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MarlinFirmware/Marlin/src/lcd/dogm/dogm_Statusscreen.h

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/**
2016-03-24 18:01:20 +00:00
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
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* Standard Marlin Status Screen bitmaps
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*
* Use the Marlin Bitmap Converter to make your own:
* http://marlinfw.org/tools/u8glib/converter.html
2016-03-24 18:01:20 +00:00
*/
#include <binary.h>
#include "../../inc/MarlinConfig.h"
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#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
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/**
* Custom _Statusscreen.h files can define:
* - A custom logo image
* - A custom heater bitmap
* - A custom fan bitmap / animation
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*
* See the included examples for guidance
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*/
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#include "../../../_Statusscreen.h"
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#ifdef STATUS_SCREENWIDTH
#error "Your custom _Statusscreen.h needs to be converted for Marlin 2.0."
#endif
#else // !CUSTOM_STATUS_SCREEN_IMAGE
//#define COMBINED_HEATER_BITMAP
//#define STATUS_HOTEND_NUMBERLESS
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
//#define ALTERNATE_BED_BITMAP
#endif // !CUSTOM_STATUS_SCREEN_IMAGE
//
// Default Status Screen Heater or Hotends bitmaps
//
#if !STATUS_HEATERS_WIDTH && !STATUS_HOTEND1_WIDTH
#ifdef COMBINED_HEATER_BITMAP
//
// Status Screen Combined Heater bitmaps
//
#if HAS_HEATED_BED && HOTENDS == 0
#define STATUS_HEATERS_X 80
#endif
#if HAS_HEATED_BED && HOTENDS <= 3
#if HOTENDS == 0
#define STATUS_HEATERS_WIDTH 18
const unsigned char status_heaters_bmp[] PROGMEM = {
B00100000,B10000010,B00000000,
B00010000,B01000001,B00000000,
B00010000,B01000001,B00000000,
B00100000,B10000010,B00000000,
B01000001,B00000100,B00000000,
B10000010,B00001000,B00000000,
B10000010,B00001000,B00000000,
B01000001,B00000100,B00000000,
B00100000,B10000010,B00000000,
B00000000,B00000000,B00000000,
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
};
#elif HOTENDS == 1
#define STATUS_HEATERS_WIDTH 90
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00010000,B01000001,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00010000,B01000001,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000001,B00000100,B00000000,
B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10000010,B00001000,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B10000010,B00001000,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01000001,B00000100,B00000000,
B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,
B00000111,B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,
B00000011,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000
};
#elif HOTENDS == 2
#define STATUS_HEATERS_WIDTH 90
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00111110,B11110000,B00000000,B00111100,B11110000,B00000000,B00000000,B00000000,B00000000,B00010000,B01000001,B00000000,
B00111100,B11110000,B00000000,B00111011,B01110000,B00000000,B00000000,B00000000,B00000000,B00010000,B01000001,B00000000,
B00111010,B11110000,B00000000,B00111111,B01110000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00011110,B11100000,B00000000,B00011110,B11100000,B00000000,B00000000,B00000000,B00000000,B01000001,B00000100,B00000000,
B00011110,B11100000,B00000000,B00011101,B11100000,B00000000,B00000000,B00000000,B00000000,B10000010,B00001000,B00000000,
B00111110,B11110000,B00000000,B00111011,B11110000,B00000000,B00000000,B00000000,B00000000,B10000010,B00001000,B00000000,
B00111110,B11110000,B00000000,B00111000,B01110000,B00000000,B00000000,B00000000,B00000000,B01000001,B00000100,B00000000,
B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,
B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,
B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000
