PrusaSlicer-NonPlainar/src/slic3r/GUI/Selection.cpp
Filip Sykala - NTB T15p e28f9daf1e Merge branch 'master' into fs_emboss
# Conflicts:
#	src/libslic3r/Point.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
#	src/slic3r/GUI/Selection.cpp
2022-11-25 11:03:50 +01:00

3345 lines
130 KiB
C++

#include "libslic3r/libslic3r.h"
#include "Selection.hpp"
#include "3DScene.hpp"
#include "GLCanvas3D.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "GUI_ObjectList.hpp"
#include "Camera.hpp"
#include "Plater.hpp"
#if ENABLE_WORLD_COORDINATE
#include "MsgDialog.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "Gizmos/GLGizmoBase.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/BuildVolume.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/log/trivial.hpp>
static const Slic3r::ColorRGBA UNIFORM_SCALE_COLOR = Slic3r::ColorRGBA::ORANGE();
static const Slic3r::ColorRGBA SOLID_PLANE_COLOR = Slic3r::ColorRGBA::ORANGE();
static const Slic3r::ColorRGBA TRANSPARENT_PLANE_COLOR = { 0.8f, 0.8f, 0.8f, 0.5f };
namespace Slic3r {
namespace GUI {
Selection::VolumeCache::TransformCache::TransformCache(const Geometry::Transformation& transform)
: position(transform.get_offset())
, rotation(transform.get_rotation())
, scaling_factor(transform.get_scaling_factor())
, mirror(transform.get_mirror())
, full_matrix(transform.get_matrix())
#if ENABLE_WORLD_COORDINATE
, transform(transform)
, rotation_matrix(transform.get_rotation_matrix())
, scale_matrix(transform.get_scaling_factor_matrix())
, mirror_matrix(transform.get_mirror_matrix())
#endif // ENABLE_WORLD_COORDINATE
{
#if !ENABLE_WORLD_COORDINATE
rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation);
scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor);
mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror);
#endif // !ENABLE_WORLD_COORDINATE
}
Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform)
: m_volume(volume_transform)
, m_instance(instance_transform)
{
}
bool Selection::Clipboard::is_sla_compliant() const
{
if (m_mode == Selection::Volume)
return false;
for (const ModelObject* o : m_model->objects) {
if (o->is_multiparts())
return false;
for (const ModelVolume* v : o->volumes) {
if (v->is_modifier())
return false;
}
}
return true;
}
Selection::Clipboard::Clipboard()
{
m_model.reset(new Model);
}
void Selection::Clipboard::reset()
{
m_model->clear_objects();
}
bool Selection::Clipboard::is_empty() const
{
return m_model->objects.empty();
}
ModelObject* Selection::Clipboard::add_object()
{
return m_model->add_object();
}
ModelObject* Selection::Clipboard::get_object(unsigned int id)
{
return (id < (unsigned int)m_model->objects.size()) ? m_model->objects[id] : nullptr;
}
const ModelObjectPtrs& Selection::Clipboard::get_objects() const
{
return m_model->objects;
}
Selection::Selection()
: m_volumes(nullptr)
, m_model(nullptr)
, m_enabled(false)
, m_mode(Instance)
, m_type(Empty)
, m_valid(false)
, m_scale_factor(1.0f)
{
this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE
m_axes.set_stem_radius(0.15f);
m_axes.set_stem_length(3.0f);
m_axes.set_tip_radius(0.45f);
m_axes.set_tip_length(1.5f);
#endif // ENABLE_WORLD_COORDINATE
}
void Selection::set_volumes(GLVolumePtrs* volumes)
{
m_volumes = volumes;
update_valid();
}
// Init shall be called from the OpenGL render function, so that the OpenGL context is initialized!
bool Selection::init()
{
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
#if ENABLE_RENDER_SELECTION_CENTER
m_vbo_sphere.init_from(its_make_sphere(0.75, PI / 12.0));
#endif // ENABLE_RENDER_SELECTION_CENTER
return true;
}
void Selection::set_model(Model* model)
{
m_model = model;
update_valid();
}
void Selection::add(unsigned int volume_idx, bool as_single_selection, bool check_for_already_contained)
{
if (!m_valid || (unsigned int)m_volumes->size() <= volume_idx)
return;
const GLVolume* volume = (*m_volumes)[volume_idx];
// wipe tower is already selected
if (is_wipe_tower() && volume->is_wipe_tower)
return;
bool keep_instance_mode = (m_mode == Instance) && !as_single_selection;
bool already_contained = check_for_already_contained && contains_volume(volume_idx);
// resets the current list if needed
bool needs_reset = as_single_selection && !already_contained;
needs_reset |= volume->is_wipe_tower;
needs_reset |= is_wipe_tower() && !volume->is_wipe_tower;
needs_reset |= as_single_selection && !is_any_modifier() && volume->is_modifier;
needs_reset |= is_any_modifier() && !volume->is_modifier;
if (!already_contained || needs_reset) {
wxGetApp().plater()->take_snapshot(_L("Selection-Add"), UndoRedo::SnapshotType::Selection);
if (needs_reset)
clear();
if (!keep_instance_mode)
m_mode = volume->is_modifier ? Volume : Instance;
}
else
// keep current mode
return;
switch (m_mode)
{
case Volume:
{
if (volume->volume_idx() >= 0 && (is_empty() || volume->instance_idx() == get_instance_idx()))
do_add_volume(volume_idx);
break;
}
case Instance:
{
Plater::SuppressSnapshots suppress(wxGetApp().plater());
add_instance(volume->object_idx(), volume->instance_idx(), as_single_selection);
break;
}
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove(unsigned int volume_idx)
{
if (!m_valid || (unsigned int)m_volumes->size() <= volume_idx)
return;
if (!contains_volume(volume_idx))
return;
wxGetApp().plater()->take_snapshot(_L("Selection-Remove"), UndoRedo::SnapshotType::Selection);
GLVolume* volume = (*m_volumes)[volume_idx];
switch (m_mode)
{
case Volume:
{
do_remove_volume(volume_idx);
break;
}
case Instance:
{
do_remove_instance(volume->object_idx(), volume->instance_idx());
break;
}
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::add_object(unsigned int object_idx, bool as_single_selection)
{
if (!m_valid)
return;
std::vector<unsigned int> volume_idxs = get_volume_idxs_from_object(object_idx);
if ((!as_single_selection && contains_all_volumes(volume_idxs)) ||
(as_single_selection && matches(volume_idxs)))
return;
wxGetApp().plater()->take_snapshot(_L("Selection-Add Object"), UndoRedo::SnapshotType::Selection);
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Instance;
do_add_volumes(volume_idxs);
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove_object(unsigned int object_idx)
{
if (!m_valid)
return;
wxGetApp().plater()->take_snapshot(_L("Selection-Remove Object"), UndoRedo::SnapshotType::Selection);
do_remove_object(object_idx);
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection)
{
if (!m_valid)
return;
const std::vector<unsigned int> volume_idxs = get_volume_idxs_from_instance(object_idx, instance_idx);
if ((!as_single_selection && contains_all_volumes(volume_idxs)) ||
(as_single_selection && matches(volume_idxs)))
return;
wxGetApp().plater()->take_snapshot(_L("Selection-Add Instance"), UndoRedo::SnapshotType::Selection);
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Instance;
do_add_volumes(volume_idxs);
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove_instance(unsigned int object_idx, unsigned int instance_idx)
{
if (!m_valid)
return;
wxGetApp().plater()->take_snapshot(_L("Selection-Remove Instance"), UndoRedo::SnapshotType::Selection);
do_remove_instance(object_idx, instance_idx);
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection)
{
if (!m_valid)
return;
std::vector<unsigned int> volume_idxs = get_volume_idxs_from_volume(object_idx, instance_idx, volume_idx);
if ((!as_single_selection && contains_all_volumes(volume_idxs)) ||
(as_single_selection && matches(volume_idxs)))
return;
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = Volume;
do_add_volumes(volume_idxs);
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove_volume(unsigned int object_idx, unsigned int volume_idx)
{
if (!m_valid)
return;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == (int)object_idx && v->volume_idx() == (int)volume_idx)
do_remove_volume(i);
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::add_volumes(EMode mode, const std::vector<unsigned int>& volume_idxs, bool as_single_selection)
{
if (!m_valid)
return;
if ((!as_single_selection && contains_all_volumes(volume_idxs)) ||
(as_single_selection && matches(volume_idxs)))
return;
// resets the current list if needed
if (as_single_selection)
clear();
m_mode = mode;
for (unsigned int i : volume_idxs) {
if (i < (unsigned int)m_volumes->size())
do_add_volume(i);
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove_volumes(EMode mode, const std::vector<unsigned int>& volume_idxs)
{
if (!m_valid)
return;
m_mode = mode;
for (unsigned int i : volume_idxs) {
if (i < (unsigned int)m_volumes->size())
do_remove_volume(i);
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::add_all()
{
if (!m_valid)
return;
unsigned int count = 0;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
if (!(*m_volumes)[i]->is_wipe_tower)
++count;
}
if ((unsigned int)m_list.size() == count)
return;
wxGetApp().plater()->take_snapshot(_(L("Selection-Add All")), UndoRedo::SnapshotType::Selection);
m_mode = Instance;
clear();
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
if (!(*m_volumes)[i]->is_wipe_tower)
do_add_volume(i);
}
update_type();
this->set_bounding_boxes_dirty();
}
void Selection::remove_all()
{
if (!m_valid)
return;
if (is_empty())
return;
// Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
// Let's wait for user feedback.
// if (!wxGetApp().plater()->can_redo())
wxGetApp().plater()->take_snapshot(_L("Selection-Remove All"), UndoRedo::SnapshotType::Selection);
m_mode = Instance;
clear();
}
void Selection::set_deserialized(EMode mode, const std::vector<std::pair<size_t, size_t>> &volumes_and_instances)
{
if (! m_valid)
return;
m_mode = mode;
for (unsigned int i : m_list)
(*m_volumes)[i]->selected = false;
m_list.clear();
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++ i)
if (std::binary_search(volumes_and_instances.begin(), volumes_and_instances.end(), (*m_volumes)[i]->geometry_id))
do_add_volume(i);
update_type();
set_bounding_boxes_dirty();
}
void Selection::clear()
{
if (!m_valid)
return;
if (m_list.empty())
return;
// ensure that the volumes get the proper color before next call to render (expecially needed for transparent volumes)
for (unsigned int i : m_list) {
GLVolume& volume = *(*m_volumes)[i];
volume.selected = false;
volume.set_render_color(volume.color.is_transparent());
}
m_list.clear();
update_type();
set_bounding_boxes_dirty();
// this happens while the application is closing
if (wxGetApp().obj_manipul() == nullptr)
return;
// resets the cache in the sidebar
wxGetApp().obj_manipul()->reset_cache();
// #et_FIXME fake KillFocus from sidebar
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event("", false);
}
// Update the selection based on the new instance IDs.
void Selection::instances_changed(const std::vector<size_t> &instance_ids_selected)
{
assert(m_valid);
assert(m_mode == Instance);
m_list.clear();
for (unsigned int volume_idx = 0; volume_idx < (unsigned int)m_volumes->size(); ++ volume_idx) {
const GLVolume *volume = (*m_volumes)[volume_idx];
auto it = std::lower_bound(instance_ids_selected.begin(), instance_ids_selected.end(), volume->geometry_id.second);
if (it != instance_ids_selected.end() && *it == volume->geometry_id.second)
this->do_add_volume(volume_idx);
}
update_type();
this->set_bounding_boxes_dirty();
}
// Update the selection based on the map from old indices to new indices after m_volumes changed.
// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
void Selection::volumes_changed(const std::vector<size_t> &map_volume_old_to_new)
{
assert(m_valid);
assert(m_mode == Volume);
IndicesList list_new;
for (unsigned int idx : m_list)
if (map_volume_old_to_new[idx] != size_t(-1)) {
unsigned int new_idx = (unsigned int)map_volume_old_to_new[idx];
(*m_volumes)[new_idx]->selected = true;
list_new.insert(new_idx);
}
m_list = std::move(list_new);
update_type();
this->set_bounding_boxes_dirty();
}
bool Selection::is_any_connector() const
{
const int obj_idx = get_object_idx();
if ((is_any_volume() || is_any_modifier() || is_mixed()) && // some solid_part AND/OR modifier is selected
obj_idx >= 0 && m_model->objects[obj_idx]->is_cut()) {
const ModelVolumePtrs& obj_volumes = m_model->objects[obj_idx]->volumes;
for (size_t vol_idx = 0; vol_idx < obj_volumes.size(); vol_idx++)
if (obj_volumes[vol_idx]->is_cut_connector())
for (const GLVolume* v : *m_volumes)
if (v->object_idx() == obj_idx && v->volume_idx() == (int)vol_idx && v->selected)
return true;
}
return false;
}
bool Selection::is_any_cut_volume() const
{
const int obj_idx = get_object_idx();
return is_any_volume() && obj_idx >= 0 && m_model->objects[obj_idx]->is_cut();
}
bool Selection::is_single_full_instance() const
{
if (m_type == SingleFullInstance)
return true;
if (m_type == SingleFullObject)
return get_instance_idx() != -1;
if (m_list.empty() || m_volumes->empty())
return false;
int object_idx = m_valid ? get_object_idx() : -1;
if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
return false;
int instance_idx = (*m_volumes)[*m_list.begin()]->instance_idx();
std::set<int> volumes_idxs;
for (unsigned int i : m_list) {
const GLVolume* v = (*m_volumes)[i];
if (object_idx != v->object_idx() || instance_idx != v->instance_idx())
return false;
int volume_idx = v->volume_idx();
if (volume_idx >= 0)
volumes_idxs.insert(volume_idx);
}
return m_model->objects[object_idx]->volumes.size() == volumes_idxs.size();
}
bool Selection::is_from_single_object() const
{
const int idx = get_object_idx();
return 0 <= idx && idx < int(m_model->objects.size());
}
bool Selection::is_sla_compliant() const
{
if (m_mode == Volume)
return false;
for (unsigned int i : m_list) {
if ((*m_volumes)[i]->is_modifier)
return false;
}
return true;
}
bool Selection::is_single_text() const
{
if (!is_single_volume_or_modifier())
return false;
const GLVolume* gl_volume = (*m_volumes)[*m_list.begin()];
const ModelVolume* model_volume = m_model->objects[gl_volume->object_idx()]->volumes[gl_volume->volume_idx()];
return model_volume && model_volume->text_configuration.has_value();
}
bool Selection::contains_all_volumes(const std::vector<unsigned int>& volume_idxs) const
{
for (unsigned int i : volume_idxs) {
if (m_list.find(i) == m_list.end())
return false;
}
return true;
}
bool Selection::contains_any_volume(const std::vector<unsigned int>& volume_idxs) const
{
for (unsigned int i : volume_idxs) {
if (m_list.find(i) != m_list.end())
return true;
}
return false;
}
bool Selection::matches(const std::vector<unsigned int>& volume_idxs) const
{
unsigned int count = 0;
for (unsigned int i : volume_idxs) {
if (m_list.find(i) != m_list.end())
++count;
else
return false;
}
return count == (unsigned int)m_list.size();
}
#if !ENABLE_WORLD_COORDINATE
bool Selection::requires_uniform_scale() const
{
if (is_single_full_instance() || is_single_modifier() || is_single_volume())
return false;
return true;
}
#endif // !ENABLE_WORLD_COORDINATE
int Selection::get_object_idx() const
{
return (m_cache.content.size() == 1) ? m_cache.content.begin()->first : -1;
}
int Selection::get_instance_idx() const
{
if (m_cache.content.size() == 1) {
const InstanceIdxsList& idxs = m_cache.content.begin()->second;
if (idxs.size() == 1)
return *idxs.begin();
}
return -1;
}
const Selection::InstanceIdxsList& Selection::get_instance_idxs() const
{
assert(m_cache.content.size() == 1);
return m_cache.content.begin()->second;
}
const GLVolume* Selection::get_volume(unsigned int volume_idx) const
{
return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
}
GLVolume* Selection::get_volume(unsigned int volume_idx)
{
return (m_valid && (volume_idx < (unsigned int)m_volumes->size())) ? (*m_volumes)[volume_idx] : nullptr;
}
const BoundingBoxf3& Selection::get_bounding_box() const
{
if (!m_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
(*bbox)->merge((*m_volumes)[i]->transformed_convex_hull_bounding_box());
}
}
}
return *m_bounding_box;
}
const BoundingBoxf3& Selection::get_unscaled_instance_bounding_box() const
{
assert(is_single_full_instance());
if (!m_unscaled_instance_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_unscaled_instance_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
if (volume.is_modifier)
continue;
#if ENABLE_WORLD_COORDINATE
Transform3d trafo = volume.get_instance_transformation().get_matrix_no_scaling_factor() * volume.get_volume_transformation().get_matrix();
#else
Transform3d trafo = volume.get_instance_transformation().get_matrix(false, false, true, false) * volume.get_volume_transformation().get_matrix();
#endif // ENABLE_WORLD_COORDINATE
trafo.translation().z() += volume.get_sla_shift_z();
(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
}
}
}
return *m_unscaled_instance_bounding_box;
}
const BoundingBoxf3& Selection::get_scaled_instance_bounding_box() const
{
assert(is_single_full_instance());
if (!m_scaled_instance_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_scaled_instance_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
if (volume.is_modifier)
continue;
Transform3d trafo = volume.get_instance_transformation().get_matrix() * volume.get_volume_transformation().get_matrix();
trafo.translation().z() += volume.get_sla_shift_z();
(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
}
}
}
return *m_scaled_instance_bounding_box;
}
#if ENABLE_WORLD_COORDINATE
const BoundingBoxf3& Selection::get_full_unscaled_instance_bounding_box() const
{
assert(is_single_full_instance());
if (!m_full_unscaled_instance_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_full_unscaled_instance_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
Transform3d trafo = volume.get_instance_transformation().get_matrix_no_scaling_factor() * volume.get_volume_transformation().get_matrix();
trafo.translation().z() += volume.get_sla_shift_z();
(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
}
}
}
return *m_full_unscaled_instance_bounding_box;
}
const BoundingBoxf3& Selection::get_full_scaled_instance_bounding_box() const
{
assert(is_single_full_instance());
if (!m_full_scaled_instance_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_full_scaled_instance_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
Transform3d trafo = volume.get_instance_transformation().get_matrix() * volume.get_volume_transformation().get_matrix();
trafo.translation().z() += volume.get_sla_shift_z();
(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
}
}
}
return *m_full_scaled_instance_bounding_box;
}
const BoundingBoxf3& Selection::get_full_unscaled_instance_local_bounding_box() const
{
assert(is_single_full_instance());
if (!m_full_unscaled_instance_local_bounding_box.has_value()) {
std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_full_unscaled_instance_local_bounding_box);
*bbox = BoundingBoxf3();
if (m_valid) {
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
Transform3d trafo = volume.get_volume_transformation().get_matrix();
trafo.translation().z() += volume.get_sla_shift_z();
(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
}
}
}
return *m_full_unscaled_instance_local_bounding_box;
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::setup_cache()
{
if (!m_valid)
return;
set_caches();
}
#if ENABLE_WORLD_COORDINATE
void Selection::translate(const Vec3d& displacement, TransformationType transformation_type)
{
if (!m_valid)
return;
// Emboss use translate in local coordinate
assert(transformation_type.relative() ||
transformation_type.local());
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
if (m_mode == Instance && !is_wipe_tower()) {
assert(is_from_fully_selected_instance(i));
if (transformation_type.world())
v.set_instance_transformation(Geometry::translation_transform(displacement) * volume_data.get_instance_full_matrix());
else if (transformation_type.local()) {
const Vec3d world_displacement = volume_data.get_instance_rotation_matrix() * displacement;
v.set_instance_transformation(Geometry::translation_transform(world_displacement) * volume_data.get_instance_full_matrix());
}
else
assert(false);
}
else {
const Vec3d offset = transformation_type.local() ?
(Vec3d)(volume_data.get_volume_transform().get_rotation_matrix() * displacement) : displacement;
transform_volume_relative(v, volume_data, transformation_type, Geometry::translation_transform(offset));
}
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
ensure_not_below_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#else
void Selection::translate(const Vec3d& displacement, bool local)
{
if (!m_valid)
return;
EMode translation_type = m_mode;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
if (m_mode == Volume || v.is_wipe_tower) {
if (local)
v.set_volume_offset(m_cache.volumes_data[i].get_volume_position() + displacement);
else {
const Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement;
v.set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement);
}
}
else if (m_mode == Instance) {
if (is_from_fully_selected_instance(i))
v.set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement);
else {
const Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement;
v.set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement);
translation_type = Volume;
}
}
}
#if !DISABLE_INSTANCES_SYNCH
if (translation_type == Instance)
synchronize_unselected_instances(SyncRotationType::NONE);
else if (translation_type == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
ensure_not_below_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#endif // ENABLE_WORLD_COORDINATE
// Rotate an object around one of the axes. Only one rotation component is expected to be changing.
