PrusaSlicer-NonPlainar/src/slic3r/GUI/GLToolbar.cpp

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#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
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#include "GLToolbar.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
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#include <wx/event.h>
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#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/settings.h>
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#include <wx/glcanvas.h>
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namespace Slic3r {
namespace GUI {
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wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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GLToolbarItem::Data::Data()
: name("")
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
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{
}
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GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
: m_type(type)
, m_state(Disabled)
, m_data(data)
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{
}
GLToolbarItem::EState GLToolbarItem::get_state() const
{
return m_state;
}
void GLToolbarItem::set_state(GLToolbarItem::EState state)
{
m_state = state;
}
const std::string& GLToolbarItem::get_name() const
{
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return m_data.name;
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}
const std::string& GLToolbarItem::get_tooltip() const
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{
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return m_data.tooltip;
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}
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void GLToolbarItem::do_action(wxEvtHandler *target)
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{
wxPostEvent(target, SimpleEvent(m_data.action_event));
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}
bool GLToolbarItem::is_enabled() const
{
return m_state != Disabled;
}
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bool GLToolbarItem::is_disabled() const
{
return m_state == Disabled;
}
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bool GLToolbarItem::is_hovered() const
{
return (m_state == Hover) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_pressed() const
{
return (m_state == Pressed) || (m_state == HoverPressed);
}
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bool GLToolbarItem::is_toggable() const
{
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return m_data.is_toggable;
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}
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bool GLToolbarItem::is_separator() const
{
return m_type == Separator;
}
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void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, border_size, icon_size, gap_size));
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}
GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
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{
GLTexture::Quad_UVs uvs;
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
float scaled_icon_size = (float)icon_size * inv_texture_size;
float scaled_border_size = (float)border_size * inv_texture_size;
float scaled_gap_size = (float)gap_size * inv_texture_size;
float stride = scaled_icon_size + scaled_gap_size;
float left = scaled_border_size + (float)m_state * stride;
float right = left + scaled_icon_size;
float top = scaled_border_size + (float)m_data.sprite_id * stride;
float bottom = top + scaled_icon_size;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
uvs.right_bottom = { right, bottom };
uvs.right_top = { right, top };
return uvs;
}
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ItemsIconsTexture::Metadata::Metadata()
: filename("")
, icon_size(0)
, icon_border_size(0)
, icon_gap_size(0)
{
}
BackgroundTexture::Metadata::Metadata()
: filename("")
, left(0)
, right(0)
, top(0)
, bottom(0)
{
}
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GLToolbar::Layout::Layout()
: type(Horizontal)
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, orientation(Center)
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, top(0.0f)
, left(0.0f)
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, border(0.0f)
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, separator_size(0.0f)
, gap_size(0.0f)
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, icons_scale(1.0f)
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, width(0.0f)
, height(0.0f)
, dirty(true)
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{
}
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GLToolbar::GLToolbar(GLToolbar::EType type)
: m_type(type)
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, m_enabled(false)
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{
}
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GLToolbar::~GLToolbar()
{
for (GLToolbarItem* item : m_items)
{
delete item;
}
}
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bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture)
{
if (m_icons_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = !icons_texture.filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture.filename, false);
if (res)
m_icons_texture.metadata = icons_texture;
if (!background_texture.filename.empty())
res = m_background_texture.texture.load_from_file(path + background_texture.filename, false);
if (res)
m_background_texture.metadata = background_texture;
return res;
}
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GLToolbar::Layout::EType GLToolbar::get_layout_type() const
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{
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return m_layout.type;
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}
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void GLToolbar::set_layout_type(GLToolbar::Layout::EType type)
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{
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m_layout.type = type;
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m_layout.dirty = true;
}
GLToolbar::Layout::EOrientation GLToolbar::get_layout_orientation() const
{
return m_layout.orientation;
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}
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void GLToolbar::set_layout_orientation(GLToolbar::Layout::EOrientation orientation)
{
m_layout.orientation = orientation;
}
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void GLToolbar::set_position(float top, float left)
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{
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m_layout.top = top;
m_layout.left = left;
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}
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void GLToolbar::set_border(float border)
{
m_layout.border = border;
m_layout.dirty = true;
}
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void GLToolbar::set_separator_size(float size)
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{
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m_layout.separator_size = size;
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m_layout.dirty = true;
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}
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void GLToolbar::set_gap_size(float size)
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{
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m_layout.gap_size = size;
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m_layout.dirty = true;
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}
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void GLToolbar::set_icons_scale(float scale)
{
m_layout.icons_scale = scale;
m_layout.dirty = true;
}
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bool GLToolbar::is_enabled() const
{
return m_enabled;
}
void GLToolbar::set_enabled(bool enable)
{
m_enabled = true;
}
bool GLToolbar::add_item(const GLToolbarItem::Data& data)
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{
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GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
if (item == nullptr)
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return false;
m_items.push_back(item);
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m_layout.dirty = true;
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return true;
}
bool GLToolbar::add_separator()
{
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GLToolbarItem::Data data;
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
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if (item == nullptr)
