
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%code%{ RETVAL = &THIS->fill_surfaces; %};
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Ref<SurfaceCollection> perimeter_surfaces()
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%code%{ RETVAL = &THIS->perimeter_surfaces; %};
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Polygons bridged()
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%code%{ RETVAL = THIS->bridged; %};
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Ref<PolylineCollection> unsupported_bridge_edges()
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%code%{ RETVAL = &THIS->unsupported_bridge_edges; %};
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Ref<ExtrusionEntityCollection> perimeters()
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%code%{ RETVAL = &THIS->perimeters; %};
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Ref<ExtrusionEntityCollection> fills()
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%code%{ RETVAL = &THIS->fills; %};
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Clone<Flow> flow(FlowRole role, bool bridge = false, double width = -1)
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%code%{ RETVAL = THIS->flow(role, bridge, width); %};
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void merge_slices();
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void prepare_fill_surfaces();
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void make_perimeters(SurfaceCollection* slices, SurfaceCollection* perimeter_surfaces, SurfaceCollection* fill_surfaces)
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%code%{ THIS->make_perimeters(*slices, perimeter_surfaces, fill_surfaces); %};
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double infill_area_threshold();
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void export_region_slices_to_svg(const char *path);
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void export_region_fill_surfaces_to_svg(const char *path);
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void export_region_slices_to_svg_debug(const char *name);
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void export_region_fill_surfaces_to_svg_debug(const char *name);
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};
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%name{Slic3r::Layer} class Layer {
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// owned by PrintObject, no constructor/destructor
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Ref<Layer> as_layer()
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%code%{ RETVAL = THIS; %};
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int id();
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void set_id(int id);
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Ref<PrintObject> object();
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Ref<Layer> upper_layer()
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%code%{ RETVAL = THIS->upper_layer; %};
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Ref<Layer> lower_layer()
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%code%{ RETVAL = THIS->lower_layer; %};
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bool slicing_errors()
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%code%{ RETVAL = THIS->slicing_errors; %};
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coordf_t slice_z()
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%code%{ RETVAL = THIS->slice_z; %};
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coordf_t print_z()
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%code%{ RETVAL = THIS->print_z; %};
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coordf_t height()
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%code%{ RETVAL = THIS->height; %};
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void set_upper_layer(Layer *layer)
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%code%{ THIS->upper_layer = layer; %};
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void set_lower_layer(Layer *layer)
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%code%{ THIS->lower_layer = layer; %};
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bool has_upper_layer()
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%code%{ RETVAL = (THIS->upper_layer != NULL); %};
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bool has_lower_layer()
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%code%{ RETVAL = (THIS->lower_layer != NULL); %};
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size_t region_count();
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Ref<LayerRegion> get_region(int idx);
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Ref<LayerRegion> add_region(PrintRegion* print_region);
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Ref<ExPolygonCollection> slices()
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%code%{ RETVAL = &THIS->slices; %};
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Ref<ExPolygonCollection> perimeter_expolygons()
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%code%{ RETVAL = &THIS->perimeter_expolygons; %};
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int ptr()
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%code%{ RETVAL = (int)(intptr_t)THIS; %};
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Ref<SupportLayer> as_support_layer()
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%code%{ RETVAL = dynamic_cast<SupportLayer*>(THIS); %};
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void make_slices();
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void merge_slices();
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bool any_internal_region_slice_contains_polyline(Polyline* polyline)
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%code%{ RETVAL = THIS->any_internal_region_slice_contains(*polyline); %};
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bool any_bottom_region_slice_contains_polyline(Polyline* polyline)
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%code%{ RETVAL = THIS->any_bottom_region_slice_contains(*polyline); %};
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void make_perimeters();
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void export_region_slices_to_svg(const char *path);
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void export_region_fill_surfaces_to_svg(const char *path);
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void export_region_slices_to_svg_debug(const char *name);
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void export_region_fill_surfaces_to_svg_debug(const char *name);
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};
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%name{Slic3r::Layer::Support} class SupportLayer {
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// owned by PrintObject, no constructor/destructor
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Ref<Layer> as_layer()
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%code%{ RETVAL = THIS; %};
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Ref<ExPolygonCollection> support_islands()
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%code%{ RETVAL = &THIS->support_islands; %};
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Ref<ExtrusionEntityCollection> support_fills()
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%code%{ RETVAL = &THIS->support_fills; %};
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Ref<ExtrusionEntityCollection> support_interface_fills()
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%code%{ RETVAL = &THIS->support_interface_fills; %};
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// copies of some Layer methods, because the parameter wrapper code
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// gets confused about getting a Layer::Support instead of a Layer
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int id();
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void set_id(int id);
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Ref<PrintObject> object();
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Ref<SupportLayer> upper_layer()
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%code%{ RETVAL = (SupportLayer*)THIS->upper_layer; %};
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Ref<SupportLayer> lower_layer()
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%code%{ RETVAL = (SupportLayer*)THIS->lower_layer; %};
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bool slicing_errors()
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%code%{ RETVAL = THIS->slicing_errors; %};
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coordf_t slice_z()
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%code%{ RETVAL = THIS->slice_z; %};
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coordf_t print_z()
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%code%{ RETVAL = THIS->print_z; %};
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coordf_t height()
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%code%{ RETVAL = THIS->height; %};
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void set_upper_layer(SupportLayer *layer)
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%code%{ THIS->upper_layer = layer; %};
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void set_lower_layer(SupportLayer *layer)
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%code%{ THIS->lower_layer = layer; %};
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bool has_upper_layer()
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%code%{ RETVAL = (THIS->upper_layer != NULL); %};
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bool has_lower_layer()
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%code%{ RETVAL = (THIS->lower_layer != NULL); %};
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size_t region_count();
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Ref<LayerRegion> get_region(int idx);
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Ref<LayerRegion> add_region(PrintRegion* print_region);
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Ref<ExPolygonCollection> slices()
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%code%{ RETVAL = &THIS->slices; %};
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void export_region_slices_to_svg(const char *path);
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void export_region_fill_surfaces_to_svg(const char *path);
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void export_region_slices_to_svg_debug(const char *name);
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void export_region_fill_surfaces_to_svg_debug(const char *name);
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};
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