#if ENABLE_WORLD_COORDINATE
void Selection::rotate(const Vec3d& rotation, TransformationType transformation_type)
{
if (!m_valid)
return;
assert(transformation_type.relative() || (transformation_type.absolute() && transformation_type.local()));
const Transform3d rotation_matrix = Geometry::rotation_transform(rotation);
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
if (m_mode == Instance && !is_wipe_tower()) {
assert(is_from_fully_selected_instance(i));
Transform3d new_rotation_matrix = Transform3d::Identity();
if (transformation_type.absolute())
new_rotation_matrix = rotation_matrix;
else {
if (transformation_type.world())
new_rotation_matrix = rotation_matrix * inst_trafo.get_rotation_matrix();
else if (transformation_type.local())
new_rotation_matrix = inst_trafo.get_rotation_matrix() * rotation_matrix;
else
assert(false);
}
const Vec3d new_offset = transformation_type.independent() ? inst_trafo.get_offset() :
m_cache.dragging_center + new_rotation_matrix * inst_trafo.get_rotation_matrix().inverse() *
(inst_trafo.get_offset() - m_cache.dragging_center);
v.set_instance_transformation(Geometry::assemble_transform(Geometry::translation_transform(new_offset), new_rotation_matrix,
inst_trafo.get_scaling_factor_matrix(), inst_trafo.get_mirror_matrix()));
}
else {
if (transformation_type.absolute()) {
const Geometry::Transformation& volume_trafo = volume_data.get_volume_transform();
v.set_volume_transformation(Geometry::assemble_transform(volume_trafo.get_offset_matrix(), Geometry::rotation_transform(rotation),
volume_trafo.get_scaling_factor_matrix(), volume_trafo.get_mirror_matrix()));
}
else
transform_volume_relative(v, volume_data, transformation_type, Geometry::rotation_transform(rotation));
}
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance) {
int rot_axis_max = 0;
rotation.cwiseAbs().maxCoeff(&rot_axis_max);
SyncRotationType synch;
if (transformation_type.world() && rot_axis_max == 2)
synch = SyncRotationType::NONE;
else if (transformation_type.local())
synch = SyncRotationType::FULL;
else
synch = SyncRotationType::GENERAL;
synchronize_unselected_instances(synch);
}
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#else
void Selection::rotate(const Vec3d& rotation, TransformationType transformation_type)
{
if (!m_valid)
return;
// Only relative rotation values are allowed in the world coordinate system.
assert(!transformation_type.world() || transformation_type.relative());
if (!is_wipe_tower()) {
int rot_axis_max = 0;
if (rotation.isApprox(Vec3d::Zero())) {
for (unsigned int i : m_list) {
GLVolume &v = *(*m_volumes)[i];
if (m_mode == Instance) {
v.set_instance_rotation(m_cache.volumes_data[i].get_instance_rotation());
v.set_instance_offset(m_cache.volumes_data[i].get_instance_position());
}
else if (m_mode == Volume) {
v.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation());
v.set_volume_offset(m_cache.volumes_data[i].get_volume_position());
}
}
}
else { // this is not the wipe tower
//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
rotation.cwiseAbs().maxCoeff(&rot_axis_max);
// if ( single instance or single volume )
// Rotate around center , if only a single object or volume
// transformation_type.set_independent();
// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
std::vector<int> object_instance_first(m_model->objects.size(), -1);
auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, transformation_type](GLVolume &volume, int i) {
const int first_volume_idx = object_instance_first[volume.object_idx()];
if (rot_axis_max != 2 && first_volume_idx != -1) {
// Generic rotation, but no rotation around the Z axis.
// Always do a local rotation (do not consider the selection to be a rigid body).
assert(is_approx(rotation.z(), 0.0));
const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
const Vec3d &rotation = first_volume.get_instance_rotation();
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
volume.set_instance_rotation(Vec3d(rotation.x(), rotation.y(), rotation.z() + z_diff));
}
else {
// extracts rotations from the composed transformation
const Vec3d new_rotation = transformation_type.world() ?
Geometry::extract_rotation(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
if (rot_axis_max == 2 && transformation_type.joint()) {
// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), new_rotation);
volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
}
volume.set_instance_rotation(new_rotation);
object_instance_first[volume.object_idx()] = i;
}
};
for (unsigned int i : m_list) {
GLVolume &v = *(*m_volumes)[i];
if (is_single_full_instance())
rotate_instance(v, i);
else if (is_single_volume() || is_single_modifier()) {
if (transformation_type.independent())
v.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation() + rotation);
else {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
const Vec3d new_rotation = Geometry::extract_rotation(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
v.set_volume_rotation(new_rotation);
}
}
else {
if (m_mode == Instance)
rotate_instance(v, i);
else if (m_mode == Volume) {
// extracts rotations from the composed transformation
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
const Vec3d new_rotation = Geometry::extract_rotation(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
if (transformation_type.joint()) {
const Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
const Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
v.set_volume_offset(local_pivot + offset);
}
v.set_volume_rotation(new_rotation);
}
}
}
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances((rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
}
else { // it's the wipe tower that's selected and being rotated
GLVolume& volume = *((*m_volumes)[*m_list.begin()]); // the wipe tower is always alone in the selection
// make sure the wipe tower rotates around its center, not origin
// we can assume that only Z rotation changes
const Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
const Vec3d center_local_new = Eigen::AngleAxisd(rotation.z()-volume.get_volume_rotation().z(), Vec3d::UnitZ()) * center_local;
volume.set_volume_rotation(rotation);
volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
}
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::flattening_rotate(const Vec3d& normal)
{
// We get the normal in untransformed coordinates. We must transform it using the instance matrix, find out
// how to rotate the instance so it faces downwards and do the rotation. All that for all selected instances.
// The function assumes that is_from_single_object() holds.
assert(Slic3r::is_approx(normal.norm(), 1.));
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
// Normal transformed from the object coordinate space to the world coordinate space.
#if ENABLE_WORLD_COORDINATE
const Geometry::Transformation& old_inst_trafo = v.get_instance_transformation();
const Vec3d tnormal = old_inst_trafo.get_matrix().matrix().block(0, 0, 3, 3).inverse().transpose() * normal;
// Additional rotation to align tnormal with the down vector in the world coordinate space.
const Transform3d rotation_matrix = Transform3d(Eigen::Quaterniond().setFromTwoVectors(tnormal, -Vec3d::UnitZ()));
v.set_instance_transformation(old_inst_trafo.get_offset_matrix() * rotation_matrix * old_inst_trafo.get_matrix_no_offset());
#else
const auto& voldata = m_cache.volumes_data[i];
Vec3d tnormal = (Geometry::assemble_transform(
Vec3d::Zero(), voldata.get_instance_rotation(),
voldata.get_instance_scaling_factor().cwiseInverse(), voldata.get_instance_mirror()) * normal).normalized();
// Additional rotation to align tnormal with the down vector in the world coordinate space.
auto extra_rotation = Eigen::Quaterniond().setFromTwoVectors(tnormal, -Vec3d::UnitZ());
v.set_instance_rotation(Geometry::extract_rotation(extra_rotation.toRotationMatrix() * m_cache.volumes_data[i].get_instance_rotation_matrix()));
#endif // ENABLE_WORLD_COORDINATE
}
#if !DISABLE_INSTANCES_SYNCH
// Apply the same transformation also to other instances,
// but respect their possibly diffrent z-rotation.
if (m_mode == Instance)
synchronize_unselected_instances(SyncRotationType::GENERAL);
#endif // !DISABLE_INSTANCES_SYNCH
this->set_bounding_boxes_dirty();
}
#if ENABLE_WORLD_COORDINATE
void Selection::scale(const Vec3d& scale, TransformationType transformation_type)
{
scale_and_translate(scale, Vec3d::Zero(), transformation_type);
}
#else
void Selection::scale(const Vec3d& scale, TransformationType transformation_type)
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume &v = *(*m_volumes)[i];
if (is_single_full_instance()) {
if (transformation_type.relative()) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
const Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
if (transformation_type.joint())
v.set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
v.set_instance_scaling_factor(new_scale);
}
else {
if (transformation_type.world() && (std::abs(scale.x() - scale.y()) > EPSILON || std::abs(scale.x() - scale.z()) > EPSILON)) {
// Non-uniform scaling. Transform the scaling factors into the local coordinate system.
// This is only possible, if the instance rotation is mulitples of ninety degrees.