};
#else // HOTENDS > 2
#define STATUS_HEATERS_WIDTH 90
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00100000,B10000010,B00000000,
B00111110,B11110000,B00000000,B00111100,B11110000,B00000000,B00111100,B11110000,B00000000,B00010000,B01000001,B00000000,
B00111100,B11110000,B00000000,B00111011,B01110000,B00000000,B00111011,B01110000,B00000000,B00010000,B01000001,B00000000,
B00111010,B11110000,B00000000,B00111111,B01110000,B00000000,B00111111,B01110000,B00000000,B00100000,B10000010,B00000000,
B00011110,B11100000,B00000000,B00011110,B11100000,B00000000,B00011100,B11100000,B00000000,B01000001,B00000100,B00000000,
B00011110,B11100000,B00000000,B00011101,B11100000,B00000000,B00011111,B01100000,B00000000,B10000010,B00001000,B00000000,
B00111110,B11110000,B00000000,B00111011,B11110000,B00000000,B00111011,B01110000,B00000000,B10000010,B00001000,B00000000,
B00111110,B11110000,B00000000,B00111000,B01110000,B00000000,B00111100,B11110000,B00000000,B01000001,B00000100,B00000000,
B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00100000,B10000010,B00000000,
B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,
B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B11111111,B11111111,B11000000,
B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B11111111,B11111111,B11000000
};
#endif // HOTENDS
#else // !HAS_HEATED_BED || HOTENDS > 3
#if HOTENDS == 1
#define STATUS_HEATERS_WIDTH 11
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111111,B11110000,
B00111111,B11110000,
B00011111,B11100000,
B00011111,B11100000,
B00111111,B11110000,
B00111111,B11110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
#elif HOTENDS == 2
#define STATUS_HEATERS_WIDTH 36
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00011111,B11100000,
B00111110,B11110000,B00000000,B00111100,B11110000,
B00111100,B11110000,B00000000,B00111011,B01110000,
B00111010,B11110000,B00000000,B00111111,B01110000,
B00011110,B11100000,B00000000,B00011110,B11100000,
B00011110,B11100000,B00000000,B00011101,B11100000,
B00111110,B11110000,B00000000,B00111011,B11110000,
B00111110,B11110000,B00000000,B00111000,B01110000,
B00111111,B11110000,B00000000,B00111111,B11110000,
B00001111,B11000000,B00000000,B00001111,B11000000,
B00000111,B10000000,B00000000,B00000111,B10000000,
B00000011,B00000000,B00000000,B00000011,B00000000
};
#elif HOTENDS == 3
#define STATUS_HEATERS_WIDTH 60
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00011111,B11100000,
B00111110,B11110000,B00000000,B00111100,B11110000,B00000000,B00111100,B11110000,
B00111100,B11110000,B00000000,B00111011,B01110000,B00000000,B00111011,B01110000,
B00111010,B11110000,B00000000,B00111111,B01110000,B00000000,B00111111,B01110000,
B00011110,B11100000,B00000000,B00011110,B11100000,B00000000,B00011100,B11100000,
B00011110,B11100000,B00000000,B00011101,B11100000,B00000000,B00011111,B01100000,
B00111110,B11110000,B00000000,B00111011,B11110000,B00000000,B00111011,B01110000,
B00111110,B11110000,B00000000,B00111000,B01110000,B00000000,B00111100,B11110000,
B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00111111,B11110000,
B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00001111,B11000000,
B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B00000111,B10000000,
B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B00000011,B00000000
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};
#elif HOTENDS > 3
#define STATUS_HEATERS_WIDTH 84
const unsigned char status_heaters_bmp[] PROGMEM = {
B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00011111,B11100000,B00000000,B00011111,B11100000,
B00111110,B11110000,B00000000,B00111100,B11110000,B00000000,B00111100,B11110000,B00000000,B00111011,B01110000,
B00111100,B11110000,B00000000,B00111011,B01110000,B00000000,B00111011,B01110000,B00000000,B00111011,B01110000,
B00111010,B11110000,B00000000,B00111111,B01110000,B00000000,B00111111,B01110000,B00000000,B00111011,B01110000,
B00011110,B11100000,B00000000,B00011110,B11100000,B00000000,B00011100,B11100000,B00000000,B00011011,B01100000,
