PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp

1238 lines
40 KiB
C++
Raw Normal View History

#include "libslic3r/libslic3r.h"
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include <GL/glew.h>
#include <wx/glcanvas.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_SVG_ICONS
const float GLGizmosManager::Default_Icons_Size = 64;
#endif // ENABLE_SVG_ICONS
GLGizmosManager::GLGizmosManager()
: m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_current(Undefined)
#if ENABLE_SVG_ICONS
, m_overlay_icons_size(Default_Icons_Size)
, m_overlay_scale(1.0f)
, m_overlay_border(5.0f)
, m_overlay_gap_y(5.0f)
, m_tooltip("")
{
}
#else
{
set_overlay_scale(1.0);
}
#endif // ENABLE_SVG_ICONS
GLGizmosManager::~GLGizmosManager()
{
reset();
}
bool GLGizmosManager::init(GLCanvas3D& parent)
{
#if !ENABLE_SVG_ICONS
m_icons_texture.metadata.filename = "gizmos.png";
m_icons_texture.metadata.icon_size = 64;
if (!m_icons_texture.metadata.filename.empty())
{
if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
{
reset();
return false;
}
}
#endif // !ENABLE_SVG_ICONS
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
m_background_texture.metadata.top = 16;
m_background_texture.metadata.right = 16;
m_background_texture.metadata.bottom = 16;
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
{
reset();
return false;
}
}
#if ENABLE_SVG_ICONS
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "move.svg", 0);
#else
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoScale3D(parent, "scale.svg", 1);
#else
gizmo = new GLGizmoScale3D(parent, 1);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoRotate3D(parent, "rotate.svg", 2);
#else
gizmo = new GLGizmoRotate3D(parent, 2);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
{
reset();
return false;
}
if (!gizmo->init())
{
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoFlatten(parent, "place.svg", 3);
#else
gizmo = new GLGizmoFlatten(parent, 3);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoCut(parent, "cut.svg", 4);
#else
gizmo = new GLGizmoCut(parent, 4);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoSlaSupports(parent, "sla_supports.svg", 5);
#else
gizmo = new GLGizmoSlaSupports(parent, 5);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(SlaSupports, gizmo));
return true;
}
#if ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_icon_size(float size)
{
if (m_overlay_icons_size != size)
{
m_overlay_icons_size = size;
m_icons_texture_dirty = true;
}
}
#endif // ENABLE_SVG_ICONS
void GLGizmosManager::set_overlay_scale(float scale)
{
#if ENABLE_SVG_ICONS
if (m_overlay_scale != scale)
{
m_overlay_scale = scale;
m_icons_texture_dirty = true;
}
#else
m_overlay_icons_scale = scale;
m_overlay_border = 5.0f * scale;
m_overlay_gap_y = 5.0f * scale;
#endif // ENABLE_SVG_ICONS
}
void GLGizmosManager::refresh_on_off_state(const Selection& selection)
{
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr))
{
if (!it->second->is_activable(selection))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
}
}
void GLGizmosManager::reset_all_states()
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
it->second->set_state(GLGizmoBase::Off);
it->second->set_hover_id(-1);
}
}
m_current = Undefined;
}
void GLGizmosManager::set_hover_id(int id)
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On))
it->second->set_hover_id(id);
}
}
void GLGizmosManager::enable_grabber(EType type, unsigned int id, bool enable)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(type);
if (it != m_gizmos.end())
{
if (enable)
it->second->enable_grabber(id);
else
it->second->disable_grabber(id);
}
}
void GLGizmosManager::update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
}
void GLGizmosManager::update_data(GLCanvas3D& canvas)
{
if (!m_enabled)
return;
const Selection& selection = canvas.get_selection();
bool enable_move_z = !selection.is_wipe_tower();
enable_grabber(Move, 2, enable_move_z);
bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier();
for (int i = 0; i < 6; ++i)
{
enable_grabber(Scale, i, enable_scale_xyz);
}
if (selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_instance_scaling_factor());
set_rotation(Vec3d::Zero());
ModelObject* model_object = selection.get_model()->objects[selection.get_object_idx()];
set_flattening_data(model_object);
set_sla_support_data(model_object, selection);
}
else if (selection.is_single_volume() || selection.is_single_modifier())
{
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_volume_scaling_factor());
set_rotation(Vec3d::Zero());
set_flattening_data(nullptr);
set_sla_support_data(nullptr, selection);
}
else
{
set_scale(Vec3d::Ones());
set_rotation(Vec3d::Zero());
set_flattening_data(selection.is_from_single_object() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