return false;
m_items.push_back(item);
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m_layout.dirty = true;
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return true;
}
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float GLToolbar::get_width() const
{
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if (m_layout.dirty)
calc_layout();
return m_layout.width;
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}
float GLToolbar::get_height() const
{
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if (m_layout.dirty)
calc_layout();
return m_layout.height;
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}
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void GLToolbar::enable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
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if ((item->get_name() == name) && (item->get_state() == GLToolbarItem::Disabled))
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{
item->set_state(GLToolbarItem::Normal);
return;
}
}
}
void GLToolbar::disable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
{
item->set_state(GLToolbarItem::Disabled);
return;
}
}
}
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void GLToolbar::select_item(const std::string& name)
{
if (is_item_disabled(name))
return;
for (GLToolbarItem* item : m_items)
{
if (!item->is_disabled())
{
bool hover = item->is_hovered();
item->set_state((item->get_name() == name) ? (hover ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed) : (hover ? GLToolbarItem::Hover : GLToolbarItem::Normal));
}
}
}
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bool GLToolbar::is_item_pressed(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
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return item->is_pressed();
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}
return false;
}
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bool GLToolbar::is_item_disabled(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_disabled();
}
return false;
}
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
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{
if (!m_enabled)
return "";
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switch (m_layout.type)
{
default:
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case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); }
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}
}
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int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
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{
if (!m_enabled)
return -1;
switch (m_layout.type)
{
default:
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case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
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}
}
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void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent)
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{
if (item_id < (unsigned int)m_items.size())
{
GLToolbarItem* item = m_items[item_id];
if ((item != nullptr) && !item->is_separator() && item->is_hovered())
{
if (item->is_toggable())
{
GLToolbarItem::EState state = item->get_state();
if (state == GLToolbarItem::Hover)
item->set_state(GLToolbarItem::HoverPressed);
else if (state == GLToolbarItem::HoverPressed)
item->set_state(GLToolbarItem::Hover);
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parent.render();
item->do_action(parent.get_wxglcanvas());
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}
else
{
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if (m_type == Radio)
select_item(item->get_name());
else
item->set_state(GLToolbarItem::HoverPressed);
parent.render();
item->do_action(parent.get_wxglcanvas());
if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled))
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{
// the item may get disabled during the action, if not, set it back to hover state
item->set_state(GLToolbarItem::Hover);
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parent.render();
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}
}
}
}
}
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void GLToolbar::render(const GLCanvas3D& parent) const
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{
if (!m_enabled || m_items.empty())
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
switch (m_layout.type)
{
default:
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case Layout::Horizontal: { render_horizontal(parent); break; }
case Layout::Vertical: { render_vertical(parent); break; }
}
::glPopMatrix();
}
void GLToolbar::calc_layout() const
{
switch (m_layout.type)
{
default:
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case Layout::Horizontal:
{
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m_layout.width = get_width_horizontal();
m_layout.height = get_height_horizontal();
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break;
}
case Layout::Vertical:
{
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m_layout.width = get_width_vertical();
m_layout.height = get_height_vertical();
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break;
}
}
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m_layout.dirty = false;
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}
float GLToolbar::get_width_horizontal() const
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{
return get_main_size();
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}
float GLToolbar::get_width_vertical() const
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{
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
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}
float GLToolbar::get_height_horizontal() const
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{
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
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}
float GLToolbar::get_height_vertical() const
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{
return get_main_size();
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}
float GLToolbar::get_main_size() const
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{
float size = 2.0f * m_layout.border * m_layout.icons_scale;
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for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (m_items[i]->is_separator())
size += m_layout.separator_size * m_layout.icons_scale;
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else
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size += (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale;
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}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size * m_layout.icons_scale;
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return size;
}
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std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
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{
// NB: mouse_pos is already scaled appropriately
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = m_layout.icons_scale * inv_zoom;
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Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
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std::string tooltip = "";
for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
left += separator_stride;
else
{
float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
if (inside)
tooltip = item->get_tooltip();
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switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
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{
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item->set_state(GLToolbarItem::Hover);
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parent.set_as_dirty();
}
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break;
}
case GLToolbarItem::Hover:
{
if (!inside)
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{
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item->set_state(GLToolbarItem::Normal);
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parent.set_as_dirty();
}
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break;
}
case GLToolbarItem::Pressed:
{
if (inside)
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{
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item->set_state(GLToolbarItem::HoverPressed);
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parent.set_as_dirty();
}
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break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
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{
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item->set_state(GLToolbarItem::Pressed);
