93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
#include <iostream>
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#include <fstream>
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#include <string>
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#include <libslic3r/libslic3r.h>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/Tesselate.hpp>
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#include <libslic3r/SLA/SLABasePool.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <libnest2d/tools/benchmark.h>
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const std::string USAGE_STR = {
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"Usage: slabasebed stlfilename.stl"
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};
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namespace Slic3r { namespace sla {
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Contour3D create_base_pool(const ExPolygons &ground_layer,
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const PoolConfig& cfg = PoolConfig());
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Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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double offset_difference_mm, ThrowOnCancel thr);
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void offset(ExPolygon& sh, coord_t distance);
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}
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}
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int main(const int argc, const char *argv[]) {
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using namespace Slic3r;
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using std::cout; using std::endl;
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if(argc < 2) {
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cout << USAGE_STR << endl;
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return EXIT_SUCCESS;
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}
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TriangleMesh model;
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Benchmark bench;
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model.ReadSTLFile(argv[1]);
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model.align_to_origin();
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ExPolygons ground_slice;
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sla::Contour3D mesh;
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// TriangleMesh basepool;
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sla::base_plate(model, ground_slice, 0.1f);
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if(ground_slice.empty()) return EXIT_FAILURE;
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// ExPolygon bottom_plate = ground_slice.front();
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// ExPolygon top_plate = bottom_plate;
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// sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
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// sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
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bench.start();
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// TriangleMesh pool;
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sla::PoolConfig cfg;
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cfg.min_wall_height_mm = 0;
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cfg.edge_radius_mm = 0.2;
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mesh = sla::create_base_pool(ground_slice, cfg);
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// mesh.merge(triangulate_expolygon_3d(top_plate, 3.0, false));
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// mesh.merge(triangulate_expolygon_3d(bottom_plate, 0.0, true));
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// mesh = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
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bench.stop();
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cout << "Base pool creation time: " << std::setprecision(10)
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<< bench.getElapsedSec() << " seconds." << endl;
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// auto point = []()
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for(auto& trind : mesh.indices) {
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Vec3d p0 = mesh.points[size_t(trind[0])];
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Vec3d p1 = mesh.points[size_t(trind[1])];
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Vec3d p2 = mesh.points[size_t(trind[2])];
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Vec3d p01 = p1 - p0;
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Vec3d p02 = p2 - p0;
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auto a = p01.cross(p02).norm() / 2.0;
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if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl;
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}
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// basepool.write_ascii("out.stl");
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std::fstream outstream("out.obj", std::fstream::out);
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mesh.to_obj(outstream);
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return EXIT_SUCCESS;
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}
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