set_sla_support_data(nullptr, selection);
}
}
bool GLGizmosManager::is_running() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}
bool GLGizmosManager::handle_shortcut(int key, const Selection& selection)
{
if (!m_enabled || selection.is_empty())
return false;
EType old_current = m_current;
bool handled = false;
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
int it_key = it->second->get_shortcut_key();
if (it->second->is_activable(selection) && ((it_key == key - 64) || (it_key == key - 96)))
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
handled = true;
}
else if ((it->second->get_state() == GLGizmoBase::Off))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
handled = true;
}
}
}
if (handled && (old_current != Undefined) && (old_current != m_current))
{
GizmosMap::const_iterator it = m_gizmos.find(old_current);
if (it != m_gizmos.end())
it->second->set_state(GLGizmoBase::Off);
}
return handled;
}
bool GLGizmosManager::is_dragging() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
void GLGizmosManager::start_dragging(const Selection& selection)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->start_dragging(selection);
}
void GLGizmosManager::stop_dragging()
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->stop_dragging();
}
Vec3d GLGizmosManager::get_displacement() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_displacement() : Vec3d::Zero();
}
Vec3d GLGizmosManager::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
void GLGizmosManager::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
Vec3d GLGizmosManager::get_rotation() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_rotation() : Vec3d::Zero();
}
void GLGizmosManager::set_rotation(const Vec3d& rotation)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_rotation(rotation);
}
Vec3d GLGizmosManager::get_flattening_normal() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
void GLGizmosManager::set_flattening_data(const ModelObject* model_object)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
}
void GLGizmosManager::set_sla_support_data(ModelObject* model_object, const Selection& selection)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoSlaSupports*>(it->second)->set_sla_support_data(model_object, selection);
}
// Returns true if the gizmo used the event to do something, false otherwise.
bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (!m_enabled)
return false;
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
return false;
}
ClippingPlane GLGizmosManager::get_sla_clipping_plane() const
{
if (!m_enabled || m_current != SlaSupports)
return ClippingPlane::ClipsNothing();
GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
if (it != m_gizmos.end())
return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->get_sla_clipping_plane();
return ClippingPlane::ClipsNothing();
}
void GLGizmosManager::render_current_gizmo(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render(selection);
}
void GLGizmosManager::render_current_gizmo_for_picking_pass(const Selection& selection) const
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render_for_picking(selection);
}
void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (!m_enabled)
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
do_render_overlay(canvas, selection);
glsafe(::glPopMatrix());
}
bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas)
{
Point pos(evt.GetX(), evt.GetY());
Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
Selection& selection = canvas.get_selection();
int selected_object_idx = selection.get_object_idx();
bool processed = false;
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it
processed = true;
m_mouse_capture.reset();
}
// mouse anywhere
if (evt.Moving())
m_tooltip = update_hover_state(canvas, mouse_pos);
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
m_mouse_capture.right = false;
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
if (!overlay_contains_mouse(canvas, mouse_pos))
{
// mouse is outside the toolbar
m_tooltip = "";
if (evt.LeftDown())
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
// the gizmo got the event and took some action, there is no need to do anything more
processed = true;
else if (!selection.is_empty() && grabber_contains_mouse())
{
update_data(canvas);
selection.start_dragging();
start_dragging(selection);
if (m_current == Flatten)
{
// Rotate the object so the normal points downward:
selection.flattening_rotate(get_flattening_normal());
canvas.do_flatten();
wxGetApp().obj_manipul()->update_settings_value(selection);
}
canvas.set_as_dirty();
processed = true;
}
}
else if (evt.RightDown() && (selected_object_idx != -1) && (m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::RightDown))
// event was taken care of by the SlaSupports gizmo