B00011110,B11100000,B00000000,B00011101,B11100000,B00000000,B00011111,B01100000,B00000000,B00011000,B00100000,
B00111110,B11110000,B00000000,B00111011,B11110000,B00000000,B00111011,B01110000,B00000000,B00111111,B01110000,
B00111110,B11110000,B00000000,B00111000,B01110000,B00000000,B00111100,B11110000,B00000000,B00111111,B01110000,
B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00111111,B11110000,B00000000,B00111111,B11110000,
B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00001111,B11000000,B00000000,B00001111,B11000000,
B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B00000111,B10000000,B00000000,B00000111,B10000000,
B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B00000011,B00000000,B00000000,B00000011,B00000000
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};
#endif // HOTENDS
#endif // !HAS_HEATED_BED || HOTENDS > 3
#else // !COMBINED_HEATER_BITMAP
//
// Status Screen Hotends bitmaps
//
#if HOTENDS
#define STATUS_HOTEND1_WIDTH 12
#if HOTENDS == 1 || defined(STATUS_HOTEND_NUMBERLESS)
const unsigned char status_hotend_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111111,B11110000,
B00111111,B11110000,
B00011111,B11100000,
B00011111,B11100000,
B00111111,B11110000,
B00111111,B11110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
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};
#ifdef STATUS_HOTEND_ANIM
const unsigned char status_hotend_on_bmp[] PROGMEM = {
B00011111,B11100000,
B00100000,B00010000,
B00100000,B00010000,
B00100000,B00010000,
B00010000,B00100000,
B00010000,B00100000,
B00100000,B00010000,
B00100000,B00010000,
B00110000,B00110000,
B00001000,B01000000,
B00000100,B10000000,
B00000011,B00000000
};
#endif
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#else
#if HOTENDS >= 2
#if HAS_HEATED_BED
#define MAX_HOTEND_BITMAPS 3
#else
#define MAX_HOTEND_BITMAPS 4
#endif
#if HOTENDS > MAX_HOTEND_BITMAPS
#define STATUS_HOTEND_BITMAPS MAX_HOTEND_BITMAPS
#else
#define STATUS_HOTEND_BITMAPS HOTENDS
#endif
#ifdef STATUS_HOTEND_ANIM
const unsigned char status_hotend1_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111110,B11110000,
B00111100,B11110000,
B00011010,B11100000,
B00011110,B11100000,
B00111110,B11110000,
B00111110,B11110000,
B00111110,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend1_on_bmp[] PROGMEM = {
B00011111,B11100000,
B00100000,B00010000,
B00100001,B00010000,
B00100011,B00010000,
B00010101,B00100000,
B00010001,B00100000,
B00100001,B00010000,
B00100001,B00010000,
B00110001,B00110000,
B00001000,B01000000,
B00000100,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend2_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111100,B11110000,
B00111011,B01110000,
B00011111,B01100000,
B00011110,B11100000,
B00111101,B11110000,
B00111011,B11110000,
B00111000,B01110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend2_on_bmp[] PROGMEM = {
B00011111,B11100000,
B00100000,B00010000,
B00100011,B00010000,
B00100100,B10010000,
B00010000,B10100000,
B00010001,B00100000,
B00100010,B00010000,
B00100100,B00010000,
B00110111,B10110000,
B00001000,B01000000,
B00000100,B10000000,
B00000011,B00000000
};
#else
const unsigned char status_hotend1_bmp[] PROGMEM = {
B00011111,B11100000,
B00111110,B11110000,
B00111100,B11110000,
B00111010,B11110000,
B00011110,B11100000,
B00011110,B11100000,
B00111110,B11110000,
B00111110,B11110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend2_bmp[] PROGMEM = {
B00011111,B11100000,
B00111100,B11110000,
B00111011,B01110000,
B00111111,B01110000,
B00011110,B11100000,
B00011101,B11100000,
B00111011,B11110000,
B00111000,B01110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
#endif
#endif
#if HOTENDS >= 3
#ifdef STATUS_HOTEND_ANIM
const unsigned char status_hotend3_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111100,B11110000,
B00111011,B01110000,
B00011111,B01100000,
B00011100,B11100000,
B00111111,B01110000,
B00111011,B01110000,
B00111100,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend3_on_bmp[] PROGMEM = {
B00011111,B11100000,
B00100000,B00010000,
B00100011,B00010000,