assert(Geometry::is_rotation_ninety_degrees(v.get_instance_rotation()));
v.set_instance_scaling_factor((v.get_instance_transformation().get_matrix(true, false, true, true).matrix().block<3, 3>(0, 0).transpose() * scale).cwiseAbs());
}
else
v.set_instance_scaling_factor(scale);
}
}
else if (is_single_volume() || is_single_modifier())
v.set_volume_scaling_factor(scale);
else {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
if (m_mode == Instance) {
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
const Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
if (transformation_type.joint())
v.set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
v.set_instance_scaling_factor(new_scale);
}
else if (m_mode == Volume) {
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_volume_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
const Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
if (transformation_type.joint()) {
const Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
v.set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
}
v.set_volume_scaling_factor(new_scale);
}
}
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
ensure_on_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::scale_to_fit_print_volume(const BuildVolume& volume)
{
auto fit = [this](double s, Vec3d offset) {
if (s <= 0.0 || s == 1.0)
return;
wxGetApp().plater()->take_snapshot(_L("Scale To Fit"));
TransformationType type;
type.set_world();
type.set_relative();
type.set_joint();
// apply scale
setup_cache();
scale(s * Vec3d::Ones(), type);
wxGetApp().plater()->canvas3D()->do_scale(""); // avoid storing another snapshot
// center selection on print bed
setup_cache();
offset.z() = -get_bounding_box().min.z();
#if ENABLE_WORLD_COORDINATE
TransformationType trafo_type;
trafo_type.set_relative();
translate(offset, trafo_type);
#else
translate(offset);
#endif // ENABLE_WORLD_COORDINATE
wxGetApp().plater()->canvas3D()->do_move(""); // avoid storing another snapshot
wxGetApp().obj_manipul()->set_dirty();
};
auto fit_rectangle = [this, fit](const BuildVolume& volume) {
const BoundingBoxf3 print_volume = volume.bounding_volume();
const Vec3d print_volume_size = print_volume.size();
// adds 1/100th of a mm on all sides to avoid false out of print volume detections due to floating-point roundings
const Vec3d box_size = get_bounding_box().size() + 0.02 * Vec3d::Ones();
const double sx = (box_size.x() != 0.0) ? print_volume_size.x() / box_size.x() : 0.0;
const double sy = (box_size.y() != 0.0) ? print_volume_size.y() / box_size.y() : 0.0;
const double sz = (box_size.z() != 0.0) ? print_volume_size.z() / box_size.z() : 0.0;
if (sx != 0.0 && sy != 0.0 && sz != 0.0)
fit(std::min(sx, std::min(sy, sz)), print_volume.center() - get_bounding_box().center());
};
auto fit_circle = [this, fit](const BuildVolume& volume) {
const Geometry::Circled& print_circle = volume.circle();
double print_circle_radius = unscale<double>(print_circle.radius);
if (print_circle_radius == 0.0)
return;
Points points;
double max_z = 0.0;
for (unsigned int i : m_list) {
const GLVolume& v = *(*m_volumes)[i];
TriangleMesh hull_3d = *v.convex_hull();
hull_3d.transform(v.world_matrix());
max_z = std::max(max_z, hull_3d.bounding_box().size().z());
const Polygon hull_2d = hull_3d.convex_hull();
points.insert(points.end(), hull_2d.begin(), hull_2d.end());
}
if (points.empty())
return;
const Geometry::Circled circle = Geometry::smallest_enclosing_circle_welzl(points);
// adds 1/100th of a mm on all sides to avoid false out of print volume detections due to floating-point roundings
const double circle_radius = unscale<double>(circle.radius) + 0.01;
if (circle_radius == 0.0 || max_z == 0.0)
return;
const double s = std::min(print_circle_radius / circle_radius, volume.max_print_height() / max_z);
const Vec3d sel_center = get_bounding_box().center();
const Vec3d offset = s * (Vec3d(unscale<double>(circle.center.x()), unscale<double>(circle.center.y()), 0.5 * max_z) - sel_center);
const Vec3d print_center = { unscale<double>(print_circle.center.x()), unscale<double>(print_circle.center.y()), 0.5 * volume.max_print_height() };
fit(s, print_center - (sel_center + offset));
};
if (is_empty() || m_mode == Volume)
return;
switch (volume.type())
{
case BuildVolume::Type::Rectangle: { fit_rectangle(volume); break; }
case BuildVolume::Type::Circle: { fit_circle(volume); break; }
default: { break; }
}
}
void Selection::mirror(Axis axis)
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
if (is_single_full_instance())
v.set_instance_mirror(axis, -v.get_instance_mirror(axis));
else if (m_mode == Volume)
v.set_volume_mirror(axis, -v.get_volume_mirror(axis));
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
set_bounding_boxes_dirty();
}
#if ENABLE_WORLD_COORDINATE
void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation, TransformationType transformation_type)
{
if (!m_valid)
return;
Vec3d relative_scale = scale;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
if (transformation_type.absolute()) {
// convert from absolute scaling to relative scaling
BoundingBoxf3 original_box;
if (m_mode == Instance) {
assert(is_from_fully_selected_instance(i));
if (transformation_type.world())
original_box = get_full_unscaled_instance_bounding_box();
else
original_box = get_full_unscaled_instance_local_bounding_box();
}
else {
if (transformation_type.world())
original_box = v.transformed_convex_hull_bounding_box((volume_data.get_instance_transform() *
volume_data.get_volume_transform()).get_matrix_no_scaling_factor());
else if (transformation_type.instance())
original_box = v.transformed_convex_hull_bounding_box(volume_data.get_volume_transform().get_matrix_no_scaling_factor());
else
original_box = v.bounding_box();
}
relative_scale = original_box.size().cwiseProduct(scale).cwiseQuotient(m_box.get_bounding_box().size());
}
if (m_mode == Instance) {
assert(is_from_fully_selected_instance(i));
if (transformation_type.world()) {
const Transform3d scale_matrix = Geometry::scale_transform(relative_scale);
const Transform3d offset_matrix = (transformation_type.joint() && translation.isApprox(Vec3d::Zero())) ?
// non-constrained scaling - add offset to scale around selection center
Geometry::translation_transform(m_cache.dragging_center + scale_matrix * (inst_trafo.get_offset() - m_cache.dragging_center)) :
// constrained scaling - add offset to keep constraint
Geometry::translation_transform(translation) * inst_trafo.get_offset_matrix();
v.set_instance_transformation(offset_matrix * scale_matrix * inst_trafo.get_matrix_no_offset());
}
else if (transformation_type.local()) {
const Transform3d scale_matrix = Geometry::scale_transform(relative_scale);
Vec3d offset;
if (transformation_type.joint() && translation.isApprox(Vec3d::Zero())) {
// non-constrained scaling - add offset to scale around selection center
offset = inst_trafo.get_matrix_no_offset().inverse() * (inst_trafo.get_offset() - m_cache.dragging_center);
offset = inst_trafo.get_matrix_no_offset() * (scale_matrix * offset - offset);
}
else
// constrained scaling - add offset to keep constraint
offset = translation;
v.set_instance_transformation(Geometry::translation_transform(offset) * inst_trafo.get_matrix() * scale_matrix);
}
else
assert(false);
}
else
transform_volume_relative(v, volume_data, transformation_type, Geometry::translation_transform(translation) * Geometry::scale_transform(relative_scale));
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
synchronize_unselected_instances(SyncRotationType::NONE);
else if (m_mode == Volume)
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
ensure_on_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
void Selection::reset_skew()
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
Geometry::Transformation inst_trafo = volume_data.get_instance_transform();
Geometry::Transformation vol_trafo = volume_data.get_volume_transform();
Geometry::Transformation world_trafo = inst_trafo * vol_trafo;
if (world_trafo.has_skew()) {
if (!inst_trafo.has_skew() && !vol_trafo.has_skew()) {
// <W> = [I][V]
world_trafo.reset_offset();
world_trafo.reset_skew();
v.set_volume_transformation(vol_trafo.get_offset_matrix() * inst_trafo.get_matrix_no_offset().inverse() * world_trafo.get_matrix());
}
else {
// <W> = <I><V>
// <W> = <I>[V]
// <W> = [I]<V>
if (inst_trafo.has_skew()) {
inst_trafo.reset_skew();
v.set_instance_transformation(inst_trafo);
}
if (vol_trafo.has_skew()) {
vol_trafo.reset_skew();
v.set_volume_transformation(vol_trafo);
}
}
}
else {
// [W] = [I][V]
// [W] = <I><V>
if (inst_trafo.has_skew()) {
inst_trafo.reset_skew();
v.set_instance_transformation(inst_trafo);
}
if (vol_trafo.has_skew()) {
vol_trafo.reset_skew();
v.set_volume_transformation(vol_trafo);
}
}
}
ensure_on_bed();
set_bounding_boxes_dirty();
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
}
#else
void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
if (v.object_idx() == (int)object_idx)
v.set_instance_offset(v.get_instance_offset() + displacement);
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list) {
if (done.size() == m_volumes->size())
break;
if ((*m_volumes)[i]->is_wipe_tower)
continue;
int object_idx = (*m_volumes)[i]->object_idx();
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume& v = *(*m_volumes)[j];
if (v.object_idx() != object_idx)
continue;
v.set_instance_offset(v.get_instance_offset() + displacement);
done.insert(j);
}
}
this->set_bounding_boxes_dirty();
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement)
{
if (!m_valid)
return;
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
if (v.object_idx() == (int)object_idx && v.instance_idx() == (int)instance_idx)
#if ENABLE_WORLD_COORDINATE
v.set_instance_transformation(Geometry::translation_transform(displacement) * v.get_instance_transformation().get_matrix());
#else
v.set_instance_offset(v.get_instance_offset() + displacement);
#endif // ENABLE_WORLD_COORDINATE
}
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list) {
if (done.size() == m_volumes->size())
break;
if ((*m_volumes)[i]->is_wipe_tower)
continue;
const int object_idx = (*m_volumes)[i]->object_idx();
// Process unselected volumes of the object.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume& v = *(*m_volumes)[j];
if (v.object_idx() != object_idx || v.instance_idx() != (int)instance_idx)
continue;
#if ENABLE_WORLD_COORDINATE
v.set_instance_transformation(Geometry::translation_transform(displacement) * v.get_instance_transformation().get_matrix());
#else
v.set_instance_offset(v.get_instance_offset() + displacement);
#endif // ENABLE_WORLD_COORDINATE
done.insert(j);
}
}
this->set_bounding_boxes_dirty();
}
#if ENABLE_WORLD_COORDINATE
int Selection::bake_transform_if_needed() const
{
if ((is_single_full_instance() && wxGetApp().obj_manipul()->is_world_coordinates()) ||
(is_single_volume_or_modifier() && !wxGetApp().obj_manipul()->is_local_coordinates())) {
// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
const GLVolume& volume = *get_first_volume();
bool needs_baking = false;
if (is_single_full_instance()) {
// Is the instance angle close to a multiple of 90 degrees?
needs_baking |= !Geometry::is_rotation_ninety_degrees(volume.get_instance_rotation());
// Are all volumes angles close to a multiple of 90 degrees?
for (unsigned int id : get_volume_idxs()) {
if (needs_baking)
break;
needs_baking |= !Geometry::is_rotation_ninety_degrees(get_volume(id)->get_volume_rotation());
}
}
else if (is_single_volume_or_modifier()) {
// is the volume angle close to a multiple of 90 degrees?
needs_baking |= !Geometry::is_rotation_ninety_degrees(volume.get_volume_rotation());
if (wxGetApp().obj_manipul()->is_world_coordinates())
// Is the instance angle close to a multiple of 90 degrees?
needs_baking |= !Geometry::is_rotation_ninety_degrees(volume.get_instance_rotation());
}
if (needs_baking) {
MessageDialog dlg((wxWindow*)wxGetApp().mainframe,
_L("The currently manipulated object is tilted or contains tilted parts (rotation angles are not multiples of 90°). "
"Non-uniform scaling of tilted objects is only possible in non-local coordinate systems, "
"once the rotation is embedded into the object coordinates.") + "\n" +
_L("This operation is irreversible.") + "\n" +
_L("Do you want to proceed?"),
SLIC3R_APP_NAME,
wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);
if (dlg.ShowModal() != wxID_YES)
return -1;
wxGetApp().plater()->take_snapshot(_("Bake transform"));
// Bake the rotation into the meshes of the object.
wxGetApp().model().objects[volume.composite_id.object_id]->bake_xy_rotation_into_meshes(volume.composite_id.instance_id);
// Update the 3D scene, selections etc.