processed = true;
else if (evt.Dragging() && (canvas.get_move_volume_id() != -1) && (m_current == SlaSupports))
// don't allow dragging objects with the Sla gizmo on
processed = true;
else if (evt.Dragging() && (m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
{
// the gizmo got the event and took some action, no need to do anything more here
canvas.set_as_dirty();
processed = true;
}
else if (evt.Dragging() && is_dragging())
{
if (!canvas.get_wxglcanvas()->HasCapture())
canvas.get_wxglcanvas()->CaptureMouse();
canvas.set_mouse_as_dragging();
update(canvas.mouse_ray(pos), selection, evt.ShiftDown(), &pos);
switch (m_current)
{
case Move:
{
// Apply new temporary offset
selection.translate(get_displacement());
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
case Scale:
{
// Apply new temporary scale factors
selection.scale(get_scale(), evt.AltDown());
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
case Rotate:
{
// Apply new temporary rotations
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (evt.AltDown())
transformation_type.set_independent();
selection.rotate(get_rotation(), transformation_type);
wxGetApp().obj_manipul()->update_settings_value(selection);
break;
}
default:
break;
}
canvas.set_as_dirty();
processed = true;
}
else if (evt.LeftUp() && is_dragging())
{
switch (m_current)
{
case Move:
{
canvas.disable_regenerate_volumes();
canvas.do_move();
break;
}
case Scale:
{
canvas.do_scale();
break;
}
case Rotate:
{
canvas.do_rotate();
break;
}
default:
break;
}
stop_dragging();
update_data(canvas);
wxGetApp().obj_manipul()->update_settings_value(selection);
// Let the platter know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
canvas.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
canvas.refresh_camera_scene_box();
processed = true;
}
else if (evt.LeftUp() && (m_current == SlaSupports) && !canvas.is_mouse_dragging())
{
// in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
// object moving or selecting is suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown());
processed = true;
}
else if (evt.LeftUp() && (m_current == Flatten) && ((canvas.get_hover_volume_id() != -1) || grabber_contains_mouse()))
{
// to avoid to loose the selection when user clicks an object while the Flatten gizmo is active
processed = true;
}
}
else
{
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick())
{
m_mouse_capture.left = true;
m_mouse_capture.parent = &canvas;
processed = true;
if (!selection.is_empty())
{
update_on_off_state(canvas, mouse_pos, selection);
update_data(canvas);
canvas.set_as_dirty();
}
}
else if (evt.MiddleDown())
{
m_mouse_capture.middle = true;
m_mouse_capture.parent = &canvas;
}
else if (evt.RightDown())
{
m_mouse_capture.right = true;
m_mouse_capture.parent = &canvas;
}
else if (evt.LeftUp())
processed = true;
}
return processed;
}
bool GLGizmosManager::on_char(wxKeyEvent& evt, GLCanvas3D& canvas)
{
// see include/wx/defs.h enum wxKeyCode
int keyCode = evt.GetKeyCode();
int ctrlMask = wxMOD_CONTROL;
bool processed = false;
if ((evt.GetModifiers() & ctrlMask) != 0)
{
switch (keyCode)
{
#ifdef __APPLE__
case 'a':
case 'A':
#else /* __APPLE__ */
case WXK_CONTROL_A:
#endif /* __APPLE__ */
{
// Sla gizmo selects all support points
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::SelectAll))
processed = true;
break;
}
}
}
else if (!evt.HasModifiers())
{
switch (keyCode)
{
// key ESC
case WXK_ESCAPE:
{
if ((m_current != SlaSupports) || !gizmo_event(SLAGizmoEventType::DiscardChanges))
reset_all_states();
processed = true;
break;
}
case WXK_RETURN:
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ApplyChanges))
processed = true;
break;
}
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
case WXK_DELETE:
#endif /* __APPLE__ */
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::Delete))
processed = true;
break;
}
case 'A':
case 'a':
{
if (m_current == SlaSupports)
{
gizmo_event(SLAGizmoEventType::AutomaticGeneration);
// set as processed no matter what's returned by gizmo_event() to avoid the calling canvas to process 'A' as arrange
processed = true;
}
break;
}
case 'M':
case 'm':
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ManualEditing))
processed = true;
break;
}
}
}
if (!processed && !evt.HasModifiers())
{
if (handle_shortcut(keyCode, canvas.get_selection()))
{
update_data(canvas);
processed = true;
}
}
if (processed)
canvas.set_as_dirty();
return processed;
}
bool GLGizmosManager::on_key(wxKeyEvent& evt, GLCanvas3D& canvas)
{
const int keyCode = evt.GetKeyCode();
bool processed = false;
if (evt.GetEventType() == wxEVT_KEY_UP)
{
if ((m_current == SlaSupports) && (keyCode == WXK_SHIFT) && gizmo_event(SLAGizmoEventType::ShiftUp))
// shift has been just released - SLA gizmo might want to close rectangular selection.
