Merge branch 'master' into fs_emboss
# Conflicts: # src/libslic3r/Point.hpp # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/Gizmos/GLGizmoBase.cpp # src/slic3r/GUI/Selection.cpp
This commit is contained in:
commit
e28f9daf1e
@ -427,7 +427,7 @@ int CLI::run(int argc, char **argv)
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}
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#else
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// model.objects.front()->cut(0, m_config.opt_float("cut"), ModelObjectCutAttribute::KeepLower | ModelObjectCutAttribute::KeepUpper | ModelObjectCutAttribute::FlipLower);
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model.objects.front()->cut(0, Geometry::assemble_transform(m_config.opt_float("cut")* Vec3d::UnitZ()),
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model.objects.front()->cut(0, Geometry::translation_transform(m_config.opt_float("cut") * Vec3d::UnitZ()),
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ModelObjectCutAttribute::KeepLower | ModelObjectCutAttribute::KeepUpper | ModelObjectCutAttribute::PlaceOnCutUpper);
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#endif
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model.delete_object(size_t(0));
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@ -398,7 +398,7 @@ Vec3d extract_rotation(const Transform3d& transform)
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#if ENABLE_WORLD_COORDINATE
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Transform3d Transformation::get_offset_matrix() const
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{
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return assemble_transform(get_offset());
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return translation_transform(get_offset());
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}
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static Transform3d extract_rotation_matrix(const Transform3d& trafo)
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@ -436,6 +436,8 @@ public:
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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Transform3d get_rotation_matrix() const { return rotation_transform(get_rotation()); }
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#endif // ENABLE_WORLD_COORDINATE
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void set_rotation(const Vec3d& rotation);
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@ -454,6 +456,8 @@ public:
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#else
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const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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Transform3d get_scaling_factor_matrix() const { return scale_transform(get_scaling_factor()); }
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#endif // ENABLE_WORLD_COORDINATE
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void set_scaling_factor(const Vec3d& scaling_factor);
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@ -1260,7 +1260,7 @@ void ModelObject::apply_cut_connectors(const std::string& new_name)
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ModelVolume* new_volume = add_volume(std::move(mesh), ModelVolumeType::NEGATIVE_VOLUME);
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// Transform the new modifier to be aligned inside the instance
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new_volume->set_transformation(assemble_transform(connector.pos) * connector.rotation_m *
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new_volume->set_transformation(translation_transform(connector.pos) * connector.rotation_m *
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scale_transform(Vec3f(connector.radius, connector.radius, connector.height).cast<double>()));
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new_volume->cut_info = { connector.attribs.type, connector.radius_tolerance, connector.height_tolerance };
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@ -1437,7 +1437,7 @@ void ModelObject::process_solid_part_cut(ModelVolume* volume, const Transform3d&
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using namespace Geometry;
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const Transformation cut_transformation = Transformation(cut_matrix);
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const Transform3d invert_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * assemble_transform(-1 * cut_transformation.get_offset());
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const Transform3d invert_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * translation_transform(-1 * cut_transformation.get_offset());
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// Transform the mesh by the combined transformation matrix.
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// Flip the triangles in case the composite transformation is left handed.
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@ -1505,7 +1505,7 @@ static void reset_instance_transformation(ModelObject* object, size_t src_instan
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obj_instance->set_transformation(Transformation());
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const Vec3d displace = local_displace.isApprox(Vec3d::Zero()) ? Vec3d::Zero() :
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assemble_transform(Vec3d::Zero(), obj_instance->get_rotation()) * local_displace;
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rotation_transform(obj_instance->get_rotation()) * local_displace;
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obj_instance->set_offset(offset + displace);
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Vec3d rotation = Vec3d::Zero();
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@ -1560,15 +1560,19 @@ ModelObjectPtrs ModelObject::cut(size_t instance, const Transform3d& cut_matrix,
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// in the transformation matrix and not applied to the mesh transform.
