PrusaSlicer-NonPlainar/lib/Slic3r/Polygon.pm

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package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
# if you're asking why there's a Slic3r::Polygon as well
# as a Slic3r::Polyline::Closed you're right. I plan to
# ditch the latter and port everything to this class.
use Slic3r::Geometry qw(polygon_lines polygon_remove_parallel_continuous_edges
polygon_segment_having_point point_in_polygon move_points rotate_points);
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use Slic3r::Geometry::Clipper qw(JT_MITER);
# the constructor accepts an array(ref) of points
sub new {
my $class = shift;
my $self;
if (@_ == 1) {
$self = [ @{$_[0]} ];
} else {
$self = [ @_ ];
}
bless $self, $class;
bless $_, 'Slic3r::Point' for @$self;
$self;
}
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sub clone {
my $self = shift;
return (ref $self)->new(map $_->clone, @$self);
}
# legacy method, to be removed when we ditch Slic3r::Polyline::Closed
sub closed_polyline {
my $self = shift;
return Slic3r::Polyline::Closed->cast($self);
}
sub lines {
my $self = shift;
return map Slic3r::Line->new($_), polygon_lines($self);
}
sub cleanup {
my $self = shift;
polygon_remove_parallel_continuous_edges($self);
}
sub point_on_segment {
my $self = shift;
my ($point) = @_;
return polygon_segment_having_point($self, $point);
}
sub encloses_point {
my $self = shift;
my ($point) = @_;
return point_in_polygon($point, $self);
}
sub translate {
my $self = shift;
my ($x, $y) = @_;
@$self = move_points([$x, $y], @$self);
}
sub rotate {
my $self = shift;
my ($angle, $center) = @_;
@$self = rotate_points($angle, $center, @$self);
}
sub area {
my $self = shift;
return Slic3r::Geometry::Clipper::area($self);
}
sub safety_offset {
my $self = shift;
return (ref $self)->new(Slic3r::Geometry::Clipper::safety_offset([$self])->[0]);
}
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sub offset {
my $self = shift;
my ($distance, $scale, $joinType, $miterLimit) = @_;
$scale ||= $Slic3r::resolution * 1000000;
$joinType = JT_MITER if !defined $joinType;
$miterLimit ||= 2;
my $offsets = Math::Clipper::offset([$self], $distance, $scale, $joinType, $miterLimit);
return @$offsets;
}
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# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
for (my $i = 0; $i <= $#$self; $i++) {
my $len = Slic3r::Geometry::line_length([ $self->[$i-1], $self->[$i] ]);
my $num_points = int($len / $max_length) - 1;
$num_points++ if $len % $max_length;
next unless $num_points;
# $num_points is the number of points to add between $i-1 and $i
my $spacing = $len / ($num_points + 1);
my @new_points = map Slic3r::Geometry::point_along_segment($self->[$i-1], $self->[$i], $spacing * $_),
1..$num_points;
splice @$self, $i, 0, @new_points;
$i += @new_points;
}
}
1;