wxGetApp().plater()->update();
return 0;
}
}
return 1;
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::erase()
{
if (!m_valid)
return;
if (is_single_full_object())
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itObject, get_object_idx(), 0);
else if (is_multiple_full_object()) {
std::vector<ItemForDelete> items;
items.reserve(m_cache.content.size());
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it) {
items.emplace_back(ItemType::itObject, it->first, 0);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else if (is_multiple_full_instance()) {
std::set<std::pair<int, int>> instances_idxs;
for (ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.begin(); obj_it != m_cache.content.end(); ++obj_it) {
for (InstanceIdxsList::reverse_iterator inst_it = obj_it->second.rbegin(); inst_it != obj_it->second.rend(); ++inst_it) {
instances_idxs.insert(std::make_pair(obj_it->first, *inst_it));
}
}
std::vector<ItemForDelete> items;
items.reserve(instances_idxs.size());
for (const std::pair<int, int>& i : instances_idxs) {
items.emplace_back(ItemType::itInstance, i.first, i.second);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else if (is_single_full_instance())
wxGetApp().obj_list()->delete_from_model_and_list(ItemType::itInstance, get_object_idx(), get_instance_idx());
else if (is_mixed()) {
std::set<ItemForDelete> items_set;
std::map<int, int> volumes_in_obj;
for (auto i : m_list) {
const auto gl_vol = (*m_volumes)[i];
const auto glv_obj_idx = gl_vol->object_idx();
const auto model_object = m_model->objects[glv_obj_idx];
if (model_object->instances.size() == 1) {
if (model_object->volumes.size() == 1)
items_set.insert(ItemForDelete(ItemType::itObject, glv_obj_idx, -1));
else {
items_set.insert(ItemForDelete(ItemType::itVolume, glv_obj_idx, gl_vol->volume_idx()));
int idx = (volumes_in_obj.find(glv_obj_idx) == volumes_in_obj.end()) ? 0 : volumes_in_obj.at(glv_obj_idx);
volumes_in_obj[glv_obj_idx] = ++idx;
}
continue;
}
const auto glv_ins_idx = gl_vol->instance_idx();
for (auto obj_ins : m_cache.content) {
if (obj_ins.first == glv_obj_idx) {
if (obj_ins.second.find(glv_ins_idx) != obj_ins.second.end()) {
if (obj_ins.second.size() == model_object->instances.size())
items_set.insert(ItemForDelete(ItemType::itObject, glv_obj_idx, -1));
else
items_set.insert(ItemForDelete(ItemType::itInstance, glv_obj_idx, glv_ins_idx));
break;
}
}
}
}
std::vector<ItemForDelete> items;
items.reserve(items_set.size());
for (const ItemForDelete& i : items_set) {
if (i.type == ItemType::itVolume) {
const int vol_in_obj_cnt = volumes_in_obj.find(i.obj_idx) == volumes_in_obj.end() ? 0 : volumes_in_obj.at(i.obj_idx);
if (vol_in_obj_cnt == (int)m_model->objects[i.obj_idx]->volumes.size()) {
if (i.sub_obj_idx == vol_in_obj_cnt - 1)
items.emplace_back(ItemType::itObject, i.obj_idx, 0);
continue;
}
}
items.emplace_back(i.type, i.obj_idx, i.sub_obj_idx);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
}
else {
std::set<std::pair<int, int>> volumes_idxs;
for (unsigned int i : m_list) {
const GLVolume* v = (*m_volumes)[i];
// Only remove volumes associated with ModelVolumes from the object list.
// Temporary meshes (SLA supports or pads) are not managed by the object list.
if (v->volume_idx() >= 0)
volumes_idxs.insert(std::make_pair(v->object_idx(), v->volume_idx()));
}
std::vector<ItemForDelete> items;
items.reserve(volumes_idxs.size());
for (const std::pair<int, int>& v : volumes_idxs) {
items.emplace_back(ItemType::itVolume, v.first, v.second);
}
wxGetApp().obj_list()->delete_from_model_and_list(items);
ensure_not_below_bed();
}
}
void Selection::render(float scale_factor)
{
if (!m_valid || is_empty())
return;
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
Transform3d trafo;
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (coordinates_type == ECoordinatesType::World) {
box = get_bounding_box();
trafo = Transform3d::Identity();
}
else if (coordinates_type == ECoordinatesType::Local && is_single_volume_or_modifier()) {
const GLVolume& v = *get_first_volume();
box = v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_scaling_factor_matrix());
trafo = v.get_instance_transformation().get_matrix() * v.get_volume_transformation().get_matrix_no_scaling_factor();
}
else {
const Selection::IndicesList& ids = get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume& v = *get_volume(id);
box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
const Geometry::Transformation inst_trafo = get_first_volume()->get_instance_transformation();
box = box.transformed(inst_trafo.get_scaling_factor_matrix());
trafo = inst_trafo.get_matrix_no_scaling_factor();
}
render_bounding_box(box, trafo, ColorRGB::WHITE());
#else
render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
#endif // ENABLE_WORLD_COORDINATE
#else
render_selected_volumes();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_synchronized_volumes();
}
#if ENABLE_RENDER_SELECTION_CENTER
void Selection::render_center(bool gizmo_is_dragging)
{
if (!m_valid || is_empty())
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
m_vbo_sphere.set_color(ColorRGBA::WHITE());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_vbo_sphere.render();
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
#else
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void Selection::render_sidebar_hints(const std::string& sidebar_field)
{
if (sidebar_field.empty())
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
#else
GLShaderProgram* shader = nullptr;
if (!boost::starts_with(sidebar_field, "layer")) {
shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Transform3d base_matrix = Geometry::translation_transform(get_bounding_box().center());
Transform3d orient_matrix = Transform3d::Identity();
#else
glsafe(::glPushMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const Vec3d center = get_bounding_box().center();
Vec3d axes_center = center;
#endif // ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->set_uniform("emission_factor", 0.05f);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
const Vec3d& center = get_bounding_box().center();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
#else
if (!boost::starts_with(sidebar_field, "position")) {
#if !ENABLE_LEGACY_OPENGL_REMOVAL
Transform3d orient_matrix = Transform3d::Identity();
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::starts_with(sidebar_field, "scale"))
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else if (boost::starts_with(sidebar_field, "rotation")) {
if (boost::ends_with(sidebar_field, "x"))
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else if (boost::ends_with(sidebar_field, "y")) {
const Vec3d& rotation = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation();
if (rotation.x() == 0.0)
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
else
orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
}
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
else if (is_single_volume_or_modifier()) {
#else
else if (is_single_volume() || is_single_modifier()) {
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
glsafe(::glTranslated(center.x(), center.y(), center.z()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL&& !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
if (wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume* v = (*m_volumes)[*m_list.begin()];
orient_matrix = v->get_instance_transformation().get_rotation_matrix() * v->get_volume_transformation().get_rotation_matrix();
axes_center = (*m_volumes)[*m_list.begin()]->world_matrix().translation();
}
else {
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
axes_center = (*m_volumes)[*m_list.begin()]->get_instance_offset();
}
}
#else
#if ENABLE_LEGACY_OPENGL_REMOVAL
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#else
glsafe(::glTranslated(center.x(), center.y(), center.z()));
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "position"))
orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
}
else {
#if ENABLE_LEGACY_OPENGL_REMOVAL|| ENABLE_WORLD_COORDINATE
if (requires_local_axes())
#if ENABLE_WORLD_COORDINATE
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation_matrix();
#else
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
#endif // ENABLE_WORLD_COORDINATE
#else
glsafe(::glTranslated(center.x(), center.y(), center.z()));
if (requires_local_axes()) {
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL|| ENABLE_WORLD_COORDINATE
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
shader->set_uniform("emission_factor", 0.1f);
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "rotation"))
render_sidebar_rotation_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
render_sidebar_scale_hints(sidebar_field, *shader, base_matrix * orient_matrix);
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field, *shader);
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
if (!wxGetApp().obj_manipul()->is_world_coordinates())
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
}
#endif // ENABLE_WORLD_COORDINATE
#else
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
render_sidebar_rotation_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
render_sidebar_scale_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "layer"))
render_sidebar_layers_hints(sidebar_field);
#if ENABLE_WORLD_COORDINATE
if (!boost::starts_with(sidebar_field, "layer")) {
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(axes_center.x(), axes_center.y(), axes_center.z()));
glsafe(::glMultMatrixd(orient_matrix.data()));
if (!wxGetApp().obj_manipul()->is_world_coordinates())
m_axes.render(0.25f);
glsafe(::glPopMatrix());
}
#endif // ENABLE_WORLD_COORDINATE
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}
bool Selection::requires_local_axes() const
{
return m_mode == Volume && is_from_single_instance();
}
void Selection::copy_to_clipboard()
{
if (!m_valid)
return;
m_clipboard.reset();
for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content) {
ModelObject* src_object = m_model->objects[object.first];
ModelObject* dst_object = m_clipboard.add_object();
dst_object->name = src_object->name;
dst_object->input_file = src_object->input_file;
dst_object->config.assign_config(src_object->config);
dst_object->sla_support_points = src_object->sla_support_points;
dst_object->sla_points_status = src_object->sla_points_status;
dst_object->sla_drain_holes = src_object->sla_drain_holes;
dst_object->layer_config_ranges = src_object->layer_config_ranges; // #ys_FIXME_experiment
dst_object->layer_height_profile.assign(src_object->layer_height_profile);
dst_object->origin_translation = src_object->origin_translation;
for (int i : object.second) {
dst_object->add_instance(*src_object->instances[i]);
}
for (unsigned int i : m_list) {
// Copy the ModelVolumes only for the selected GLVolumes of the 1st selected instance.