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// const auto instance_matrix = instances[instance]->get_matrix(true);
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#if ENABLE_WORLD_COORDINATE
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const auto instance_matrix = instances[instance]->get_transformation().get_matrix_no_offset();
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#else
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const auto instance_matrix = assemble_transform(
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Vec3d::Zero(), // don't apply offset
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instances[instance]->get_rotation(),
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instances[instance]->get_scaling_factor(),
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instances[instance]->get_mirror()
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);
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#endif // ENABLE_WORLD_COORDINATE
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const Transformation cut_transformation = Transformation(cut_matrix);
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const Transform3d inverse_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * assemble_transform(-1. * cut_transformation.get_offset());
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const Transform3d inverse_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * translation_transform(-1. * cut_transformation.get_offset());
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// Displacement (in instance coordinates) to be applied to place the upper parts
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Vec3d local_displace = Vec3d::Zero();
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@ -2338,8 +2342,7 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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Vec3d rotation = get_rotation();
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rotation.z() = 0.;
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Transform3d trafo_instance =
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Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror());
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Transform3d trafo_instance = Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror());
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Polygon p = get_object()->convex_hull_2d(trafo_instance);
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@ -554,16 +554,16 @@ namespace boost { namespace polygon {
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#include <cereal/cereal.hpp>
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// Serialization through the Cereal library
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namespace cereal {
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Matrix4d &m){ archive(binary_data(m.data(), 4*4*sizeof(double))); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Matrix2f &m){ archive(binary_data(m.data(), 2*2*sizeof(float))); }
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@ -383,6 +383,16 @@ bool Print::sequential_print_horizontal_clearance_valid(const Print& print, Poly
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// FIXME: Arrangement has different parameters for offsetting (jtMiter, limit 2)
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// which causes that the warning will be showed after arrangement with the
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// appropriate object distance. Even if I set this to jtMiter the warning still shows up.
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#if ENABLE_WORLD_COORDINATE
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Geometry::Transformation trafo = model_instance0->get_transformation();
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trafo.set_offset({ 0.0, 0.0, model_instance0->get_offset().z() });
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it_convex_hull = map_model_object_to_convex_hull.emplace_hint(it_convex_hull, model_object_id,
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offset(print_object->model_object()->convex_hull_2d(trafo.get_matrix()),
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// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
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// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
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float(scale_(0.5 * print.config().extruder_clearance_radius.value - BuildVolume::BedEpsilon)),
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jtRound, scale_(0.1)).front());
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#else
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it_convex_hull = map_model_object_to_convex_hull.emplace_hint(it_convex_hull, model_object_id,
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offset(print_object->model_object()->convex_hull_2d(
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Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(), model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
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@ -390,7 +400,8 @@ bool Print::sequential_print_horizontal_clearance_valid(const Print& print, Poly
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// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
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float(scale_(0.5 * print.config().extruder_clearance_radius.value - BuildVolume::BedEpsilon)),
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jtRound, scale_(0.1)).front());
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}
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#endif // ENABLE_WORLD_COORDINATE
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}
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// Make a copy, so it may be rotated for instances.
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Polygon convex_hull0 = it_convex_hull->second;
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const double z_diff = Geometry::rotation_diff_z(model_instance0->get_rotation(), print_object->instances().front().model_instance->get_rotation());
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@ -300,12 +300,17 @@ struct RotfinderBoilerplate {
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TriangleMesh mesh = mo.raw_mesh();
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ModelInstance *mi = mo.instances[0];
