..
ExtrusionPath
Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179
2012-02-19 10:48:58 +01:00
Fill
Bugfix: fatal error on some models. #255
2012-03-10 23:49:24 +01:00
Format
Use XML::SAX::PurePerl instead of XML::SAX::ExpatXS for now
2012-02-26 18:17:23 +01:00
Geometry
Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm
2012-02-25 14:46:21 +01:00
GUI
initial implementation of algorithm for #249
2012-04-09 15:14:07 +02:00
TriangleMesh
New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
2012-02-18 20:36:14 +01:00
Config.pm
initial implementation of algorithm for #249
2012-04-09 15:14:07 +02:00
ExPolygon.pm
Bugfix: fill escapes perimeters. #139
2012-03-04 11:26:11 +01:00
Extruder.pm
Enable G0 automatically for Mach3. #266
2012-03-26 12:22:12 +02:00
ExtrusionLoop.pm
Support material
2012-02-19 12:03:36 +01:00
ExtrusionPath.pm
Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm
2012-02-25 14:46:21 +01:00
Fill.pm
New --post-process option. Includes some cleaning of the STDOUT messages
2012-02-20 12:50:05 +01:00
Geometry.pm
Bugfix: fill escapes perimeters. #139
2012-03-04 11:26:11 +01:00
GUI.pm
SVG export
2012-03-26 17:57:54 +02:00
Layer.pm
Bugfix: support material was generated under most bridges
2012-02-25 21:39:01 +01:00
Line.pm
Code optimization
2012-02-25 22:18:07 +01:00
Perimeter.pm
Allow perimeters = 0. #282
2012-03-26 11:32:59 +02:00
Point.pm
Fill gaps using medial axis detection
2012-01-12 22:05:35 +01:00
Polygon.pm
Some GUI fixes after the recent contributions
2012-03-03 21:25:26 +01:00
Polyline.pm
Faster support generation. Includes a new implementation of the Douglas-Peucker algorithm
2012-02-25 14:46:21 +01:00
Print.pm
initial implementation of algorithm for #249
2012-04-09 15:14:07 +02:00
Skein.pm
initial implementation of algorithm for #249
2012-04-09 15:14:07 +02:00
Surface.pm
Bugfix: bad syntax in last commit. #202
2012-02-13 18:02:54 +01:00
SVG.pm
Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
2011-11-30 16:07:31 +01:00
TriangleMesh.pm
Bugfix: certain values of first layer height ratio caused slicing errors
2012-03-11 16:31:39 +01:00