B00100100,B10010000,
B00010000,B10100000,
B00010011,B00100000,
B00100000,B10010000,
B00100100,B10010000,
B00110011,B00110000,
B00001000,B01000000,
B00000100,B10000000,
B00000011,B00000000
};
#else
const unsigned char status_hotend3_bmp[] PROGMEM = {
B00011111,B11100000,
B00111100,B11110000,
B00111011,B01110000,
B00111111,B01110000,
B00011100,B11100000,
B00011111,B01100000,
B00111011,B01110000,
B00111100,B11110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
#endif
#endif
#if HOTENDS >= 4 && !HAS_HEATED_BED
#ifdef STATUS_HOTEND_ANIM
const unsigned char status_hotend4_bmp[] PROGMEM = {
B00011111,B11100000,
B00111111,B11110000,
B00111011,B01110000,
B00111011,B01110000,
B00011011,B01100000,
B00011011,B01100000,
B00111000,B00110000,
B00111111,B01110000,
B00111111,B01110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
const unsigned char status_hotend4_on_bmp[] PROGMEM = {
B00011111,B11100000,
B00100000,B00010000,
B00100100,B10010000,
B00100100,B10010000,
B00010100,B10100000,
B00010100,B10100000,
B00100111,B11010000,
B00100000,B10010000,
B00110000,B10110000,
B00001000,B01000000,
B00000100,B10000000,
B00000011,B00000000
};
#else
const unsigned char status_hotend4_bmp[] PROGMEM = {
B00011111,B11100000,
B00111011,B01110000,
B00111011,B01110000,
B00111011,B01110000,
B00011011,B01100000,
B00011000,B00100000,
B00111111,B01110000,
B00111111,B01110000,
B00111111,B11110000,
B00001111,B11000000,
B00000111,B10000000,
B00000011,B00000000
};
#endif
#endif
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#endif
#endif
#endif
#endif // !STATUS_HEATERS_WIDTH && !STATUS_HOTEND1_WIDTH
//
// Default Status Screen Bed bitmaps
//
#if !STATUS_BED_WIDTH && !defined(COMBINED_HEATER_BITMAP) && HAS_HEATED_BED && HOTENDS < 4
#ifdef ALTERNATE_BED_BITMAP
#define STATUS_BED_ANIM
#define STATUS_BED_WIDTH 24
#ifndef STATUS_BED_X
#define STATUS_BED_X 72
#endif
#define STATUS_BED_TEXT_X STATUS_BED_X + 13
const unsigned char status_bed_bmp[] PROGMEM = {
B11111111,B11111111,B11000000,
B01000000,B00000000,B00100000,
B00100000,B00000000,B00010000,
B00010000,B00000000,B00001000,
B00001000,B00000000,B00000100,
B00000100,B00000000,B00000010,
B00000011,B11111111,B11111111
};
const unsigned char status_bed_on_bmp[] PROGMEM = {
B00000010,B00100010,B00000000,
B00000100,B01000100,B00000000,
B00000100,B01000100,B00000000,
B00000010,B00100010,B00000000,
B00000001,B00010001,B00000000,
B11111111,B11111111,B11000000,
B01000000,B10001000,B10100000,
B00100001,B00010001,B00010000,
B00010010,B00100010,B00001000,
B00001000,B00000000,B00000100,
B00000100,B00000000,B00000010,
B00000011,B11111111,B11111111
};
#else
#define STATUS_BED_WIDTH 18
#ifndef STATUS_BED_X
#define STATUS_BED_X 80
#endif
#ifdef STATUS_BED_ANIM
const unsigned char status_bed_bmp[] PROGMEM = {
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
};
const unsigned char status_bed_on_bmp[] PROGMEM = {
B00100000,B10000010,B00000000,
B00010000,B01000001,B00000000,
B00010000,B01000001,B00000000,
B00100000,B10000010,B00000000,
B01000001,B00000100,B00000000,
B10000010,B00001000,B00000000,
B10000010,B00001000,B00000000,
B01000001,B00000100,B00000000,
B00100000,B10000010,B00000000,
B00000000,B00000000,B00000000,
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
};
#else
const unsigned char status_bed_bmp[] PROGMEM = {
B00100000,B10000010,B00000000,
B00010000,B01000001,B00000000,
B00010000,B01000001,B00000000,
B00100000,B10000010,B00000000,
B01000001,B00000100,B00000000,
B10000010,B00001000,B00000000,
B10000010,B00001000,B00000000,
B01000001,B00000100,B00000000,
B00100000,B10000010,B00000000,
B00000000,B00000000,B00000000,
B11111111,B11111111,B11000000,
B11111111,B11111111,B11000000
};
#endif
#endif
#endif // !STATUS_BED_WIDTH && !COMBINED_HEATER_BITMAP && HAS_HEATED_BED && HOTENDS < 4
// Can also be overridden in Configuration.h
// If you can afford it, try the 3-frame fan animation!
2018-05-25 10:28:19 +00:00
#ifndef FAN_ANIM_FRAMES
#define FAN_ANIM_FRAMES 2
#elif FAN_ANIM_FRAMES > 3
#error "Only 3 fan animation frames currently supported."
