81ab43ea9a
This reverts commit 1ca8ff1285
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151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
#ifndef slic3r_GUI_ObjectManipulation_hpp_
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#define slic3r_GUI_ObjectManipulation_hpp_
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#include <memory>
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#include "GUI_ObjectSettings.hpp"
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#include "GLCanvas3D.hpp"
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class wxBitmapComboBox;
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class wxStaticText;
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class LockButton;
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class wxStaticBitmap;
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namespace Slic3r {
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namespace GUI {
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class Selection;
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class ObjectManipulation : public OG_Settings
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{
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struct Cache
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{
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Vec3d position;
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Vec3d position_rounded;
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Vec3d rotation;
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Vec3d rotation_rounded;
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Vec3d scale;
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Vec3d scale_rounded;
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Vec3d size;
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Vec3d size_rounded;
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wxString move_label_string;
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wxString rotate_label_string;
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wxString scale_label_string;
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Cache() { reset(); }
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void reset()
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{
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position = position_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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rotation = rotation_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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scale = scale_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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size = size_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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move_label_string = wxString();
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rotate_label_string = wxString();
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scale_label_string = wxString();
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}
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bool is_valid() const { return position != Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); }
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};
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Cache m_cache;
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wxStaticText* m_move_Label = nullptr;
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wxStaticText* m_scale_Label = nullptr;
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wxStaticText* m_rotate_Label = nullptr;
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// Non-owning pointers to the reset buttons, so we can hide and show them.
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ScalableButton* m_reset_scale_button = nullptr;
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ScalableButton* m_reset_rotation_button = nullptr;
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ScalableButton* m_drop_to_bed_button = nullptr;
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// Mirroring buttons and their current state
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enum MirrorButtonState {
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mbHidden,
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mbShown,
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mbActive
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};
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std::array<std::pair<ScalableButton*, MirrorButtonState>, 3> m_mirror_buttons;
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// Bitmaps for the mirroring buttons.
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ScalableBitmap m_mirror_bitmap_on;
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ScalableBitmap m_mirror_bitmap_off;
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ScalableBitmap m_mirror_bitmap_hidden;
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// Needs to be updated from OnIdle?
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bool m_dirty = false;
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// Cached labels for the delayed update, not localized!
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std::string m_new_move_label_string;
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std::string m_new_rotate_label_string;
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std::string m_new_scale_label_string;
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Vec3d m_new_position;
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Vec3d m_new_rotation;
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Vec3d m_new_scale;
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Vec3d m_new_size;
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bool m_new_enabled;
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bool m_uniform_scale {true};
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// Does the object manipulation panel work in World or Local coordinates?
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bool m_world_coordinates = true;
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LockButton* m_lock_bnt{ nullptr };
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wxBitmapComboBox* m_word_local_combo = nullptr;
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ScalableBitmap m_manifold_warning_bmp;
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wxStaticBitmap* m_fix_throught_netfab_bitmap;
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#ifndef __APPLE__
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// Currently focused option name (empty if none)
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std::string m_focused_option;
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#endif // __APPLE__
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public:
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ObjectManipulation(wxWindow* parent);
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~ObjectManipulation() {}
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void Show(const bool show) override;
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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void set_dirty() { m_dirty = true; }
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// Called from the App to update the UI if dirty.
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void update_if_dirty();
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void set_uniform_scaling(const bool uniform_scale);
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bool get_uniform_scaling() const { return m_uniform_scale; }
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// Does the object manipulation panel work in World or Local coordinates?
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void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
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bool get_world_coordinates() const { return m_world_coordinates; }
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void reset_cache() { m_cache.reset(); }
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#ifndef __APPLE__
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// On Windows and Linux, emulates a kill focus event on the currently focused option (if any)
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// Used only in ObjectList wxEVT_DATAVIEW_SELECTION_CHANGED handler which is called before the regular kill focus event
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// bound to this class when changing selection in the objects list
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void emulate_kill_focus();
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#endif // __APPLE__
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void update_warning_icon_state(const wxString& tooltip);
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void msw_rescale();
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private:
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void reset_settings_value();
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void update_settings_value(const Selection& selection);
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// Show or hide scale/rotation reset buttons if needed
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void update_reset_buttons_visibility();
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//Show or hide mirror buttons
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void update_mirror_buttons_visibility();
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// change values
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void change_position_value(int axis, double value);
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void change_rotation_value(int axis, double value);
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void change_scale_value(int axis, double value);
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void change_size_value(int axis, double value);
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void do_scale(int axis, const Vec3d &scale) const;
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void on_change(t_config_option_key opt_key, const boost::any& value);
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void on_fill_empty_value(const std::string& opt_key);
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};
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}}
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#endif // slic3r_GUI_ObjectManipulation_hpp_
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