PrusaSlicer-NonPlainar/lib/Slic3r/Polyline.pm
Alessandro Ranellucci 84abd41cf4 Fixes for bridges
2011-10-09 22:18:06 +02:00

125 lines
3.0 KiB
Perl

package Slic3r::Polyline;
use Moo;
use Math::Clipper qw();
use Slic3r::Geometry qw(polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges);
use Sub::Quote;
use XXX;
# arrayref of ordered points
has 'points' => (
is => 'rw',
required => 1,
default => sub { [] },
isa => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} },
);
sub id {
my $self = shift;
return join ' - ', sort map $_->id, @{$self->points};
}
sub cast {
my $class = shift;
my ($points) = @_;
$points = [ map { ref $_ eq 'ARRAY' ? Slic3r::Point->cast($_) : $_ } @$points ];
return $class->new(points => $points);
}
sub lines {
my $self = shift;
my @lines = ();
my $previous_point;
foreach my $point (@{ $self->points }) {
if ($previous_point) {
push @lines, Slic3r::Line->new(points => [ $previous_point, $point ]);
}
$previous_point = $point;
}
return @lines;
}
sub p {
my $self = shift;
return [ map $_->p, @{$self->points} ];
}
sub merge_continuous_lines {
my $self = shift;
my $points = $self->p;
if ($self->isa('Slic3r::Polyline::Closed')) {
polygon_remove_parallel_continuous_edges($points);
} else {
polyline_remove_parallel_continuous_edges($points);
}
@{$self->points} = map Slic3r::Point->cast($_), @$points;
}
sub remove_acute_vertices {
my $self = shift;
my $points = $self->p;
if ($self->isa('Slic3r::Polyline::Closed')) {
polygon_remove_acute_vertices($points);
} else {
polyline_remove_acute_vertices($points);
}
@{$self->points} = map Slic3r::Point->cast($_), @$points;
}
sub cleanup {
my $self = shift;
my $tolerance = shift || 10;
my $points = $self->p;
push @$points, $points->[0] if $self->isa('Slic3r::Polyline::Closed');
my @clean_points = map Slic3r::Point->cast($_),
Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance);
pop @clean_points if $self->isa('Slic3r::Polyline::Closed');
@{$self->points} = @clean_points;
}
sub reverse_points {
my $self = shift;
@{$self->points} = reverse @{$self->points};
}
sub is_counter_clockwise {
my $self = shift;
return Math::Clipper::is_counter_clockwise($self->p);
}
sub make_counter_clockwise {
my $self = shift;
$self->reverse_points if !$self->is_counter_clockwise;
}
sub make_clockwise {
my $self = shift;
$self->reverse_points if $self->is_counter_clockwise;
}
sub nearest_point_to {
my $self = shift;
my ($point) = @_;
# get point as arrayref
$point = ref $point eq 'ARRAY' ? $point : $point->p;
$point = Slic3r::Geometry::nearest_point($point, $self->p);
return Slic3r::Point->cast($point);
}
sub has_segment {
my $self = shift;
my ($line) = @_;
for ($self->lines) {
return 1 if $_->has_segment($line);
}
return 0;
}
1;