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#if ENABLE_WORLD_COORDINATE
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const Geometry::Transformation trafo = mi->get_transformation();
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Transform3d trafo_instance = trafo.get_scaling_factor_matrix() * trafo.get_mirror_matrix();
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#else
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auto rotation = Vec3d::Zero();
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auto offset = Vec3d::Zero();
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Transform3d trafo_instance =
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Geometry::assemble_transform(offset, rotation,
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mi->get_scaling_factor(),
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mi->get_mirror());
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#endif // ENABLE_WORLD_COORDINATE
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mesh.transform(trafo_instance);
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@ -818,7 +818,7 @@ void Bed3D::render_model()
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#if ENABLE_RAYCAST_PICKING
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// register for picking
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register_raycasters_for_picking(m_model.model.get_geometry(), Geometry::assemble_transform(m_model_offset));
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register_raycasters_for_picking(m_model.model.get_geometry(), Geometry::translation_transform(m_model_offset));
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#endif // ENABLE_RAYCAST_PICKING
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// update extended bounding box
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@ -835,7 +835,7 @@ void Bed3D::render_model()
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0f);
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d model_matrix = Geometry::assemble_transform(m_model_offset);
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const Transform3d model_matrix = Geometry::translation_transform(m_model_offset);
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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shader->set_uniform("projection_matrix", projection_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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@ -307,7 +307,7 @@ void GLVolume::SinkingContours::render()
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return;
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const GUI::Camera& camera = GUI::wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::assemble_transform(m_shift));
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::translation_transform(m_shift));
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#else
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glsafe(::glPushMatrix());
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@ -61,28 +61,28 @@ void CoordAxes::render(float emission_factor)
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// x axis
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_arrow.set_color(ColorRGBA::X());
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render_axis(*shader, trafo * Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
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render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }));
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#else
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m_arrow.set_color(-1, ColorRGBA::X());
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render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
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render_axis(Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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// y axis
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_arrow.set_color(ColorRGBA::Y());
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render_axis(*shader, trafo * Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
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render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }));
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#else
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m_arrow.set_color(-1, ColorRGBA::Y());
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render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
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render_axis(Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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// z axis
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_arrow.set_color(ColorRGBA::Z());
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render_axis(*shader, trafo * Geometry::assemble_transform(m_origin));
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render_axis(*shader, trafo * Geometry::translation_transform(m_origin));
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#else
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m_arrow.set_color(-1, ColorRGBA::Z());
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render_axis(Geometry::assemble_transform(m_origin).cast<float>());
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render_axis(Geometry::translation_transform(m_origin).cast<float>());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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@ -195,10 +195,10 @@ void GCodeViewer::COG::render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Camera& camera = wxGetApp().plater()->get_camera();
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Transform3d model_matrix = Geometry::assemble_transform(cog());
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Transform3d model_matrix = Geometry::translation_transform(cog());
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if (m_fixed_size) {
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const double inv_zoom = camera.get_inv_zoom();
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model_matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), inv_zoom * Vec3d::Ones());
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model_matrix = model_matrix * Geometry::scale_transform(inv_zoom);
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}
