PrusaSlicer-NonPlainar/lib/Slic3r/Layer.pm

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package Slic3r::Layer;
use Moo;
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use Math::Clipper ':all';
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use XXX;
# a sequential number of layer, starting at 0
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has 'id' => (
is => 'ro',
#isa => 'Int',
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required => 1,
);
# collection of spare segments generated by slicing the original geometry;
# these need to be merged in continuos (closed) polylines
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has 'lines' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Line]',
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default => sub { [] },
);
# collection of surfaces generated by slicing the original geometry
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has 'surfaces' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
);
# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
default => sub { [] },
);
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# ordered collection of extrusion paths to build skirt loops
has 'skirts' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
);
# collection of surfaces generated by offsetting the innermost perimeter(s)
# they represent boundaries of areas to fill
has 'fill_surfaces' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
);
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# ordered collection of extrusion paths to fill surfaces
has 'fills' => (
is => 'rw',
#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
);
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sub z {
my $self = shift;
return $self->id * $Slic3r::layer_height / $Slic3r::resolution;
}
sub add_surface {
my $self = shift;
my (@vertices) = @_;
# convert arrayref points to Point objects
@vertices = map Slic3r::Point->cast($_), @vertices;
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my $surface = Slic3r::Surface->new(
contour => Slic3r::Polyline::Closed->new(points => \@vertices),
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);
push @{ $self->surfaces }, $surface;
# make sure our contour has its points in counter-clockwise order
$surface->contour->make_counter_clockwise;
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return $surface;
}
sub add_line {
my $self = shift;
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my ($line) = @_;
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$line = Slic3r::Line->cast($line);
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push @{ $self->lines }, $line;
return $line;
}
sub remove_line {
my $self = shift;
my ($line) = @_;
@{ $self->lines } = grep $_ ne $line, @{ $self->lines };
}
sub remove_surface {
my $self = shift;
my ($surface) = @_;
@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
}
# build polylines of lines which do not already belong to a surface
sub make_polylines {
my $self = shift;
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# remove line duplicates
{
my %lines_map = map { join(',', sort map $_->id, @{$_->points} ) => "$_" } @{ $self->lines };
%lines_map = reverse %lines_map;
@{ $self->lines } = grep $lines_map{"$_"}, @{ $self->lines };
}
# now remove lines that are already part of a surface
{
my @lines = @{ $self->lines };
@{ $self->lines } = ();
LINE: foreach my $line (@lines) {
if (!$line->isa('Slic3r::Line::FacetEdge')) {
push @{ $self->lines }, $line;
next LINE;
}
foreach my $surface (@{$self->surfaces}) {
if ($surface->surface_type eq $line->edge_type && $surface->contour->has_segment($line)) {
next LINE;
}
}
push @{ $self->lines }, $line;
}
}
# make a cache of line endpoints
my %pointmap = ();
foreach my $line (@{ $self->lines }) {
for my $point (@{ $line->points }) {
$pointmap{$point->id} ||= [];
push @{ $pointmap{$point->id} }, $line;
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}
}
# defensive programming
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#die "No point should be endpoint of less or more than 2 lines!"
# if grep @$_ != 2, values %pointmap;
if (0) {
# defensive programming
for (keys %pointmap) {
next if @{$pointmap{$_}} == 2;
#use Slic3r::SVG;
#Slic3r::SVG::output_points($main::print, "points.svg", [ map [split /,/], keys %pointmap ], [ [split /,/, $_ ] ]);
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#Slic3r::SVG::output_lines($main::print, "lines.svg", [ map $_->p, @{$self->lines} ]);
YYY $pointmap{$_};
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die sprintf "No point should be endpoint of less or more than 2 lines ($_ => %d)!", scalar(@{$pointmap{$_}});
}
while (my @single_line_points = grep @{$pointmap{$_}} == 1, keys %pointmap) {
for my $point_id (@single_line_points) {
foreach my $lines (values %pointmap) {
next unless $pointmap{$point_id}->[0];
@$lines = grep $_ ne $pointmap{$point_id}->[0], @$lines;
}
delete $pointmap{$point_id};
}
}
}
# make a subroutine to remove lines from pointmap
my $remove_line = sub {
my $line = shift;
foreach my $lines ($pointmap{$line->a->id}, $pointmap{$line->b->id}) {
@$lines = grep $_ ne $line, @$lines;
}
};
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my $polylines = [];
# loop while we have spare lines
while (my ($first_line) = map @$_, values %pointmap) {
# add first line to a new polyline
my $points = [ $first_line->a, $first_line->b ];
$remove_line->($first_line);
my $last_point = $first_line->b;
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# loop through connected lines until we return to the first point
while (my $next_line = $pointmap{$last_point->id}->[0]) {
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# get next point
($last_point) = grep $_->id ne $last_point->id, @{$next_line->points};
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# add point to polyline
push @$points, $last_point;
$remove_line->($next_line);
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}