#endif
// Don't compile in the fan animation with no fan
#if !HAS_FAN0
#undef FAN_ANIM_FRAMES
#endif
//
// Provide default Fan Bitmaps
//
#if !defined(STATUS_FAN_WIDTH) && FAN_ANIM_FRAMES > 0
// Provide a fan animation if none exists
#if FAN_ANIM_FRAMES <= 2
#define STATUS_FAN_Y 2
#define STATUS_FAN_WIDTH 20
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
B00110000,B11111100,B00110000,
B00100000,B11111100,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101100,B00000000,B11010000,
B00101110,B00110001,B11010000,
B00101111,B01111011,B11010000,
B00101111,B01111011,B11010000,
B00101110,B00110001,B11010000,
B00101100,B00000000,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B11111100,B00010000,
B00110000,B11111100,B00110000,
B00111000,B00000000,B01110000,
B00111111,B11111111,B11110000
};
#if FAN_ANIM_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
B00110001,B10000110,B00110000,
B00100011,B10000111,B00010000,
B00100111,B10000111,B10010000,
B00101111,B10000111,B11010000,
B00101111,B00000011,B11010000,
B00100000,B00110000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B01111000,B00010000,
B00100000,B00110000,B00010000,
B00101111,B00000011,B11010000,
B00101111,B10000111,B11010000,
B00100111,B10000111,B10010000,
B00100011,B10000111,B00010000,
B00110001,B10000110,B00110000,
B00111000,B00000000,B01110000,
B00111111,B11111111,B11110000
};
#endif
#elif FAN_ANIM_FRAMES == 3
#define STATUS_FAN_WIDTH 21
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B00000001,B00111000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00101111,B11000111,B11101000,
B00100111,B11000111,B11001000,
B00100001,B11111111,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100000,B01111100,B00001000,
B00100001,B11111111,B00001000,
B00100111,B11000111,B11001000,
B00101111,B11000111,B11101000,
B00110111,B10000011,B11011000,
B00110111,B10000011,B11011000,
B00111001,B00000001,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00110000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11110000,B00011000,
B00110000,B11110000,B00011000,
B00100000,B11110000,B01101000,
B00100000,B00110001,B11101000,
B00100000,B00111001,B11101000,
B00100000,B01111111,B11111000,
B00111111,B11111111,B11111000,
B00111111,B11111100,B00001000,
B00101111,B00111000,B00001000,
B00101110,B00011000,B00001000,
B00101100,B00011110,B00001000,
B00110000,B00011110,B00011000,
B00110000,B00011111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00011000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00011000,B11111000,
B00111000,B00011111,B00111000,
B00110000,B00011111,B10011000,
B00110100,B00011111,B00011000,
B00101110,B00011110,B00001000,
B00101111,B00011100,B00001000,
B00101111,B10111000,B00001000,
B00111111,B11111100,B00001000,
B00111111,B11111111,B11111000,
B00100000,B01111111,B11111000,
B00100000,B00111011,B11101000,
B00100000,B01110001,B11101000,
B00100000,B11110000,B11101000,
B00110001,B11110000,B01011000,
B00110011,B11110000,B00011000,
B00111001,B11110000,B00111000,
B00111110,B00110000,B11111000,
B00111111,B11111111,B11111000
};
#elif FAN_ANIM_FRAMES == 4
#define STATUS_FAN_WIDTH 21
const unsigned char status_fan0_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00111111,B00111000,
B00110000,B01111110,B00011000,
B00110000,B01111100,B00011000,
B00101000,B01111100,B00001000,
B00101100,B00111000,B00001000,
B00101111,B00111001,B11001000,
B00101111,B11111111,B11101000,
B00101111,B11000111,B11101000,
B00101111,B11111111,B11101000,
B00100111,B00111001,B11101000,
B00100000,B00111000,B01101000,
B00100000,B01111100,B00101000,
B00110000,B01111100,B00011000,
B00110000,B11111100,B00011000,
B00111001,B11111000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111000,B00001111,B00111000,