processed = true;
if ((m_current == SlaSupports) && (keyCode == WXK_ALT) && gizmo_event(SLAGizmoEventType::AltUp))
// alt has been just released - SLA gizmo might want to close rectangular selection.
processed = true;
}
if (processed)
canvas.set_as_dirty();
return processed;
}
void GLGizmosManager::reset()
{
for (GizmosMap::value_type& gizmo : m_gizmos)
{
delete gizmo.second;
gizmo.second = nullptr;
}
m_gizmos.clear();
}
void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const
{
if (m_gizmos.empty())
return;
float cnv_w = (float)canvas.get_canvas_size().get_width();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float zoom = canvas.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float height = get_total_overlay_height();
float width = get_total_overlay_width();
#if ENABLE_SVG_ICONS
float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
#else
float scaled_border = m_overlay_border * inv_zoom;
#endif // ENABLE_SVG_ICONS
float top_x = (-0.5f * cnv_w) * inv_zoom;
float top_y = (0.5f * height) * inv_zoom;
float left = top_x;
float top = top_y;
float right = left + width * inv_zoom;
float bottom = top - height * inv_zoom;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
if ((m_overlay_border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_overlay_border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_overlay_border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
#if ENABLE_SVG_ICONS
top_x += scaled_border;
top_y -= scaled_border;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
unsigned int icons_texture_id = m_icons_texture.get_id();
unsigned int tex_width = m_icons_texture.get_width();
unsigned int tex_height = m_icons_texture.get_height();
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
#else
top_x += m_overlay_border * inv_zoom;
top_y -= m_overlay_border * inv_zoom;
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.texture.get_id();
unsigned int texture_size = m_icons_texture.texture.get_width();
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
unsigned int sprite_id = it->second->get_sprite_id();
GLGizmoBase::EState state = it->second->get_state();
#if ENABLE_SVG_ICONS
float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width;
float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height;
float v_top = sprite_id * v_icon_size;
float u_left = state * u_icon_size;
float v_bottom = v_top + v_icon_size;
float u_right = u_left + u_icon_size;
#else
float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
float v_top = sprite_id * uv_icon_size;
float u_left = state * uv_icon_size;
float v_bottom = v_top + uv_icon_size;
float u_right = u_left + uv_icon_size;
#endif // ENABLE_SVG_ICONS
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (it->second->get_state() == GLGizmoBase::On) {
float toolbar_top = (float)cnv_h - canvas.get_view_toolbar_height();
#if ENABLE_SVG_ICONS
it->second->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#else
it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
top_y -= scaled_stride_y;
#else
top_y -= (scaled_icons_size + scaled_gap_y);
#endif // ENABLE_SVG_ICONS
}
}
float GLGizmosManager::get_total_overlay_height() const
{
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float height = 2.0f * scaled_border;
#else
float height = 2.0f * m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
height += scaled_stride_y;
#else
height += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
return height - scaled_gap_y;
#else
return height - m_overlay_gap_y;
#endif // ENABLE_SVG_ICONS
}
float GLGizmosManager::get_total_overlay_width() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
#else
return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
#endif // ENABLE_SVG_ICONS
}
GLGizmoBase* GLGizmosManager::get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
return (it != m_gizmos.end()) ? it->second : nullptr;
}
#if ENABLE_SVG_ICONS
bool GLGizmosManager::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
const std::string& icon_filename = it->second->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
}
std::vector<std::pair<int, bool>> states;
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, true));
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
void GLGizmosManager::update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection)
{
if (!m_enabled)
return;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (it->second->is_activable(selection) && inside)
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Hover);
m_current = Undefined;
}
else if ((it->second->get_state() == GLGizmoBase::Hover))
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
else
it->second->set_state(GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
GizmosMap::iterator it = m_gizmos.find(m_current);
if ((it != m_gizmos.end()) && (it->second != nullptr) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(GLGizmoBase::On);
}
std::string GLGizmosManager::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos)
{
std::string name = "";
if (!m_enabled)
return name;
const Selection& selection = canvas.get_selection();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (inside)
name = it->second->get_name();
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return name;
}
bool GLGizmosManager::overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const
{
if (!m_enabled)
return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#else
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#endif // ENABLE_SVG_ICONS
return true;
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return false;
}
bool GLGizmosManager::grabber_contains_mouse() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
} // namespace GUI
} // namespace Slic3r