2011-09-02 19:10:20 +00:00
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package Slic3r::Perimeter;
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2011-09-06 09:50:43 +00:00
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use Moo;
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2011-09-02 19:10:20 +00:00
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2011-09-18 17:28:12 +00:00
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use Math::Clipper ':all';
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2011-12-03 17:31:31 +00:00
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use Slic3r::Geometry qw(X Y shortest_path scale);
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2012-01-12 21:05:35 +00:00
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use Slic3r::Geometry::Clipper qw(diff_ex);
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2011-09-18 17:28:12 +00:00
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use XXX;
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2011-09-02 19:10:20 +00:00
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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2012-02-20 11:50:05 +00:00
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Slic3r::debugf "Making perimeters for layer %d\n", $layer->id;
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2011-09-02 19:10:20 +00:00
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2011-09-04 09:06:15 +00:00
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# at least one perimeter is required
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2011-10-15 09:36:05 +00:00
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die "Can't slice object with no perimeters!\n"
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2011-11-17 09:38:23 +00:00
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if $Slic3r::perimeters == 0;
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2011-09-02 19:10:20 +00:00
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2012-01-21 11:00:12 +00:00
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# this array will hold one arrayref per original surface (island);
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# each item of this arrayref is an arrayref representing a depth (from outer
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# perimeters to inner); each item of this arrayref is an ExPolygon:
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2011-10-15 09:36:05 +00:00
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# @perimeters = (
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2012-01-21 11:00:12 +00:00
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# [ # first island
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2011-11-07 13:25:36 +00:00
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
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2011-10-15 09:36:05 +00:00
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# ],
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2012-01-21 11:00:12 +00:00
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# [ # second island
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2011-10-15 09:36:05 +00:00
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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2012-01-21 11:00:12 +00:00
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# organize islands using a shortest path search
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2011-11-23 11:29:27 +00:00
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my @surfaces = @{shortest_path([
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2011-12-30 18:59:51 +00:00
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map [ $_->contour->[0], $_ ], @{$layer->slices},
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2011-11-07 14:40:09 +00:00
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])};
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2012-01-21 11:00:12 +00:00
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# for each island:
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2011-11-23 11:29:27 +00:00
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foreach my $surface (@surfaces) {
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2011-10-15 09:36:05 +00:00
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my @last_offsets = ($surface->expolygon);
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2011-12-04 17:37:37 +00:00
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my $distance = 0;
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2011-09-02 19:10:20 +00:00
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# create other offsets
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2011-10-15 09:36:05 +00:00
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push @perimeters, [];
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2011-11-17 09:38:23 +00:00
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for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
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2011-09-04 10:04:01 +00:00
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# offsetting a polygon can result in one or many offset polygons
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2011-12-04 17:37:37 +00:00
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@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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2012-01-12 21:05:35 +00:00
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last if !@last_offsets;
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2011-10-15 09:36:05 +00:00
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push @{ $perimeters[-1] }, [@last_offsets];
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2011-09-02 19:10:20 +00:00
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2011-10-15 09:36:05 +00:00
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# offset distance for inner loops
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2011-12-17 18:52:34 +00:00
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$distance = scale $Slic3r::flow_spacing;
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2011-09-02 19:10:20 +00:00
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}
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2011-09-04 10:04:01 +00:00
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# create one more offset to be used as boundary for fill
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2011-10-07 17:07:57 +00:00
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{
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2011-12-30 18:59:51 +00:00
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my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
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2012-01-12 21:05:35 +00:00
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push @{ $layer->fill_boundaries }, @fill_boundaries;
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2011-10-07 17:07:57 +00:00
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2012-01-12 21:05:35 +00:00
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# detect the small gaps that we need to treat like thin polygons,
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2011-12-19 12:00:42 +00:00
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# thus generating the skeleton and using it to fill them
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2012-01-12 21:05:35 +00:00
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my $small_gaps = diff_ex(
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[ map @$_, map $_->offset_ex(-$distance/2), map @$_, @{$perimeters[-1]} ],
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[ map @$_, map $_->offset_ex(+$distance/2), @fill_boundaries ],
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);
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push @{ $layer->thin_fills },
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grep $_,
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map $_->medial_axis(scale $Slic3r::flow_width),
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2012-01-13 17:24:08 +00:00
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@$small_gaps if 0;
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2011-10-15 09:36:05 +00:00
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}
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}
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2011-11-07 13:25:36 +00:00
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# process one island (original surface) at time
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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2012-01-21 15:35:33 +00:00
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my @holes = ();
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my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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# organize the outermost hole loops using a shortest path search
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@{$hole_depths[0]} = @{shortest_path([
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map [ $_->[0], $_ ], @{$hole_depths[0]},
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])};
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CYCLE: while (map @$_, @hole_depths) {
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shift @hole_depths while !@{$hole_depths[0]};
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# take first available hole
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push @holes, shift @{$hole_depths[0]};
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my $current_depth = 0;
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while (1) {
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$current_depth++;
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# look for the hole containing this one if any
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next CYCLE if !$hole_depths[$current_depth];
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my $parent_hole;
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for (@{$hole_depths[$current_depth]}) {
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if ($_->encloses_point($holes[-1]->[0])) {
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$parent_hole = $_;
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last;
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}
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}
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next CYCLE if !$parent_hole;
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# look for other holes contained in such parent
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for (@{$hole_depths[$current_depth-1]}) {
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if ($parent_hole->encloses_point($_->[0])) {
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# we have a sibling, so let's move onto next iteration
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next CYCLE;
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}
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}
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push @holes, $parent_hole;
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@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
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}
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}
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foreach my $hole (@holes) {
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2011-12-30 18:59:51 +00:00
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $hole, role => 'perimeter');
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2011-10-07 17:07:57 +00:00
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}
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2011-11-07 13:25:36 +00:00
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# do contours starting from innermost one
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foreach my $contour (map $_->contour, map @$_, reverse @$island) {
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2011-12-30 18:59:51 +00:00
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $contour, role => 'perimeter');
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2011-11-07 13:25:36 +00:00
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}
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2011-09-02 19:10:20 +00:00
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}
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2011-12-04 19:50:03 +00:00
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# detect small perimeters by checking their area
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for (@{ $layer->perimeters }) {
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2012-01-27 13:43:12 +00:00
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$_->role('small-perimeter') if abs($_->polygon->area) < $Slic3r::small_perimeter_area;
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2011-12-04 19:50:03 +00:00
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}
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2011-12-30 16:17:37 +00:00
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# add thin walls as perimeters
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for (@{ $layer->thin_walls }) {
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if ($_->isa('Slic3r::Polygon')) {
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2011-12-30 18:59:51 +00:00
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $_, role => 'perimeter');
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2011-12-30 16:17:37 +00:00
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} else {
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2012-01-11 19:13:26 +00:00
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push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new(polyline => $_, role => 'perimeter');
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2011-12-30 16:17:37 +00:00
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}
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}
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2011-09-02 19:10:20 +00:00
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}
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1;
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