B00110100,B00011111,B11011000,
B00110110,B00011111,B10011000,
B00101111,B00011111,B00001000,
B00101111,B10011110,B00001000,
B00101111,B11111100,B00001000,
B00101111,B11011100,B00001000,
B00100111,B11101111,B11001000,
B00100000,B01110111,B11101000,
B00100000,B01111111,B11101000,
B00100000,B11110011,B11101000,
B00100001,B11110001,B11101000,
B00110011,B11110000,B11011000,
B00110111,B11110000,B01011000,
B00111001,B11100000,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan2_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B10000000,B11111000,
B00111001,B10000000,B00111000,
B00110111,B10000001,B11011000,
B00110111,B11000011,B11011000,
B00100111,B11000111,B11101000,
B00100011,B11000111,B11111000,
B00100001,B11111111,B10001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100000,B01101100,B00001000,
B00100011,B11111111,B00001000,
B00111111,B11000111,B10001000,
B00101111,B11000111,B11001000,
B00110111,B10000111,B11011000,
B00110111,B00000011,B11011000,
B00111000,B00000011,B00111000,
B00111110,B00000010,B11111000,
B00111111,B11111111,B11111000
};
const unsigned char status_fan3_bmp[] PROGMEM = {
B00111111,B11111111,B11111000,
B00111110,B00000000,B11111000,
B00111001,B11110000,B00111000,
B00110001,B11100000,B00011000,
B00110001,B11100000,B00011000,
B00100001,B11100001,B11101000,
B00100000,B11110011,B11101000,
B00100000,B01111111,B11101000,
B00100000,B01110111,B11101000,
B00101000,B11101110,B00101000,
B00101111,B11011100,B00001000,
B00101111,B11111100,B00001000,
B00101111,B10011110,B00001000,
B00101111,B00001111,B00001000,
B00110000,B00001111,B00011000,
B00110000,B00001111,B00011000,
B00111000,B00011111,B00111000,
B00111110,B00000000,B11111000,
B00111111,B11111111,B11111000
};
#endif
#endif
//
// Custom Logo Bitmap Properties
//
#ifndef STATUS_LOGO_WIDTH
#define STATUS_LOGO_WIDTH 0
#endif
#ifndef STATUS_LOGO_BYTEWIDTH
#define STATUS_LOGO_BYTEWIDTH ((STATUS_LOGO_WIDTH + 7) / 8)
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#endif
#if STATUS_LOGO_WIDTH
#ifndef STATUS_LOGO_X
#define STATUS_LOGO_X 0
#endif
#ifndef STATUS_LOGO_Y
#define STATUS_LOGO_Y MIN(0, 10 - (STATUS_LOGO_HEIGHT) / 2)
#endif
#ifndef STATUS_LOGO_HEIGHT
#define STATUS_LOGO_HEIGHT (sizeof(status_logo_bmp) / (STATUS_LOGO_BYTEWIDTH))
#endif
static_assert(
sizeof(status_logo_bmp) == (STATUS_LOGO_BYTEWIDTH) * (STATUS_LOGO_HEIGHT),
"Status logo bitmap (status_logo_bmp) dimensions don't match data."
);
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#endif
//
// Heater Bitmap Properties
//
#if STATUS_HOTEND1_WIDTH || STATUS_HEATERS_WIDTH
#ifndef STATUS_HEATERS_XSPACE
#define STATUS_HEATERS_XSPACE 24 // Like the included bitmaps
#endif
#ifndef STATUS_HEATERS_X
#if STATUS_LOGO_BYTEWIDTH
#define STATUS_HEATERS_X ((STATUS_LOGO_BYTEWIDTH + 0) * 8)
#else
#define STATUS_HEATERS_X 8 // Like the included bitmaps
#endif
#endif
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#endif
#if STATUS_HOTEND1_WIDTH
//
// Hotend images. A base hotend image and optional "ON" state image.
//
#ifndef STATUS_HOTEND_BITMAPS
#define STATUS_HOTEND_BITMAPS 1
#endif
#ifndef STATUS_HOTEND2_WIDTH
#define STATUS_HOTEND2_WIDTH STATUS_HOTEND1_WIDTH
#endif
#ifndef STATUS_HOTEND3_WIDTH
#define STATUS_HOTEND3_WIDTH STATUS_HOTEND2_WIDTH
#endif
#ifndef STATUS_HOTEND4_WIDTH
#define STATUS_HOTEND4_WIDTH STATUS_HOTEND3_WIDTH
#endif
#ifndef STATUS_HOTEND5_WIDTH
#define STATUS_HOTEND5_WIDTH STATUS_HOTEND5_WIDTH
#endif
#ifndef STATUS_HOTEND6_WIDTH
#define STATUS_HOTEND6_WIDTH STATUS_HOTEND6_WIDTH
#endif
constexpr uint8_t status_hotend_width[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_WIDTH, STATUS_HOTEND2_WIDTH, STATUS_HOTEND3_WIDTH, STATUS_HOTEND4_WIDTH, STATUS_HOTEND5_WIDTH, STATUS_HOTEND6_WIDTH);