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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@ -315,7 +315,8 @@ void GCodeViewer::SequentialView::Marker::init()
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void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
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{
|
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m_world_position = position;
|
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m_world_transform = (Geometry::assemble_transform((position + m_z_offset * Vec3f::UnitZ()).cast<double>()) * Geometry::assemble_transform(m_model.get_bounding_box().size().z() * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast<float>();
|
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m_world_transform = (Geometry::translation_transform((position + m_z_offset * Vec3f::UnitZ()).cast<double>()) *
|
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Geometry::translation_transform(m_model.get_bounding_box().size().z() * Vec3d::UnitZ()) * Geometry::rotation_transform({ M_PI, 0.0, 0.0 })).cast<float>();
|
||||
}
|
||||
|
||||
void GCodeViewer::SequentialView::Marker::render()
|
||||
@ -1550,7 +1551,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
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const double width = static_cast<double>(1.5f * curr.width);
|
||||
const double height = static_cast<double>(1.5f * curr.height);
|
||||
|
||||
const Transform3d trafo = Geometry::assemble_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast<double>(), Vec3d::Zero(), { width, width, height });
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||||
const Transform3d trafo = Geometry::translation_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast<double>()) *
|
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Geometry::scale_transform({ width, width, height });
|
||||
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose();
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
@ -4336,12 +4336,22 @@ void GLCanvas3D::update_sequential_clearance()
|
||||
for (size_t i = 0; i < m_model->objects.size(); ++i) {
|
||||
ModelObject* model_object = m_model->objects[i];
|
||||
ModelInstance* model_instance0 = model_object->instances.front();
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
Geometry::Transformation trafo = model_instance0->get_transformation();
|
||||
trafo.set_offset({ 0.0, 0.0, model_instance0->get_offset().z() });
|
||||
Polygon hull_2d = offset(model_object->convex_hull_2d(trafo.get_matrix()),
|
||||
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
|
||||
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
|
||||
shrink_factor,
|
||||
jtRound, mitter_limit).front();
|
||||
#else
|
||||
Polygon hull_2d = offset(model_object->convex_hull_2d(Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(),
|
||||
model_instance0->get_scaling_factor(), model_instance0->get_mirror())),
|
||||
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
|
||||
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
|
||||
shrink_factor,
|
||||
jtRound, mitter_limit).front();
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
|
||||
cache_hull_2d.reserve(hull_2d.points.size());
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||||
@ -6487,7 +6497,7 @@ void GLCanvas3D::_render_camera_target()
|
||||
shader->start_using();
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::assemble_transform(m_camera_target.target));
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::translation_transform(m_camera_target.target));
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#if ENABLE_GL_CORE_PROFILE
|
||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
||||
@ -6675,10 +6685,18 @@ void GLCanvas3D::_render_sla_slices()
|
||||
|
||||
for (const SLAPrintObject::Instance& inst : obj->instances()) {
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
Transform3d view_model_matrix = camera.get_view_matrix() *
|
||||
Geometry::translation_transform({ unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0 }) *
|
||||
Geometry::rotation_transform(inst.rotation * Vec3d::UnitZ());
|
||||
if (obj->is_left_handed())
|
||||
view_model_matrix = view_model_matrix * Geometry::scale_transform({ -1.0f, 1.0f, 1.0f });
|
||||
#else
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() *
|
||||
Geometry::assemble_transform(Vec3d(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0),
|
||||
Geometry::assemble_transform(Vec3d(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0),
|
||||
inst.rotation * Vec3d::UnitZ(), Vec3d::Ones(),
|
||||
obj->is_left_handed() ? /* The polygons are mirrored by X */ Vec3d(-1.0f, 1.0f, 1.0f) : Vec3d::Ones());
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
@ -129,11 +129,11 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3);
|
||||
std::vector<Transform3d> elements_matrices(GRABBER_ELEMENTS_MAX_COUNT, Transform3d::Identity());
|
||||
elements_matrices[0] = matrix * Geometry::assemble_transform(center, angles, 2.0 * half_size * Vec3d::Ones());
|
||||
elements_matrices[0] = matrix * Geometry::translation_transform(center) * Geometry::rotation_transform(angles) * Geometry::scale_transform(2.0 * half_size);
|
||||
Transform3d view_model_matrix = view_matrix * elements_matrices[0];
|
||||
#else
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, 2.0 * half_size * Vec3d::Ones());
|
||||
const Transform3d model_matrix = matrix * Geometry::translation_transform(center) * Geometry::rotation_transform(angles) * Geometry::scale_transform(2.0 * half_size);
|
||||
const Transform3d view_model_matrix = view_matrix * model_matrix;
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
|
||||
@ -171,55 +171,55 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[1] = elements_matrices[0] * Geometry::assemble_transform(Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0));
|
||||
elements_matrices[1] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, 0.5 * double(PI), 0.0 });
|
||||
render_extension(elements_matrices[1]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0)));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::translation_transform(Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, 0.5 * double(PI), 0.0 }));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[2] = elements_matrices[0] * Geometry::assemble_transform(-Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0));
|
||||
elements_matrices[2] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, -0.5 * double(PI), 0.0 });
|
||||