const GLVolume* volume = (*m_volumes)[i];
if (volume->object_idx() == object.first && volume->instance_idx() == *object.second.begin()) {
int volume_idx = volume->volume_idx();
if (0 <= volume_idx && volume_idx < (int)src_object->volumes.size()) {
ModelVolume* src_volume = src_object->volumes[volume_idx];
ModelVolume* dst_volume = dst_object->add_volume(*src_volume);
dst_volume->set_new_unique_id();
}
else
assert(false);
}
}
}
m_clipboard.set_mode(m_mode);
}
void Selection::paste_from_clipboard()
{
if (!m_valid || m_clipboard.is_empty())
return;
switch (m_clipboard.get_mode())
{
case Volume:
{
if (is_from_single_instance())
paste_volumes_from_clipboard();
break;
}
case Instance:
{
if (m_mode == Instance)
paste_objects_from_clipboard();
break;
}
}
}
std::vector<unsigned int> Selection::get_volume_idxs_from_object(unsigned int object_idx) const
{
std::vector<unsigned int> idxs;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
if ((*m_volumes)[i]->object_idx() == (int)object_idx)
idxs.push_back(i);
}
return idxs;
}
std::vector<unsigned int> Selection::get_volume_idxs_from_instance(unsigned int object_idx, unsigned int instance_idx) const
{
std::vector<unsigned int> idxs;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
const GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == (int)object_idx && v->instance_idx() == (int)instance_idx)
idxs.push_back(i);
}
return idxs;
}
std::vector<unsigned int> Selection::get_volume_idxs_from_volume(unsigned int object_idx, unsigned int instance_idx, unsigned int volume_idx) const
{
std::vector<unsigned int> idxs;
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
const GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == (int)object_idx && v->volume_idx() == (int)volume_idx) {
if ((int)instance_idx != -1 && v->instance_idx() == (int)instance_idx)
idxs.push_back(i);
}
}
return idxs;
}
std::vector<unsigned int> Selection::get_missing_volume_idxs_from(const std::vector<unsigned int>& volume_idxs) const
{
std::vector<unsigned int> idxs;
for (unsigned int i : m_list) {
std::vector<unsigned int>::const_iterator it = std::find(volume_idxs.begin(), volume_idxs.end(), i);
if (it == volume_idxs.end())
idxs.push_back(i);
}
return idxs;
}
std::vector<unsigned int> Selection::get_unselected_volume_idxs_from(const std::vector<unsigned int>& volume_idxs) const
{
std::vector<unsigned int> idxs;
for (unsigned int i : volume_idxs) {
if (m_list.find(i) == m_list.end())
idxs.push_back(i);
}
return idxs;
}
void Selection::update_valid()
{
m_valid = (m_volumes != nullptr) && (m_model != nullptr);
}
void Selection::update_type()
{
m_cache.content.clear();
m_type = Mixed;
for (unsigned int i : m_list) {
const GLVolume* volume = (*m_volumes)[i];
int obj_idx = volume->object_idx();
int inst_idx = volume->instance_idx();
ObjectIdxsToInstanceIdxsMap::iterator obj_it = m_cache.content.find(obj_idx);
if (obj_it == m_cache.content.end())
obj_it = m_cache.content.insert(ObjectIdxsToInstanceIdxsMap::value_type(obj_idx, InstanceIdxsList())).first;
obj_it->second.insert(inst_idx);
}
bool requires_disable = false;
if (!m_valid)
m_type = Invalid;
else
{
if (m_list.empty())
m_type = Empty;
else if (m_list.size() == 1) {
const GLVolume* first = (*m_volumes)[*m_list.begin()];
if (first->is_wipe_tower)
m_type = WipeTower;
else if (first->is_modifier) {
m_type = SingleModifier;
requires_disable = true;
}
else {
const ModelObject* model_object = m_model->objects[first->object_idx()];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
if (volumes_count * instances_count == 1) {
m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
else if (volumes_count == 1) // instances_count > 1
{
m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
else {
m_type = SingleVolume;
requires_disable = true;
}
}
}
else {
unsigned int sla_volumes_count = 0;
// Note: sla_volumes_count is a count of the selected sla_volumes per object instead of per instance, like a model_volumes_count is
for (unsigned int i : m_list) {
if ((*m_volumes)[i]->volume_idx() < 0)
++sla_volumes_count;
}
if (m_cache.content.size() == 1) // single object
{
const ModelObject* model_object = m_model->objects[m_cache.content.begin()->first];
unsigned int model_volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
unsigned int selected_instances_count = (unsigned int)m_cache.content.begin()->second.size();
if (model_volumes_count * instances_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
else if (selected_instances_count == 1) {
if (model_volumes_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
else {
unsigned int modifiers_count = 0;
for (unsigned int i : m_list) {
if ((*m_volumes)[i]->is_modifier)
++modifiers_count;
}
if (modifiers_count == 0)
m_type = MultipleVolume;
else if (modifiers_count == (unsigned int)m_list.size())
m_type = MultipleModifier;
requires_disable = true;
}
}
else if (selected_instances_count > 1 && selected_instances_count * model_volumes_count + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = MultipleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
}
}
else {
unsigned int sels_cntr = 0;
for (ObjectIdxsToInstanceIdxsMap::iterator it = m_cache.content.begin(); it != m_cache.content.end(); ++it) {
const ModelObject* model_object = m_model->objects[it->first];
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
sels_cntr += volumes_count * instances_count;
}
if (sels_cntr + sla_volumes_count == (unsigned int)m_list.size()) {
m_type = MultipleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
}
}
}
int object_idx = get_object_idx();
int instance_idx = get_instance_idx();
for (GLVolume* v : *m_volumes) {
v->disabled = requires_disable ? (v->object_idx() != object_idx) || (v->instance_idx() != instance_idx) : false;
}
#if ENABLE_SELECTION_DEBUG_OUTPUT
std::cout << "Selection: ";
std::cout << "mode: ";
switch (m_mode)
{
case Volume:
{
std::cout << "Volume";
break;
}
case Instance:
{
std::cout << "Instance";
break;
}
}
std::cout << " - type: ";
switch (m_type)
{
case Invalid:
{
std::cout << "Invalid" << std::endl;
break;
}
case Empty:
{
std::cout << "Empty" << std::endl;
break;
}
case WipeTower:
{
std::cout << "WipeTower" << std::endl;
break;
}
case SingleModifier:
{
std::cout << "SingleModifier" << std::endl;
break;
}
case MultipleModifier:
{
std::cout << "MultipleModifier" << std::endl;
break;
}
case SingleVolume:
{
std::cout << "SingleVolume" << std::endl;
break;
}
case MultipleVolume:
{
std::cout << "MultipleVolume" << std::endl;
break;
}
case SingleFullObject:
{
std::cout << "SingleFullObject" << std::endl;
break;
}
case MultipleFullObject:
{
std::cout << "MultipleFullObject" << std::endl;
break;
}
case SingleFullInstance:
{
std::cout << "SingleFullInstance" << std::endl;
break;
}
case MultipleFullInstance:
{
std::cout << "MultipleFullInstance" << std::endl;
break;
}
case Mixed:
{
std::cout << "Mixed" << std::endl;
break;
}
}
#endif // ENABLE_SELECTION_DEBUG_OUTPUT
}
void Selection::set_caches()
{
m_cache.volumes_data.clear();
m_cache.sinking_volumes.clear();
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
const GLVolume& v = *(*m_volumes)[i];
m_cache.volumes_data.emplace(i, VolumeCache(v.get_volume_transformation(), v.get_instance_transformation()));
if (v.is_sinking())
m_cache.sinking_volumes.push_back(i);
}
m_cache.dragging_center = get_bounding_box().center();
}
void Selection::do_add_volume(unsigned int volume_idx)
{
m_list.insert(volume_idx);
GLVolume* v = (*m_volumes)[volume_idx];
v->selected = true;
if (v->hover == GLVolume::HS_Select || v->hover == GLVolume::HS_Deselect)
v->hover = GLVolume::HS_Hover;
}
void Selection::do_add_volumes(const std::vector<unsigned int>& volume_idxs)
{
for (unsigned int i : volume_idxs)
{
if (i < (unsigned int)m_volumes->size())
do_add_volume(i);
}
}
void Selection::do_remove_volume(unsigned int volume_idx)
{
IndicesList::iterator v_it = m_list.find(volume_idx);
if (v_it == m_list.end())
return;
m_list.erase(v_it);
(*m_volumes)[volume_idx]->selected = false;
}
void Selection::do_remove_instance(unsigned int object_idx, unsigned int instance_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == (int)object_idx && v->instance_idx() == (int)instance_idx)
do_remove_volume(i);
}
}
void Selection::do_remove_object(unsigned int object_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == (int)object_idx)
do_remove_volume(i);
}
}
#if !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_synchronized_volumes()
{
if (m_mode == Instance)
return;
#if !ENABLE_LEGACY_OPENGL_REMOVAL
float color[3] = { 1.0f, 1.0f, 0.0f };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
BoundingBoxf3 box;
Transform3d trafo;
#endif // ENABLE_WORLD_COORDINATE
for (unsigned int i : m_list) {
const GLVolume& volume = *(*m_volumes)[i];
int object_idx = volume.object_idx();
int volume_idx = volume.volume_idx();
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (i == j)
continue;
const GLVolume& v = *(*m_volumes)[j];
if (v.object_idx() != object_idx || v.volume_idx() != volume_idx)
continue;
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
if (coordinates_type == ECoordinatesType::World) {
box = v.transformed_convex_hull_bounding_box();
trafo = Transform3d::Identity();
}
else if (coordinates_type == ECoordinatesType::Local) {
box = v.bounding_box();
trafo = v.world_matrix();
}
else {
box = v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix());
trafo = v.get_instance_transformation().get_matrix();
}
render_bounding_box(box, trafo, ColorRGB::YELLOW());
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), ColorRGB::YELLOW());
#endif // ENABLE_WORLD_COORDINATE
#else
render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color)
#else
void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
#endif // ENABLE_WORLD_COORDINATE
{
#else
void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) const
{
if (color == nullptr)
return;
const Vec3f b_min = box.min.cast<float>();
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
const BoundingBoxf3& curr_box = m_box.get_bounding_box();
if (!m_box.is_initialized() || !is_approx(box.min, curr_box.min) || !is_approx(box.max, curr_box.max)) {
m_box.reset();
const Vec3f b_min = box.min.cast<float>();
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(48);
init_data.reserve_indices(48);
// vertices
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y() + size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y() + size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y() - size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y() - size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y() + size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y() + size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y() - size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y() - size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
// indices
for (unsigned int i = 0; i < 48; ++i) {
init_data.add_index(i);
}
m_box.init_from(std::move(init_data));
}
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
glsafe(::glLineWidth(2.0f * m_scale_factor));
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
glsafe(::glLineWidth(2.0f * m_scale_factor));
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader == nullptr)
return;
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 1.5f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
m_box.set_color(to_rgba(color));
m_box.render();
shader->stop_using();
#if ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_WORLD_COORDINATE
#else
::glBegin(GL_LINES);
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_min(0), b_min(1), b_min(2)); ::glVertex3f(b_min(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_min(2));
::glVertex3f(b_max(0), b_min(1), b_min(2)); ::glVertex3f(b_max(0), b_min(1), b_min(2) + size(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_max(0), b_max(1), b_min(2)); ::glVertex3f(b_max(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_min(2));
