PrusaSlicer-NonPlainar/lib/Slic3r/Perimeter.pm

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package Slic3r::Perimeter;
use Moo;
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use Math::Clipper ':all';
use Slic3r::Geometry qw(X Y shortest_path scale);
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use Slic3r::Geometry::Clipper qw(diff_ex);
use XXX;
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sub make_perimeter {
my $self = shift;
my ($layer) = @_;
Slic3r::debugf "Making perimeters for layer %d\n", $layer->id;
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# at least one perimeter is required
die "Can't slice object with no perimeters!\n"
if $Slic3r::perimeters == 0;
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# this array will hold one arrayref per original surface (island);
# each item of this arrayref is an arrayref representing a depth (from outer
# perimeters to inner); each item of this arrayref is an ExPolygon:
# @perimeters = (
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# [ # first island
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
# ],
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# [ # second island
# ...
# ]
# )
my @perimeters = (); # one item per depth; each item
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# organize islands using a shortest path search
my @surfaces = @{shortest_path([
map [ $_->contour->[0], $_ ], @{$layer->slices},
])};
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# for each island:
foreach my $surface (@surfaces) {
my @last_offsets = ($surface->expolygon);
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my $distance = 0;
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# create other offsets
push @perimeters, [];
for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
# offsetting a polygon can result in one or many offset polygons
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@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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last if !@last_offsets;
push @{ $perimeters[-1] }, [@last_offsets];
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# offset distance for inner loops
$distance = scale $Slic3r::flow_spacing;
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}
# create one more offset to be used as boundary for fill
{
my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
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push @{ $layer->fill_boundaries }, @fill_boundaries;
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# detect the small gaps that we need to treat like thin polygons,
# thus generating the skeleton and using it to fill them
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my $small_gaps = diff_ex(
[ map @$_, map $_->offset_ex(-$distance/2), map @$_, @{$perimeters[-1]} ],
[ map @$_, map $_->offset_ex(+$distance/2), @fill_boundaries ],
);
push @{ $layer->thin_fills },
grep $_,
map $_->medial_axis(scale $Slic3r::flow_width),
@$small_gaps if 0;
}
}
# process one island (original surface) at time
foreach my $island (@perimeters) {
# do holes starting from innermost one
my @holes = ();
my @hole_depths = map [ map $_->holes, @$_ ], @$island;
# organize the outermost hole loops using a shortest path search
@{$hole_depths[0]} = @{shortest_path([
map [ $_->[0], $_ ], @{$hole_depths[0]},
])};
CYCLE: while (map @$_, @hole_depths) {
shift @hole_depths while !@{$hole_depths[0]};
# take first available hole
push @holes, shift @{$hole_depths[0]};
my $current_depth = 0;
while (1) {
$current_depth++;
# look for the hole containing this one if any
next CYCLE if !$hole_depths[$current_depth];
my $parent_hole;
for (@{$hole_depths[$current_depth]}) {
if ($_->encloses_point($holes[-1]->[0])) {
$parent_hole = $_;
last;
}
}
next CYCLE if !$parent_hole;
# look for other holes contained in such parent
for (@{$hole_depths[$current_depth-1]}) {
if ($parent_hole->encloses_point($_->[0])) {
# we have a sibling, so let's move onto next iteration
next CYCLE;
}
}
push @holes, $parent_hole;
@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
}
}
foreach my $hole (@holes) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $hole, role => 'perimeter');
}
# do contours starting from innermost one
foreach my $contour (map $_->contour, map @$_, reverse @$island) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $contour, role => 'perimeter');
}
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}
# detect small perimeters by checking their area
for (@{ $layer->perimeters }) {
$_->role('small-perimeter') if abs($_->polygon->area) < $Slic3r::small_perimeter_area;
}
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# add thin walls as perimeters
for (@{ $layer->thin_walls }) {
if ($_->isa('Slic3r::Polygon')) {
push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->new(polygon => $_, role => 'perimeter');
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} else {
push @{ $layer->perimeters }, Slic3r::ExtrusionPath->new(polyline => $_, role => 'perimeter');
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}
}
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}
1;