render_extension(elements_matrices[2]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(-Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0)));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::translation_transform(-Vec3d::UnitX()) * Geometry::rotation_transform({ 0.0, -0.5 * double(PI), 0.0 }));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[3] = elements_matrices[0] * Geometry::assemble_transform(Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0));
|
||||
elements_matrices[3] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitY()) * Geometry::rotation_transform({ -0.5 * double(PI), 0.0, 0.0 });
|
||||
render_extension(elements_matrices[3]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0)));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::translation_transform(Vec3d::UnitY()) * Geometry::rotation_transform({ -0.5 * double(PI), 0.0, 0.0 }));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[4] = elements_matrices[0] * Geometry::assemble_transform(-Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0));
|
||||
elements_matrices[4] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitY()) * Geometry::rotation_transform({ 0.5 * double(PI), 0.0, 0.0 });
|
||||
render_extension(elements_matrices[4]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(-Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0)));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix* Geometry::translation_transform(-Vec3d::UnitY())* Geometry::rotation_transform({ 0.5 * double(PI), 0.0, 0.0 }));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[5] = elements_matrices[0] * Geometry::assemble_transform(Vec3d::UnitZ());
|
||||
elements_matrices[5] = elements_matrices[0] * Geometry::translation_transform(Vec3d::UnitZ());
|
||||
render_extension(elements_matrices[5]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(Vec3d::UnitZ()));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix* Geometry::translation_transform(Vec3d::UnitZ()));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
elements_matrices[6] = elements_matrices[0] * Geometry::assemble_transform(-Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0));
|
||||
render_extension(elements_matrices[6]);
|
||||
elements_matrices[6] = elements_matrices[0] * Geometry::translation_transform(-Vec3d::UnitZ()) * Geometry::rotation_transform({ double(PI), 0.0, 0.0 });
|
||||
render_extension(elements_matrices[6]);
|
||||
#else
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix * Geometry::assemble_transform(-Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0)));
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix* Geometry::translation_transform(-Vec3d::UnitZ())* Geometry::rotation_transform({ double(PI), 0.0, 0.0 }));
|
||||
s_cone.render();
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
|
@ -337,7 +337,7 @@ void GLGizmoCut3D::shift_cut_z(double delta)
|
||||
|
||||
void GLGizmoCut3D::rotate_vec3d_around_plane_center(Vec3d&vec)
|
||||
{
|
||||
vec = Transformation( assemble_transform(m_plane_center) * m_rotation_m * assemble_transform(-m_plane_center)).get_matrix() * vec;
|
||||
vec = Transformation(translation_transform(m_plane_center) * m_rotation_m * translation_transform(-m_plane_center)).get_matrix() * vec;
|
||||
}
|
||||
|
||||
void GLGizmoCut3D::put_connectors_on_cut_plane(const Vec3d& cp_normal, double cp_offset)
|
||||
@ -737,10 +737,10 @@ void GLGizmoCut3D::render_cut_plane_grabbers()
|
||||
{
|
||||
const BoundingBoxf3 tbb = transformed_bounding_box(m_plane_center);
|
||||
if (tbb.min.z() <= 0.0)
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(-offset, PI * Vec3d::UnitX(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(-offset) * rotation_transform(PI * Vec3d::UnitX()) * scale_transform(cone_scale));
|
||||
|
||||
if (tbb.max.z() >= 0.0)
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(offset, Vec3d::Zero(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(offset) * scale_transform(cone_scale));
|
||||
}
|
||||
|
||||
// render top sphere for X/Y grabbers
|
||||
@ -750,7 +750,7 @@ void GLGizmoCut3D::render_cut_plane_grabbers()
|
||||
size = m_dragging ? double(grabber.get_dragging_half_size(mean_size)) : double(grabber.get_half_size(mean_size));
|
||||
color = m_hover_id == Y ? complementary(ColorRGBA::GREEN()) :
|
||||
m_hover_id == X ? complementary(ColorRGBA::RED()) : ColorRGBA::GRAY();
|
||||
render_model(m_sphere.model, color, view_matrix * assemble_transform(m_grabber_connection_len * Vec3d::UnitZ(), Vec3d::Zero(), size * Vec3d::Ones()));
|
||||
render_model(m_sphere.model, color, view_matrix * translation_transform(m_grabber_connection_len * Vec3d::UnitZ()) * scale_transform(size));
|
||||
}
|
||||
|
||||
// render X grabber
|
||||
@ -767,9 +767,9 @@ void GLGizmoCut3D::render_cut_plane_grabbers()
|
||||
}
|
||||
|
||||
offset = Vec3d(0.0, 1.25 * size, m_grabber_connection_len);
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(offset) * rotation_transform(-0.5 * PI * Vec3d::UnitX()) * scale_transform(cone_scale));
|
||||
offset = Vec3d(0.0, -1.25 * size, m_grabber_connection_len);
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(offset) * rotation_transform(0.5 * PI * Vec3d::UnitX()) * scale_transform(cone_scale));
|
||||
}
|
||||
|
||||
// render Y grabber
|
||||
@ -786,9 +786,9 @@ void GLGizmoCut3D::render_cut_plane_grabbers()
|
||||
}
|
||||
|
||||
offset = Vec3d(1.25 * size, 0.0, m_grabber_connection_len);
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(offset) * rotation_transform(0.5 * PI * Vec3d::UnitY()) * scale_transform(cone_scale));
|
||||
offset = Vec3d(-1.25 * size, 0.0, m_grabber_connection_len);
|
||||
render_model(m_cone.model, color, view_matrix * assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), cone_scale));
|
||||
render_model(m_cone.model, color, view_matrix * translation_transform(offset)* rotation_transform(-0.5 * PI * Vec3d::UnitY()) * scale_transform(cone_scale));
|
||||
}
|
||||
}
|
||||
|
||||
@ -979,19 +979,19 @@ void GLGizmoCut3D::update_raycasters_for_picking_transform()
|
||||
Vec3d scale = Vec3d(0.75 * size, 0.75 * size, 1.8 * size);
|
||||
|
||||
Vec3d offset = Vec3d(0.0, 1.25 * size, m_grabber_connection_len);
|
||||
m_raycasters[0]->set_transform(trafo * assemble_transform(offset, -0.5 * PI * Vec3d::UnitX(), scale));
|
||||
m_raycasters[0]->set_transform(trafo * translation_transform(offset) * rotation_transform(-0.5 * PI * Vec3d::UnitX()) * scale_transform(scale));
|
||||
offset = Vec3d(0.0, -1.25 * size, m_grabber_connection_len);
|
||||