#define STATUS_HOTEND_WIDTH(N) status_hotend_width[N]
#ifndef STATUS_HOTEND1_BYTEWIDTH
#define STATUS_HOTEND1_BYTEWIDTH ((STATUS_HOTEND1_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HOTEND2_BYTEWIDTH
#define STATUS_HOTEND2_BYTEWIDTH ((STATUS_HOTEND2_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HOTEND3_BYTEWIDTH
#define STATUS_HOTEND3_BYTEWIDTH ((STATUS_HOTEND3_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HOTEND4_BYTEWIDTH
#define STATUS_HOTEND4_BYTEWIDTH ((STATUS_HOTEND4_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HOTEND5_BYTEWIDTH
#define STATUS_HOTEND5_BYTEWIDTH ((STATUS_HOTEND5_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HOTEND6_BYTEWIDTH
#define STATUS_HOTEND6_BYTEWIDTH ((STATUS_HOTEND6_WIDTH + 7) / 8)
#endif
constexpr uint8_t status_hotend_bytewidth[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_BYTEWIDTH, STATUS_HOTEND2_BYTEWIDTH, STATUS_HOTEND3_BYTEWIDTH, STATUS_HOTEND4_BYTEWIDTH, STATUS_HOTEND5_BYTEWIDTH, STATUS_HOTEND6_BYTEWIDTH);
#define STATUS_HOTEND_BYTEWIDTH(N) status_hotend_bytewidth[N]
#ifndef STATUS_HOTEND1_X
#define STATUS_HOTEND1_X STATUS_HEATERS_X
#endif
#ifndef STATUS_HOTEND2_X
#define STATUS_HOTEND2_X STATUS_HOTEND1_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND3_X
#define STATUS_HOTEND3_X STATUS_HOTEND2_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND4_X
#define STATUS_HOTEND4_X STATUS_HOTEND3_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND5_X
#define STATUS_HOTEND5_X STATUS_HOTEND5_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND6_X
#define STATUS_HOTEND6_X STATUS_HOTEND6_X + STATUS_HEATERS_XSPACE
#endif
#if HOTENDS > 2
constexpr uint8_t status_hotend_x[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_X, STATUS_HOTEND2_X, STATUS_HOTEND3_X, STATUS_HOTEND4_X, STATUS_HOTEND5_X, STATUS_HOTEND6_X);
#define STATUS_HOTEND_X(N) status_hotend_x[N]
#elif HOTENDS > 1
#define STATUS_HOTEND_X(N) ((N) ? STATUS_HOTEND2_X : STATUS_HOTEND1_X)
#else
#define STATUS_HOTEND_X(N) STATUS_HOTEND1_X
#endif
#ifndef STATUS_HOTEND_TEXT_X
#ifdef STATUS_HOTEND1_TEXT_X
#ifndef STATUS_HOTEND2_TEXT_X
#define STATUS_HOTEND2_TEXT_X STATUS_HOTEND1_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND3_TEXT_X
#define STATUS_HOTEND3_TEXT_X STATUS_HOTEND2_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND4_TEXT_X
#define STATUS_HOTEND4_TEXT_X STATUS_HOTEND3_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND5_TEXT_X
#define STATUS_HOTEND5_TEXT_X STATUS_HOTEND5_TEXT_X + STATUS_HEATERS_XSPACE
#endif
#ifndef STATUS_HOTEND6_TEXT_X
#define STATUS_HOTEND6_TEXT_X STATUS_HOTEND6_TEXT_X + STATUS_HEATERS_XSPACE
#endif
constexpr uint8_t status_hotend_text_x[] = ARRAY_N(HOTENDS, STATUS_HOTEND1_TEXT_X, STATUS_HOTEND2_TEXT_X, STATUS_HOTEND3_TEXT_X, STATUS_HOTEND4_TEXT_X, STATUS_HOTEND5_TEXT_X, STATUS_HOTEND6_TEXT_X);
#define STATUS_HOTEND_TEXT_X(N) status_hotend_text_x[N]
#else
#define STATUS_HOTEND_TEXT_X(N) (STATUS_HOTEND1_X + 6 + (N) * (STATUS_HEATERS_XSPACE))
#endif
#endif
#if STATUS_HOTEND_BITMAPS > 1
#define TEST_BITMAP_OFF status_hotend1_bmp
#define TEST_BITMAP_ON status_hotend1_on_bmp
#else
#define TEST_BITMAP_OFF status_hotend_bmp
#define TEST_BITMAP_ON status_hotend_on_bmp
#endif
#ifndef STATUS_HEATERS_HEIGHT
#define STATUS_HEATERS_HEIGHT (sizeof(TEST_BITMAP_OFF) / (STATUS_HOTEND1_BYTEWIDTH))
#endif
#ifndef STATUS_HEATERS_Y
#define STATUS_HEATERS_Y (20 - (STATUS_HEATERS_HEIGHT))
#endif
#define HOTEND0_BITMAP_SIZE (STATUS_HOTEND1_BYTEWIDTH) * (STATUS_HEATERS_HEIGHT)
static_assert(
sizeof(TEST_BITMAP_OFF) == HOTEND0_BITMAP_SIZE,
"Status hotend bitmap (" STRINGIFY(TEST_BITMAP_OFF) ") dimensions don't match data."
