e42e25c933
2) Activating the physical_printer_settings_id when loading from 3MF, AMF, GCode. The physical printer is only activated if it references the printer_settings_id loaded from the same file. 3) When loading the presets from 3MF, AMF, GCode, the "external" profiles are no more created for profiles which differ from the local profiles the loaded profiles reference. Instead, the referenced profile is activated and modified with the loaded preset. If the referenced profile does not exist, but the profile refers to a system profile with the "inherits" fileds, the system profile is loaded and modified instead. This works for all profiles with the exception of multi-extruder printer with multiple filament profiles modified. In that case the first modified filament profile will be loaded as modified, while the other modified profiles will be loaded as "external". This should fix Physical printer + 3mf file, wrong preset used to generate gcode #5178 and possibly https://github.com/prusa3d/PrusaSlicer/issues/5272 |
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.github | ||
cmake | ||
deps | ||
doc | ||
lib | ||
resources | ||
sandboxes | ||
src | ||
t | ||
tests | ||
xs | ||
.clang-format | ||
.gitignore | ||
Build.PL | ||
CMakeLists.txt | ||
LICENSE | ||
PrusaSlicer.mo | ||
PrusaSlicer.sublime-project | ||
README.md | ||
version.inc |
PrusaSlicer
You may want to check the PrusaSlicer project page. Prebuilt Windows, OSX and Linux binaries are available through the git releases page or from the Prusa3D downloads page.
PrusaSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain, including all those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works with Mach3, LinuxCNC and Machinekit controllers.
PrusaSlicer is based on Slic3r by Alessandro Ranellucci and the RepRap community.
See the project homepage and the documentation directory for more information.
What language is it written in?
All user facing code is written in C++, and some legacy code as well as unit tests are written in Perl. Perl is not required for either development or use of PrusaSlicer.
The slicing core is the libslic3r
library, which can be built and used in a standalone way.
The command line interface is a thin wrapper over libslic3r
.
What are PrusaSlicer's main features?
Key features are:
- multi-platform (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
- complete command-line interface to use it with no GUI
- multi-material (multiple extruders) object printing
- multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit etc.)
- ability to plate multiple objects having distinct print settings
- multithread processing
- STL auto-repair (tolerance for broken models)
- wide automated unit testing
Other major features are:
- combine infill every 'n' perimeters layer to speed up printing
- 3D preview (including multi-material files)
- multiple layer heights in a single print
- spiral vase mode for bumpless vases
- fine-grained configuration of speed, acceleration, extrusion width
- several infill patterns including honeycomb, spirals, Hilbert curves
- support material, raft, brim, skirt
- standby temperature and automatic wiping for multi-extruder printing
- customizable G-code macros and output filename with variable placeholders
- support for post-processing scripts
- cooling logic controlling fan speed and dynamic print speed
Development
If you want to compile the source yourself, follow the instructions on one of these documentation pages:
Can I help?
Sure! You can do the following to find things that are available to help with:
- Add an issue to the github tracker if it isn't already present.
- Look at issues labeled "volunteer needed"
What's PrusaSlicer license?
PrusaSlicer is licensed under the GNU Affero General Public License, version 3. The PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci.
How can I use PrusaSlicer from the command line?
Please refer to the Command Line Interface wiki page.