m_raycasters[1]->set_transform(trafo * assemble_transform(offset, 0.5 * PI * Vec3d::UnitX(), scale));
|
||||
m_raycasters[1]->set_transform(trafo * translation_transform(offset) * rotation_transform(0.5 * PI * Vec3d::UnitX()) * scale_transform(scale));
|
||||
|
||||
offset = Vec3d(1.25 * size, 0.0, m_grabber_connection_len);
|
||||
m_raycasters[2]->set_transform(trafo * assemble_transform(offset, 0.5 * PI * Vec3d::UnitY(), scale));
|
||||
m_raycasters[2]->set_transform(trafo * translation_transform(offset) * rotation_transform(0.5 * PI * Vec3d::UnitY()) * scale_transform(scale));
|
||||
offset = Vec3d(-1.25 * size, 0.0, m_grabber_connection_len);
|
||||
m_raycasters[3]->set_transform(trafo * assemble_transform(offset, -0.5 * PI * Vec3d::UnitY(), scale));
|
||||
m_raycasters[3]->set_transform(trafo * translation_transform(offset) * rotation_transform(-0.5 * PI * Vec3d::UnitY()) * scale_transform(scale));
|
||||
|
||||
offset = 1.25 * size * Vec3d::UnitZ();
|
||||
m_raycasters[4]->set_transform(trafo * scale_transform(size));
|
||||
m_raycasters[5]->set_transform(trafo * assemble_transform(-offset, PI * Vec3d::UnitX(), scale));
|
||||
m_raycasters[6]->set_transform(trafo * assemble_transform(offset, Vec3d::Zero(), scale));
|
||||
m_raycasters[5]->set_transform(trafo * translation_transform(-offset) * rotation_transform(PI * Vec3d::UnitX()) * scale_transform(scale));
|
||||
m_raycasters[6]->set_transform(trafo * translation_transform(offset) * scale_transform(scale));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1245,8 +1245,8 @@ BoundingBoxf3 GLGizmoCut3D::transformed_bounding_box(const Vec3d& plane_center,
|
||||
Vec3d cut_center_offset = plane_center - instance_offset;
|
||||
cut_center_offset[Z] -= sel_info->get_sla_shift();
|
||||
|
||||
const auto move = assemble_transform(-cut_center_offset);
|
||||
const auto move2 = assemble_transform(plane_center);
|
||||
const auto move = translation_transform(-cut_center_offset);
|
||||
const auto move2 = translation_transform(plane_center);
|
||||
|
||||
const auto cut_matrix = (revert_move ? move2 : Transform3d::Identity()) * m_rotation_m.inverse() * move;
|
||||
|
||||
@ -1257,12 +1257,16 @@ BoundingBoxf3 GLGizmoCut3D::transformed_bounding_box(const Vec3d& plane_center,
|
||||
// respect just to the solid parts for FFF and ignore pad and supports for SLA
|
||||
if (!volume->is_modifier && !volume->is_sla_pad() && !volume->is_sla_support()) {
|
||||
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
const auto instance_matrix = volume->get_instance_transformation().get_matrix_no_offset();
|
||||
#else
|
||||
const auto instance_matrix = assemble_transform(
|
||||
Vec3d::Zero(), // don't apply offset
|
||||
volume->get_instance_rotation().cwiseProduct(Vec3d(1.0, 1.0, 1.0)),
|
||||
volume->get_instance_scaling_factor(),
|
||||
volume->get_instance_mirror()
|
||||
);
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
auto volume_trafo = instance_matrix * volume->get_volume_transformation().get_matrix();
|
||||
|
||||
@ -1794,11 +1798,18 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
|
||||
Transform3d GLGizmoCut3D::get_volume_transformation(const ModelVolume* volume) const
|
||||
{
|
||||
bool is_prizm_dowel = m_connector_type == CutConnectorType::Dowel && m_connector_style == size_t(CutConnectorStyle::Prizm);
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
const Transform3d connector_trafo = is_prizm_dowel ?
|
||||
Geometry::translation_transform(-m_connector_depth_ratio * Vec3d::UnitZ()) * m_rotation_m * Geometry::scale_transform({ 0.5 * m_connector_size, 0.5 * m_connector_size, 2 * m_connector_depth_ratio }) :
|
||||
m_rotation_m * Geometry::scale_transform({ 0.5 * m_connector_size, 0.5 * m_connector_size, m_connector_depth_ratio });
|
||||
|
||||
#else
|
||||
const Transform3d connector_trafo = assemble_transform(
|
||||
is_prizm_dowel ? Vec3d(0.0, 0.0, -m_connector_depth_ratio) : Vec3d::Zero(),
|
||||
Transformation(m_rotation_m).get_rotation(),
|
||||
Vec3d(0.5*m_connector_size, 0.5*m_connector_size, is_prizm_dowel ? 2 * m_connector_depth_ratio : m_connector_depth_ratio),
|
||||
Vec3d::Ones());
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
const Vec3d connector_bb = m_connector_mesh.transformed_bounding_box(connector_trafo).size();
|
||||
|
||||
const Vec3d bb = volume->mesh().bounding_box().size();
|
||||
@ -1812,7 +1823,7 @@ Transform3d GLGizmoCut3D::get_volume_transformation(const ModelVolume* volume) c
|
||||
const Vec3d offset(vol_trans.x() * border_scale.x(), vol_trans.y() * border_scale.y(), vol_trans.z() * border_scale.z());
|
||||
|
||||
// scale and translate volume to suppress to put connectors too close to the border
|
||||
return assemble_transform(offset, Vec3d::Zero(), Vec3d::Ones() - border_scale, Vec3d::Ones()) * vol_matrix;
|
||||
return translation_transform(offset) * scale_transform(Vec3d::Ones() - border_scale) * vol_matrix;
|
||||
}
|
||||
|
||||
bool GLGizmoCut3D::is_conflict_for_connector(size_t idx, const CutConnectors& connectors, const Vec3d cur_pos)
|
||||
@ -1979,13 +1990,13 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
|
||||
// update connectors pos as offset of its center before cut performing
|
||||
apply_connectors_in_model(mo, create_dowels_as_separate_object);
|
||||
|
||||
plater->cut(object_idx, instance_idx, assemble_transform(cut_center_offset) * m_rotation_m,
|
||||
plater->cut(object_idx, instance_idx, translation_transform(cut_center_offset) * m_rotation_m,
|
||||
only_if(has_connectors ? true : m_keep_upper, ModelObjectCutAttribute::KeepUpper) |
|
||||
only_if(has_connectors ? true : m_keep_lower, ModelObjectCutAttribute::KeepLower) |
|
||||
only_if(m_place_on_cut_upper, ModelObjectCutAttribute::PlaceOnCutUpper) |
|
||||
only_if(m_place_on_cut_lower, ModelObjectCutAttribute::PlaceOnCutLower) |
|
||||
only_if(m_rotate_upper, ModelObjectCutAttribute::FlipUpper) |
|
||||
only_if(m_rotate_lower, ModelObjectCutAttribute::FlipLower) |
|
||||
only_if(m_place_on_cut_upper, ModelObjectCutAttribute::PlaceOnCutUpper) |
|
||||
only_if(m_place_on_cut_lower, ModelObjectCutAttribute::PlaceOnCutLower) |
|
||||
only_if(m_rotate_upper, ModelObjectCutAttribute::FlipUpper) |
|
||||
only_if(m_rotate_lower, ModelObjectCutAttribute::FlipLower) |
|
||||
only_if(create_dowels_as_separate_object, ModelObjectCutAttribute::CreateDowels));
|
||||
}
|
||||
}
|
||||
@ -2001,7 +2012,7 @@ bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, std::pair
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
|
||||
const Transform3d instance_trafo = sla_shift > 0.f ?