);
#ifdef STATUS_HOTEND_ANIM
static_assert(
sizeof(TEST_BITMAP_ON) == HOTEND0_BITMAP_SIZE,
"Status hotend bitmaps (" STRINGIFY(TEST_BITMAP_OFF) " and " STRINGIFY(TEST_BITMAP_ON) ") dimensions don't match."
);
#endif
#elif STATUS_HEATERS_WIDTH
#ifndef STATUS_HOTEND_TEXT_X
#define STATUS_HOTEND_TEXT_X(N) (STATUS_HEATERS_X + 6 + (N) * (STATUS_HEATERS_XSPACE))
#endif
#ifndef STATUS_HEATERS_BYTEWIDTH
#define STATUS_HEATERS_BYTEWIDTH ((STATUS_HEATERS_WIDTH + 7) / 8)
#endif
#ifndef STATUS_HEATERS_HEIGHT
#define STATUS_HEATERS_HEIGHT (sizeof(status_heaters_bmp) / (STATUS_HEATERS_BYTEWIDTH))
#endif
#ifndef STATUS_HEATERS_Y
#define STATUS_HEATERS_Y (20 - (STATUS_HEATERS_HEIGHT))
#endif
static_assert(
sizeof(status_heaters_bmp) == (STATUS_HEATERS_BYTEWIDTH) * (STATUS_HEATERS_HEIGHT),
"Status heaters bitmap (status_heaters_bmp) dimensions don't match data."
);
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#endif
//
// Bed Bitmap Properties
//
#ifndef STATUS_BED_WIDTH
#define STATUS_BED_WIDTH 0
#endif
#ifndef STATUS_BED_BYTEWIDTH
#define STATUS_BED_BYTEWIDTH ((STATUS_BED_WIDTH + 7) / 8)
#endif
#if STATUS_BED_WIDTH
#ifndef STATUS_BED_X
#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_BED_HEIGHT
#ifdef STATUS_BED_ANIM
#define STATUS_BED_HEIGHT(S) ((S) ? sizeof(status_bed_on_bmp) / (STATUS_BED_BYTEWIDTH) : sizeof(status_bed_bmp) / (STATUS_BED_BYTEWIDTH))
#else
#define STATUS_BED_HEIGHT(S) (sizeof(status_bed_bmp) / (STATUS_BED_BYTEWIDTH))
#endif
#endif
#ifndef STATUS_BED_Y
#define STATUS_BED_Y(S) (20 - STATUS_BED_HEIGHT(S))
#endif
#ifndef STATUS_BED_TEXT_X
#define STATUS_BED_TEXT_X (STATUS_BED_X + 8)
#endif
static_assert(
sizeof(status_bed_bmp) == (STATUS_BED_BYTEWIDTH) * (STATUS_BED_HEIGHT(0)),
"Status bed bitmap (status_bed_bmp) dimensions don't match data."
);
#ifdef STATUS_BED_ANIM
static_assert(
sizeof(status_bed_on_bmp) == (STATUS_BED_BYTEWIDTH) * (STATUS_BED_HEIGHT(1)),
"Status bed bitmap (status_bed_on_bmp) dimensions don't match data."
);
#endif
#endif
//
// Fan Bitmap Properties
//
#ifndef STATUS_FAN_WIDTH
#define STATUS_FAN_WIDTH 0
#endif
#ifndef STATUS_FAN_BYTEWIDTH
#define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8)
#endif
#if FAN_ANIM_FRAMES
#ifndef STATUS_FAN_X
#define STATUS_FAN_X (128 - (STATUS_FAN_BYTEWIDTH) * 8)
#endif
#ifndef STATUS_FAN_Y
#define STATUS_FAN_Y 1
#endif
#ifndef STATUS_FAN_TEXT_X
#define STATUS_FAN_TEXT_X 103
#endif
#ifndef STATUS_FAN_TEXT_Y
#define STATUS_FAN_TEXT_Y 28
#endif
#ifndef STATUS_FAN_HEIGHT
#define STATUS_FAN_HEIGHT (sizeof(status_fan0_bmp) / (STATUS_FAN_BYTEWIDTH))
#endif
#define FAN_BMP_SIZE (STATUS_FAN_BYTEWIDTH) * (STATUS_FAN_HEIGHT)
static_assert(sizeof(status_fan0_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan0_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 1
static_assert(sizeof(status_fan1_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan1_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 2
static_assert(sizeof(status_fan2_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan2_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 3
static_assert(sizeof(status_fan3_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan3_bmp) dimensions don't match data.");
#endif
#endif
#endif
#endif