# remove last point as it coincides with first one
pop @$points;
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die sprintf "Invalid polyline with only %d points\n", scalar(@$points) if @$points < 3;
Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points,
join ' - ', map $_->id, @$points;
push @$polylines, Slic3r::Polyline::Closed->new(points => $points);
# actually this is not needed, as Math::Clipper used in make_surfaces() also cleans contours
$polylines->[-1]->merge_continuous_lines;
#$polylines->[-1]->cleanup; # not proven to be actually useful
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}
return $polylines;
}
sub make_surfaces {
my $self = shift;
my ($polylines) = @_;
#use Slic3r::SVG;
#Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]);
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# count how many other polylines enclose each polyline
# even = contour; odd = hole
my %enclosing_polylines = ();
my %enclosing_polylines_count = ();
my $max_depth = 0;
foreach my $polyline (@$polylines) {
# a polyline encloses another one if any point of it is enclosed
# in the other
my $point = $polyline->points->[0];
my $ordered_id = $polyline->id;
# find polylines contaning $point, and thus $polyline
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$enclosing_polylines{$polyline} =
[ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ];
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$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };
$max_depth = $enclosing_polylines_count{$polyline}
if $enclosing_polylines_count{$polyline} > $max_depth;
}
# make a cache for contours and surfaces
my %surfaces = (); # contour => surface
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# start looking at most inner polylines
for (; $max_depth > -1; $max_depth--) {
foreach my $polyline (@$polylines) {
next unless $enclosing_polylines_count{$polyline} == $max_depth;
my $surface;
if ($enclosing_polylines_count{$polyline} % 2 == 0) {
# this is a contour
$polyline->make_counter_clockwise;
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$surface = Slic3r::Surface->new(contour => $polyline);
} else {
# this is a hole
$polyline->make_clockwise;
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# find the enclosing polyline having immediately close depth
my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),
@{ $enclosing_polylines{$polyline} };
if ($surfaces{$contour}) {
$surface = $surfaces{$contour};
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$surface->add_hole($polyline);
} else {
$surface = Slic3r::Surface->new(
contour => $contour,
holes => [$polyline],
);
$surfaces{$contour} = $surface;
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}
}
# check whether we already have this surface
next if grep $_->id eq $surface->id, @{ $self->surfaces };
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$surface->surface_type('internal');
push @{ $self->surfaces }, $surface;
Slic3r::debugf "New surface: %s (%d holes: %s)\n",
$surface->id, scalar @{$surface->holes},
join(', ', map $_->id, @{$surface->holes}) || 'none'
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if $Slic3r::debug;
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}
}
}
sub merge_contiguous_surfaces {
my $self = shift;
if ($Slic3r::debug) {
Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
#Slic3r::SVG::output_polygons($main::print, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
}
my %resulting_surfaces = ();
# only merge surfaces with same type
foreach my $type (qw(bottom top internal)) {
my $clipper = Math::Clipper->new;
my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces}
or next;
#Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]);
$clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]);
my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
$clipper->clear;
my @extra_holes = map @{$_->{holes}}, @$result;
$result = [ map $_->{outer}, @$result ];
#Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result);
# subtract bottom or top surfaces from internal
if ($type eq 'internal') {
$clipper->add_subject_polygons($result);
$clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ])
for qw(bottom top);
$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
$clipper->clear;
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}
# apply holes
$clipper->add_subject_polygons($result);
$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
$clipper->clear;
$clipper->add_subject_polygons($result);
$clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes;
$clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]);
my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
$resulting_surfaces{$type} = $result2;
}
# save surfaces
@{ $self->surfaces } = ();
foreach my $type (keys %resulting_surfaces) {
foreach my $p (@{ $resulting_surfaces{$type} }) {
push @{ $self->surfaces }, Slic3r::Surface->new(
surface_type => $type,
contour => Slic3r::Polyline::Closed->cast($p->{outer}),
holes => [
map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
],
);
}
}
if ($Slic3r::debug) {
Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces };
Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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}
}
sub remove_small_features {
my $self = shift;
# for each perimeter, try to get an inwards offset
# for a distance equal to half of the extrusion width;
# if no offset is possible, then feature is not printable
my @good_perimeters = ();
foreach my $loop (@{$self->perimeters}) {
my $p = $loop->p;
@$p = reverse @$p if !is_counter_clockwise($p);
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my $offsets = offset([$p], -($Slic3r::flow_width / 2 / $Slic3r::resolution), $Slic3r::resolution * 100000, JT_MITER, 2);
push @good_perimeters, $loop if @$offsets;
}
Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters)
if @good_perimeters != @{$self->perimeters};
@{$self->perimeters} = @good_perimeters;
}
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1;