|
||||
assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
|
||||
translation_transform(sla_shift * Vec3d::UnitZ()) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
|
||||
int mesh_id = -1;
|
||||
|
@ -117,7 +117,7 @@ void GLGizmoFlatten::on_render()
|
||||
const Transform3d& inst_matrix = selection.get_first_volume()->get_instance_transformation().get_matrix();
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d model_matrix = Geometry::assemble_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * inst_matrix;
|
||||
const Transform3d model_matrix = Geometry::translation_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * inst_matrix;
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() * model_matrix;
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
@ -168,7 +168,7 @@ void GLGizmoFlatten::on_register_raycasters_for_picking()
|
||||
|
||||
if (!m_planes.empty()) {
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const Transform3d matrix = Geometry::assemble_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) *
|
||||
const Transform3d matrix = Geometry::translation_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) *
|
||||
selection.get_first_volume()->get_instance_transformation().get_matrix();
|
||||
|
||||
for (int i = 0; i < (int)m_planes.size(); ++i) {
|
||||
@ -204,7 +204,7 @@ void GLGizmoFlatten::on_render_for_picking()
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() *
|
||||
Geometry::assemble_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * m;
|
||||
Geometry::translation_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * m;
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
@ -348,7 +348,7 @@ void GLGizmoFlatten::update_planes()
|
||||
// And yes, it is a nasty thing to do. Whoever has time is free to refactor.
|
||||
Vec3d bb_size = BoundingBoxf3(polygon).size();
|
||||
float sf = std::min(1./bb_size(0), 1./bb_size(1));
|
||||
Transform3d tr = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(sf, sf, 1.f));
|
||||
Transform3d tr = Geometry::scale_transform({ sf, sf, 1.f });
|
||||
polygon = transform(polygon, tr);
|
||||
polygon = Slic3r::Geometry::convex_hull(polygon);
|
||||
polygon = transform(polygon, tr.inverse());
|
||||
|
@ -430,7 +430,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
|
||||
{
|
||||
Transform3d ret = Geometry::assemble_transform(m_center);
|
||||
Transform3d ret = Geometry::translation_transform(m_center);
|
||||
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
|
||||
const GLVolume& v = *selection.get_first_volume();
|
||||
Transform3d orient_matrix = v.get_instance_transformation().get_rotation_matrix();
|
||||
|
@ -364,8 +364,8 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Transform3d view_model_matrix = camera.get_view_matrix() * trafo *
|
||||
Geometry::assemble_transform(m_rr.hit.cast<double>()) * complete_scaling_matrix_inverse *
|
||||
Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_cursor_radius * Vec3d::Ones());
|
||||
Geometry::translation_transform(m_rr.hit.cast<double>()) * complete_scaling_matrix_inverse *
|
||||
Geometry::scale_transform(m_cursor_radius * Vec3d::Ones());
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
@ -285,7 +285,7 @@ void GLGizmoScale3D::on_render()
|
||||
}
|
||||
else {
|
||||
m_bounding_box = selection.get_bounding_box();
|
||||
m_grabbers_transform = Geometry::assemble_transform(m_bounding_box.center());
|
||||
m_grabbers_transform = Geometry::translation_transform(m_bounding_box.center());
|
||||
m_center = m_bounding_box.center();
|
||||
m_instance_center = selection.is_single_full_instance() ? selection.get_first_volume()->get_instance_offset() : m_center;
|
||||
}
|
||||
@ -911,7 +911,7 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
Transform3d GLGizmoScale3D::local_transform(const Selection& selection) const
|
||||
{
|
||||
Transform3d ret = Geometry::assemble_transform(m_center);
|
||||
Transform3d ret = Geometry::translation_transform(m_center);
|
||||
if (!wxGetApp().obj_manipul()->is_world_coordinates()) {
|
||||
const GLVolume& v = *selection.get_first_volume();
|
||||
Transform3d orient_matrix = v.get_instance_transformation().get_rotation_matrix();
|
||||
|
@ -316,11 +316,11 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Transform3d model_matrix = vol->world_matrix() * support_matrix * Transform3d(aa.toRotationMatrix()) *
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
Geometry::assemble_transform((CONE_HEIGHT + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ(),
|
||||
Vec3d(PI, 0.0, 0.0), Vec3d(CONE_RADIUS, CONE_RADIUS, CONE_HEIGHT));
|
||||
Geometry::translation_transform((CONE_HEIGHT + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ()) *
