* refactor(color): Use enum class for color type
* Add testcases for tag parser
* Make tag parser a pull-style parser
Being able to parse single elements at a time gives us more fine-grained
error messages, we can also parse as much as possible and only stop
after an exception.
* fix(color): Parser did not check for invalid chars
* tag parser: First full implementation
* tag parser: Fix remaining failing tests
* tag parser: Replace old parser
* tag parser: Treat alignment as formatting tag
Makes the structure less complex and the alignment tags really are
formatting tags, they are structurally no different from the %{R} tag.
* tag parser: Cleanup type definitions
All type definitions for tags now live in tags/types.hpp, the parser.hpp
only contains the definitions necessary for actually calling the parser,
this shouldn't be included in many places (only places that actually do
parsing). But many places need the definitions for the tags themselves.
* Rename components/parser to tags/dispatch
* tag parser: Cleanup
* Add changelog
Only modules can now be action handlers.
This also slightly simplifies the controller because we don't need to
keep track of input handlers, we can just use the module list.
All modules now expose their actions as public static constants
Issues: The menu module no longer closes when an item is clicked (before
it would intercept any executed command and look if it matches one of
its exec commands)
the `node` and `node_repeat` were never called with the optional
parameter add_space. And its default value is false, so the
corresponding code was never used.
I think in general it is better to just have the user of those functions
call `builder::space` when they need to instead of adding more
complexity to the `node*` functions.
* Add label minlen and alignment.
Fix build
* Update src/drawtypes/label.cpp
Co-Authored-By: infokiller <infokiller@users.noreply.github.com>
* Use existing alignment type.
* Remove redundant max_len handling in label::get.
* Fix shadowing.
* Add label alignment tests.
* Handle minlen/maxlen and alignment in same function.
Also add a test for a test case brought up in the PR discussion.
* Format files with clang-format
* Move builder::get_label_text tests into label tests
builder::get_label_text doesn't really do anything anymore
* builder: remove get_label_text
* label: Clean up label::get()
* Fix comment style.
* Set default label alignment to left.
* Update src/drawtypes/label.cpp
Co-Authored-By: Patrick Ziegler <p.ziegler96@gmail.com>
* Update include/drawtypes/label.hpp
Co-Authored-By: Patrick Ziegler <p.ziegler96@gmail.com>
Some people use text modules instead of the `separator` key in the bar
section to better configure the separator (colors, fonts).
Since we disallowed the same module being used multiple times in #1534,
this will now print an error message.
This should help with this a bit.
Ref #1913
The %{PR} tag is introduced for this. It resets all colors as well as
the activation of the underline and overline and font.
This has become necessary because we don't track what raw tags a user
injects into the formatting string and otherwise their raw tags could
bleed through.
This doesn't touch action tags because even before raw action tags
weren't being tracked. Action tags also have the requirement that they
have to be used in pairs, so closing them prematurely could break things
(for example with click actions for the entire bar)
Using a bit vector to track the active attributes does not really give a
significant speed increase, especially for only two attributes
Checking if a syntaxtag or an attribute exists in the map just adds
unnecessary code
Build the format sub-strings (%fill%, %indicator%, %empty%)
before adding it to the builder to avoid having it generate
alot of duplicate content (tags, etc)
Make it possible to set different size
and color values for the two properties.
`overline-size = 2`
`overline-color = #f00`
`underline-size = 5`
`underline-size = #00f`