::glVertex3f(b_min(0), b_max(1), b_min(2)); ::glVertex3f(b_min(0), b_max(1), b_min(2) + size(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_min(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_min(0), b_min(1), b_max(2)); ::glVertex3f(b_min(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_min(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1) + size(1), b_max(2));
::glVertex3f(b_max(0), b_min(1), b_max(2)); ::glVertex3f(b_max(0), b_min(1), b_max(2) - size(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0) - size(0), b_max(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_max(0), b_max(1), b_max(2)); ::glVertex3f(b_max(0), b_max(1), b_max(2) - size(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0) + size(0), b_max(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
static ColorRGBA get_color(Axis axis)
{
return AXES_COLOR[axis];
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
if (boost::ends_with(sidebar_field, "x")) {
const Transform3d model_matrix = matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
m_arrow.set_color(get_color(X));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "y")) {
shader.set_uniform("view_model_matrix", view_matrix * matrix);
shader.set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity());
m_arrow.set_color(get_color(Y));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "z")) {
const Transform3d model_matrix = matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX());
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
m_arrow.set_color(get_color(Z));
m_arrow.render();
}
#else
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
m_arrow.set_color(-1, get_color(X));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "y")) {
m_arrow.set_color(-1, get_color(Y));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "z")) {
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
m_arrow.set_color(-1, get_color(Z));
m_arrow.render();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
m_curved_arrow.render();
const Transform3d matrix = model_matrix * Geometry::rotation_transform(PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_matrix * matrix);
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
m_curved_arrow.render();
};
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
if (boost::ends_with(sidebar_field, "x")) {
m_curved_arrow.set_color(get_color(X));
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()));
}
else if (boost::ends_with(sidebar_field, "y")) {
m_curved_arrow.set_color(get_color(Y));
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitX()));
}
else if (boost::ends_with(sidebar_field, "z")) {
m_curved_arrow.set_color(get_color(Z));
render_sidebar_rotation_hint(shader, view_matrix, matrix);
}
#else
auto render_sidebar_rotation_hint = [this]() {
m_curved_arrow.render();
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
m_curved_arrow.render();
};
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
m_curved_arrow.set_color(-1, get_color(X));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "y")) {
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
m_curved_arrow.set_color(-1, get_color(Y));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "z")) {
m_curved_arrow.set_color(-1, get_color(Z));
render_sidebar_rotation_hint();
}
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
#else
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
#if ENABLE_WORLD_COORDINATE
const bool uniform_scale = wxGetApp().obj_manipul()->get_uniform_scaling();
#else
const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_LEGACY_OPENGL_REMOVAL
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
Transform3d matrix = model_matrix * Geometry::translation_transform(5.0 * Vec3d::UnitY());
shader.set_uniform("view_model_matrix", view_matrix * matrix);
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
#else
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("emission_factor", 0.0f);
glsafe(::glTranslated(0.0, 5.0, 0.0));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
#if ENABLE_LEGACY_OPENGL_REMOVAL
matrix = model_matrix * Geometry::translation_transform(-5.0 * Vec3d::UnitY()) * Geometry::rotation_transform(PI * Vec3d::UnitZ());
shader.set_uniform("view_model_matrix", view_matrix * matrix);
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader.set_uniform("view_normal_matrix", view_normal_matrix);
#else
glsafe(::glTranslated(0.0, -10.0, 0.0));
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.render();
};
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
render_sidebar_scale_hint(X);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_sidebar_scale_hint(Y, shader, view_matrix, matrix);
#else
glsafe(::glPushMatrix());
render_sidebar_scale_hint(Y);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX()));
#else
glsafe(::glPushMatrix());
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
render_sidebar_scale_hint(Z);
glsafe(::glPopMatrix());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
#else
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
{
static const float Margin = 10.0f;
std::string field = sidebar_field;
// extract max_z
std::string::size_type pos = field.rfind("_");
if (pos == std::string::npos)
return;
const float max_z = float(string_to_double_decimal_point(field.substr(pos + 1)));
// extract min_z
field = field.substr(0, pos);
pos = field.rfind("_");
if (pos == std::string::npos)
return;
const float min_z = float(string_to_double_decimal_point(field.substr(pos + 1)));
// extract type
field = field.substr(0, pos);
pos = field.rfind("_");
if (pos == std::string::npos)
return;
const int type = std::stoi(field.substr(pos + 1));
const BoundingBoxf3& box = get_bounding_box();
#if !ENABLE_LEGACY_OPENGL_REMOVAL
const float min_x = float(box.min.x()) - Margin;
const float max_x = float(box.max.x()) + Margin;
const float min_y = float(box.min.y()) - Margin;
const float max_y = float(box.max.y()) + Margin;
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// view dependend order of rendering to keep correct transparency
const bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
const float z1 = camera_on_top ? min_z : max_z;
const float z2 = camera_on_top ? max_z : min_z;
#if ENABLE_LEGACY_OPENGL_REMOVAL
const Vec3f p1 = { float(box.min.x()) - Margin, float(box.min.y()) - Margin, z1 };
const Vec3f p2 = { float(box.max.x()) + Margin, float(box.max.y()) + Margin, z2 };
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_LEGACY_OPENGL_REMOVAL
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0], p1)) {
m_planes.check_points[0] = p1;
m_planes.models[0].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec3f(p1.x(), p1.y(), z1));
init_data.add_vertex(Vec3f(p2.x(), p1.y(), z1));
init_data.add_vertex(Vec3f(p2.x(), p2.y(), z1));
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z1));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_planes.models[0].init_from(std::move(init_data));
}
if (!m_planes.models[1].is_initialized() || !is_approx(m_planes.check_points[1], p2)) {
m_planes.check_points[1] = p2;
m_planes.models[1].reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec3f(p1.x(), p1.y(), z2));
init_data.add_vertex(Vec3f(p2.x(), p1.y(), z2));
init_data.add_vertex(Vec3f(p2.x(), p2.y(), z2));
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z2));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
m_planes.models[1].init_from(std::move(init_data));
}
const Camera& camera = wxGetApp().plater()->get_camera();
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[0].render();
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[1].render();
#else
::glBegin(GL_QUADS);
::glColor4fv((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR.data() : TRANSPARENT_PLANE_COLOR.data());
::glVertex3f(min_x, min_y, z1);
::glVertex3f(max_x, min_y, z1);
::glVertex3f(max_x, max_y, z1);
::glVertex3f(min_x, max_y, z1);
glsafe(::glEnd());
::glBegin(GL_QUADS);
::glColor4fv((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR.data() : TRANSPARENT_PLANE_COLOR.data());
::glVertex3f(min_x, min_y, z2);
::glVertex3f(max_x, min_y, z2);
::glVertex3f(max_x, max_y, z2);
::glVertex3f(min_x, max_y, z2);
glsafe(::glEnd());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
}
#ifndef NDEBUG
static bool is_rotation_xy_synchronized(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
const Eigen::AngleAxisd angle_axis(Geometry::rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
const Vec3d axis = angle_axis.axis();
const double angle = angle_axis.angle();
if (std::abs(angle) < 1e-8)
return true;
assert(std::abs(axis.x()) < 1e-8);
assert(std::abs(axis.y()) < 1e-8);
assert(std::abs(std::abs(axis.z()) - 1.) < 1e-8);
return std::abs(axis.x()) < 1e-8 && std::abs(axis.y()) < 1e-8 && std::abs(std::abs(axis.z()) - 1.) < 1e-8;
}
static void verify_instances_rotation_synchronized(const Model &model, const GLVolumePtrs &volumes)
{
for (int idx_object = 0; idx_object < int(model.objects.size()); ++idx_object) {
int idx_volume_first = -1;
for (int i = 0; i < (int)volumes.size(); ++i) {
if (volumes[i]->object_idx() == idx_object) {
idx_volume_first = i;
break;
}
}
assert(idx_volume_first != -1); // object without instances?
if (idx_volume_first == -1)
continue;
const Vec3d &rotation0 = volumes[idx_volume_first]->get_instance_rotation();
for (int i = idx_volume_first + 1; i < (int)volumes.size(); ++i)
if (volumes[i]->object_idx() == idx_object) {
const Vec3d &rotation = volumes[i]->get_instance_rotation();
assert(is_rotation_xy_synchronized(rotation, rotation0));
}
}
}
#endif /* NDEBUG */
void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_type)
{
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list) {
if (done.size() == m_volumes->size())
break;
const GLVolume* volume_i = (*m_volumes)[i];
if (volume_i->is_wipe_tower)
continue;
const int object_idx = volume_i->object_idx();
const int instance_idx = volume_i->instance_idx();
#if ENABLE_WORLD_COORDINATE
const Geometry::Transformation& curr_inst_trafo_i = volume_i->get_instance_transformation();
const Vec3d curr_inst_rotation_i = curr_inst_trafo_i.get_rotation();
const Vec3d& curr_inst_scaling_factor_i = curr_inst_trafo_i.get_scaling_factor();
const Vec3d& curr_inst_mirror_i = curr_inst_trafo_i.get_mirror();
const Vec3d old_inst_rotation_i = m_cache.volumes_data[i].get_instance_transform().get_rotation();
#else
const Vec3d& rotation = volume_i->get_instance_rotation();
const Vec3d& scaling_factor = volume_i->get_instance_scaling_factor();
const Vec3d& mirror = volume_i->get_instance_mirror();
#endif // ENABLE_WORLD_COORDINATE
// Process unselected instances.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* volume_j = (*m_volumes)[j];
if (volume_j->object_idx() != object_idx || volume_j->instance_idx() == instance_idx)
continue;
#if ENABLE_WORLD_COORDINATE
const Vec3d old_inst_rotation_j = m_cache.volumes_data[j].get_instance_transform().get_rotation();
assert(is_rotation_xy_synchronized(old_inst_rotation_i, old_inst_rotation_j));
const Geometry::Transformation& curr_inst_trafo_j = volume_j->get_instance_transformation();
const Vec3d curr_inst_rotation_j = curr_inst_trafo_j.get_rotation();
Vec3d new_inst_offset_j = curr_inst_trafo_j.get_offset();
Vec3d new_inst_rotation_j = curr_inst_rotation_j;
#else
assert(is_rotation_xy_synchronized(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation()));
#endif // ENABLE_WORLD_COORDINATE
switch (sync_rotation_type) {
case SyncRotationType::NONE: {
// z only rotation -> synch instance z
// The X,Y rotations should be synchronized from start to end of the rotation.
#if ENABLE_WORLD_COORDINATE
assert(is_rotation_xy_synchronized(curr_inst_rotation_i, curr_inst_rotation_j));
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
new_inst_offset_j.z() = curr_inst_trafo_i.get_offset().z();
#else
assert(is_rotation_xy_synchronized(rotation, volume_j->get_instance_rotation()));
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
volume_j->set_instance_offset(Z, volume_i->get_instance_offset().z());
#endif // ENABLE_WORLD_COORDINATE
break;
}
case SyncRotationType::GENERAL: {
// generic rotation -> update instance z with the delta of the rotation.