|
||||
Geometry::rotation_transform({ double(PI), 0.0, 0.0 }) * Geometry::scale_transform({ CONE_RADIUS, CONE_RADIUS, CONE_HEIGHT });
|
||||
#else
|
||||
Geometry::assemble_transform((cone_height + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ(),
|
||||
Vec3d(PI, 0.0, 0.0), Vec3d(cone_radius, cone_radius, cone_height));
|
||||
Geometry::translation_transform((cone_height + support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ()) *
|
||||
Geometry::rotation_transform({ double(PI), 0.0, 0.0 }), * Geometry::scale_transform({ cone_radius, cone_radius, cone_height });
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
@ -1463,9 +1463,9 @@ void GLGizmoSlaSupports::update_raycasters_for_picking_transform()
|
||||
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
|
||||
const Eigen::AngleAxisd aa(q);
|
||||
const Transform3d cone_matrix = vol->world_matrix() * support_matrix * Transform3d(aa.toRotationMatrix()) *
|
||||
Geometry::assemble_transform((CONE_HEIGHT + m_editing_cache[i].support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ(),
|
||||
Vec3d(PI, 0.0, 0.0), Vec3d(CONE_RADIUS, CONE_RADIUS, CONE_HEIGHT));
|
||||
m_raycasters[i].second->set_transform(cone_matrix);
|
||||
Geometry::translation_transform((CONE_HEIGHT + m_editing_cache[i].support_point.head_front_radius * RenderPointScale) * Vec3d::UnitZ()) *
|
||||
Geometry::rotation_transform({ double(PI), 0.0, 0.0 }) * Geometry::scale_transform({ CONE_RADIUS, CONE_RADIUS, CONE_HEIGHT });
|
||||
m_raycasters[i].second->set_transform(cone_matrix);
|
||||
|
||||
const double radius = (double)m_editing_cache[i].support_point.head_front_radius * RenderPointScale;
|
||||
const Transform3d sphere_matrix = vol->world_matrix() * support_matrix * Geometry::scale_transform(radius);
|
||||
|
@ -1785,7 +1785,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
|
||||
const Transform3d base_matrix = Geometry::translation_transform(get_bounding_box().center());
|
||||
Transform3d orient_matrix = Transform3d::Identity();
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
@ -1920,7 +1920,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
if (!boost::starts_with(sidebar_field, "layer")) {
|
||||
if (!wxGetApp().obj_manipul()->is_world_coordinates())
|
||||
m_axes.render(Geometry::assemble_transform(axes_center) * orient_matrix, 0.25f);
|
||||
m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
|
||||
}
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
#else
|
||||
@ -2631,7 +2631,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
|
||||
const Transform3d model_matrix = matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
@ -2645,7 +2645,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
|
||||
const Transform3d model_matrix = matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
@ -2682,7 +2682,7 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
m_curved_arrow.render();
|
||||
const Transform3d matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
|
||||
const Transform3d matrix = model_matrix * Geometry::rotation_transform(PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
@ -2695,11 +2695,11 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
m_curved_arrow.set_color(get_color(X));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
m_curved_arrow.set_color(get_color(Y));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
|
||||
render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitX()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
m_curved_arrow.set_color(get_color(Z));
|
||||
@ -2744,7 +2744,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
|
||||
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
Transform3d matrix = model_matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
|
||||
Transform3d matrix = model_matrix * Geometry::translation_transform(5.0 * Vec3d::UnitY());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
@ -2760,7 +2760,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
||||
m_arrow.render();
|
||||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
matrix = model_matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
matrix = model_matrix * Geometry::translation_transform(-5.0 * Vec3d::UnitY()) * Geometry::rotation_transform(PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_matrix * matrix);
|
||||
view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader.set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
@ -2779,7 +2779,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
@ -2800,7 +2800,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
||||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
|
Loading…
Reference in New Issue
Block a user