#if ENABLE_WORLD_COORDINATE
const double z_diff = Geometry::rotation_diff_z(old_inst_rotation_i, old_inst_rotation_j);
new_inst_rotation_j = curr_inst_rotation_i + z_diff * Vec3d::UnitZ();
#else
const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation());
volume_j->set_instance_rotation({ rotation.x(), rotation.y(), rotation.z() + z_diff });
#endif // ENABLE_WORLD_COORDINATE
break;
}
#if ENABLE_WORLD_COORDINATE
case SyncRotationType::FULL: {
// generic rotation -> update instance z with the delta of the rotation.
const Eigen::AngleAxisd angle_axis(Geometry::rotation_xyz_diff(curr_inst_rotation_i, old_inst_rotation_j));
const Vec3d& axis = angle_axis.axis();
const double z_diff = (std::abs(axis.x()) > EPSILON || std::abs(axis.y()) > EPSILON) ?
angle_axis.angle() * axis.z() : Geometry::rotation_diff_z(curr_inst_rotation_i, old_inst_rotation_j);
new_inst_rotation_j = curr_inst_rotation_i + z_diff * Vec3d::UnitZ();
break;
}
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
volume_j->set_instance_transformation(Geometry::assemble_transform(new_inst_offset_j, new_inst_rotation_j,
curr_inst_scaling_factor_i, curr_inst_mirror_i));
#else
volume_j->set_instance_scaling_factor(scaling_factor);
volume_j->set_instance_mirror(mirror);
#endif // ENABLE_WORLD_COORDINATE
done.insert(j);
}
}
#ifndef NDEBUG
verify_instances_rotation_synchronized(*m_model, *m_volumes);
#endif /* NDEBUG */
}
void Selection::synchronize_unselected_volumes()
{
for (unsigned int i : m_list) {
const GLVolume* volume = (*m_volumes)[i];
if (volume->is_wipe_tower)
continue;
const int object_idx = volume->object_idx();
const int volume_idx = volume->volume_idx();
#if ENABLE_WORLD_COORDINATE
const Geometry::Transformation& trafo = volume->get_volume_transformation();
#else
const Vec3d& offset = volume->get_volume_offset();
const Vec3d& rotation = volume->get_volume_rotation();
const Vec3d& scaling_factor = volume->get_volume_scaling_factor();
const Vec3d& mirror = volume->get_volume_mirror();
#endif // ENABLE_WORLD_COORDINATE
// Process unselected volumes.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
if (j == i)
continue;
GLVolume* v = (*m_volumes)[j];
if (v->object_idx() != object_idx || v->volume_idx() != volume_idx)
continue;
#if ENABLE_WORLD_COORDINATE
v->set_volume_transformation(trafo);
#else
v->set_volume_offset(offset);
v->set_volume_rotation(rotation);
v->set_volume_scaling_factor(scaling_factor);
v->set_volume_mirror(mirror);
#endif // ENABLE_WORLD_COORDINATE
}
}
}
void Selection::ensure_on_bed()
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (size_t i = 0; i < m_volumes->size(); ++i) {
GLVolume* volume = (*m_volumes)[i];
if (!volume->is_wipe_tower && !volume->is_modifier &&
std::find(m_cache.sinking_volumes.begin(), m_cache.sinking_volumes.end(), i) == m_cache.sinking_volumes.end()) {
const double min_z = volume->transformed_convex_hull_bounding_box().min.z();
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())
it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first;
it->second = std::min(it->second, min_z);
}
}
for (GLVolume* volume : *m_volumes) {
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it != instances_min_z.end())
volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second);
}
}
void Selection::ensure_not_below_bed()
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_max_z;
for (size_t i = 0; i < m_volumes->size(); ++i) {
GLVolume* volume = (*m_volumes)[i];
if (!volume->is_wipe_tower && !volume->is_modifier) {
const double max_z = volume->transformed_convex_hull_bounding_box().max.z();
const std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_max_z.find(instance);
if (it == instances_max_z.end())
it = instances_max_z.insert({ instance, -DBL_MAX }).first;
it->second = std::max(it->second, max_z);
}
}
if (is_any_volume()) {
for (unsigned int i : m_list) {
GLVolume& volume = *(*m_volumes)[i];
const std::pair<int, int> instance = std::make_pair(volume.object_idx(), volume.instance_idx());
InstancesToZMap::const_iterator it = instances_max_z.find(instance);
const double z_shift = SINKING_MIN_Z_THRESHOLD - it->second;
if (it != instances_max_z.end() && z_shift > 0.0)
volume.set_volume_offset(Z, volume.get_volume_offset(Z) + z_shift);
}
}
else {
for (GLVolume* volume : *m_volumes) {
const std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::const_iterator it = instances_max_z.find(instance);
if (it != instances_max_z.end() && it->second < SINKING_MIN_Z_THRESHOLD)
volume->set_instance_offset(Z, volume->get_instance_offset(Z) + SINKING_MIN_Z_THRESHOLD - it->second);
}
}
}
bool Selection::is_from_fully_selected_instance(unsigned int volume_idx) const
{
struct SameInstance
{
int obj_idx;
int inst_idx;
GLVolumePtrs& volumes;
SameInstance(int obj_idx, int inst_idx, GLVolumePtrs& volumes) : obj_idx(obj_idx), inst_idx(inst_idx), volumes(volumes) {}
bool operator () (unsigned int i) { return (volumes[i]->volume_idx() >= 0) && (volumes[i]->object_idx() == obj_idx) && (volumes[i]->instance_idx() == inst_idx); }
};
if ((unsigned int)m_volumes->size() <= volume_idx)
return false;
GLVolume* volume = (*m_volumes)[volume_idx];
int object_idx = volume->object_idx();
if ((int)m_model->objects.size() <= object_idx)
return false;
unsigned int count = (unsigned int)std::count_if(m_list.begin(), m_list.end(), SameInstance(object_idx, volume->instance_idx(), *m_volumes));
return count == (unsigned int)m_model->objects[object_idx]->volumes.size();
}
void Selection::paste_volumes_from_clipboard()
{
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
int dst_obj_idx = get_object_idx();
if ((dst_obj_idx < 0) || ((int)m_model->objects.size() <= dst_obj_idx))
return;
ModelObject* dst_object = m_model->objects[dst_obj_idx];
int dst_inst_idx = get_instance_idx();
if ((dst_inst_idx < 0) || ((int)dst_object->instances.size() <= dst_inst_idx))
return;
ModelObject* src_object = m_clipboard.get_object(0);
if (src_object != nullptr)
{
ModelInstance* dst_instance = dst_object->instances[dst_inst_idx];
BoundingBoxf3 dst_instance_bb = dst_object->instance_bounding_box(dst_inst_idx);
#if ENABLE_WORLD_COORDINATE
Transform3d src_matrix = src_object->instances[0]->get_transformation().get_matrix_no_offset();
Transform3d dst_matrix = dst_instance->get_transformation().get_matrix_no_offset();
#else
Transform3d src_matrix = src_object->instances[0]->get_transformation().get_matrix(true);
Transform3d dst_matrix = dst_instance->get_transformation().get_matrix(true);
#endif // ENABLE_WORLD_COORDINATE
bool from_same_object = (src_object->input_file == dst_object->input_file) && src_matrix.isApprox(dst_matrix);
// used to keep relative position of multivolume selections when pasting from another object
BoundingBoxf3 total_bb;
ModelVolumePtrs volumes;
for (ModelVolume* src_volume : src_object->volumes)
{
ModelVolume* dst_volume = dst_object->add_volume(*src_volume);
dst_volume->set_new_unique_id();
if (from_same_object)
{
// // if the volume comes from the same object, apply the offset in world system
// double offset = wxGetApp().plater()->canvas3D()->get_size_proportional_to_max_bed_size(0.05);
// dst_volume->translate(dst_matrix.inverse() * Vec3d(offset, offset, 0.0));
}
else
{
// if the volume comes from another object, apply the offset as done when adding modifiers
// see ObjectList::load_generic_subobject()
total_bb.merge(dst_volume->mesh().bounding_box().transformed(src_volume->get_matrix()));
}
volumes.push_back(dst_volume);
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
}
// keeps relative position of multivolume selections
if (!from_same_object)
{
for (ModelVolume* v : volumes)
{
v->set_offset((v->get_offset() - total_bb.center()) + dst_matrix.inverse() * (Vec3d(dst_instance_bb.max(0), dst_instance_bb.min(1), dst_instance_bb.min(2)) + 0.5 * total_bb.size() - dst_instance->get_transformation().get_offset()));
}
}
wxGetApp().obj_list()->paste_volumes_into_list(dst_obj_idx, volumes);
}
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
}
void Selection::paste_objects_from_clipboard()
{
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
std::vector<size_t> object_idxs;
const ModelObjectPtrs& src_objects = m_clipboard.get_objects();
for (const ModelObject* src_object : src_objects)
{
ModelObject* dst_object = m_model->add_object(*src_object);
double offset = wxGetApp().plater()->canvas3D()->get_size_proportional_to_max_bed_size(0.05);
Vec3d displacement(offset, offset, 0.0);
for (ModelInstance* inst : dst_object->instances)
{
inst->set_offset(inst->get_offset() + displacement);
}
object_idxs.push_back(m_model->objects.size() - 1);
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
}
wxGetApp().obj_list()->paste_objects_into_list(object_idxs);
#ifdef _DEBUG
check_model_ids_validity(*m_model);
#endif /* _DEBUG */
}
#if ENABLE_WORLD_COORDINATE
void Selection::transform_volume_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
const Transform3d& transform)
{
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
const Geometry::Transformation& volume_trafo = volume_data.get_volume_transform();
if (transformation_type.world()) {
const Transform3d inst_matrix_no_offset = inst_trafo.get_matrix_no_offset();
const Transform3d new_volume_matrix = inst_matrix_no_offset.inverse() * transform * inst_matrix_no_offset;
volume.set_volume_transformation(volume_trafo.get_offset_matrix() * new_volume_matrix * volume_trafo.get_matrix_no_offset());
}
else if (transformation_type.instance())
volume.set_volume_transformation(volume_trafo.get_offset_matrix() * transform * volume_trafo.get_matrix_no_offset());
else if (transformation_type.local()) {
const Geometry::Transformation trafo(transform);
volume.set_volume_transformation(trafo.get_offset_matrix() * volume_trafo.get_matrix() * trafo.get_matrix_no_offset());
}
else
assert(false);
}
#endif // ENABLE_WORLD_COORDINATE
} // namespace GUI
} // namespace Slic3r