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parent.set_as_dirty();
}
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break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
left += icon_stride;
}
}
return tooltip;
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}
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std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
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{
// NB: mouse_pos is already scaled appropriately
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = m_layout.icons_scale * inv_zoom;
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Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
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std::string tooltip = "";
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for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
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top -= separator_stride;
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else
{
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float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
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GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
if (inside)
tooltip = item->get_tooltip();
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switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
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{
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item->set_state(GLToolbarItem::Hover);
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parent.set_as_dirty();
}
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break;
}
case GLToolbarItem::Hover:
{
if (!inside)
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{
item->set_state(GLToolbarItem::Normal);
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parent.set_as_dirty();
}
break;
}
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case GLToolbarItem::Pressed:
{
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if (inside)
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{
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item->set_state(GLToolbarItem::HoverPressed);
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parent.set_as_dirty();
}
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break;
}
case GLToolbarItem::HoverPressed:
{
if (!inside)
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{
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item->set_state(GLToolbarItem::Pressed);
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parent.set_as_dirty();
}
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break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
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top -= icon_stride;
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}
}
return tooltip;
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}
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int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
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{
// NB: mouse_pos is already scaled appropriately
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = m_layout.icons_scale * inv_zoom;
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Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
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int id = -1;
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for (GLToolbarItem* item : m_items)
{
++id;
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if (item->is_separator())
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left += separator_stride;
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else
{
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float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
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return id;
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left += icon_stride;
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}
}
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return -1;
}
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int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
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{
// NB: mouse_pos is already scaled appropriately
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = m_layout.icons_scale * inv_zoom;
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Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
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int id = -1;
for (GLToolbarItem* item : m_items)
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{
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++id;
if (item->is_separator())
top -= separator_stride;
else
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{
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float right = left + scaled_icons_size;
float bottom = top - scaled_icons_size;
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if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
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return id;
top -= icon_stride;
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}
}
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return -1;
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}
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void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
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{
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unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
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if ((tex_id == 0) || (tex_size <= 0))
return;
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = inv_zoom * m_layout.icons_scale;
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
switch (m_layout.orientation)
{
case Layout::Top:
{
bg_uv_top = bg_uv_i_top;
bg_i_top = bg_top;
break;
}
case Layout::Bottom:
{
bg_uv_bottom = bg_uv_i_bottom;
bg_i_bottom = bg_bottom;
break;
}
case Layout::Center:
{
break;
}
};
if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
left += scaled_border;
top -= scaled_border;
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// renders icons
for (const GLToolbarItem* item : m_items)
{
if (item->is_separator())
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left += separator_stride;
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else
{
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_border_size, m_icons_texture.metadata.icon_size, m_icons_texture.metadata.icon_gap_size);
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left += icon_stride;
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}
}
}
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void GLToolbar::render_vertical(const GLCanvas3D& parent) const
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{
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unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
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if ((tex_id == 0) || (tex_size <= 0))
return;
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float zoom = parent.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float factor = inv_zoom * m_layout.icons_scale;
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float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale * factor;
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
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float scaled_width = get_width() * inv_zoom;
float scaled_height = get_height() * inv_zoom;
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float separator_stride = scaled_separator_size + scaled_gap_size;
float icon_stride = scaled_icons_size + scaled_gap_size;
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float left = m_layout.left;
float top = m_layout.top;
float right = left + scaled_width;
float bottom = top - scaled_height;
// renders background
unsigned int bg_tex_id = m_background_texture.texture.get_id();
float bg_tex_width = (float)m_background_texture.texture.get_width();
float bg_tex_height = (float)m_background_texture.texture.get_height();
if ((bg_tex_id != 0) && (bg_tex_width > 0) && (bg_tex_height > 0))
{
float inv_bg_tex_width = (bg_tex_width != 0.0f) ? 1.0f / bg_tex_width : 0.0f;
float inv_bg_tex_height = (bg_tex_height != 0.0f) ? 1.0f / bg_tex_height : 0.0f;
float bg_uv_left = 0.0f;
float bg_uv_right = 1.0f;
float bg_uv_top = 1.0f;
float bg_uv_bottom = 0.0f;
float bg_left = left;
float bg_right = right;
float bg_top = top;
float bg_bottom = bottom;
float bg_width = right - left;
float bg_height = top - bottom;
float bg_min_size = std::min(bg_width, bg_height);
float bg_uv_i_left = (float)m_background_texture.metadata.left * inv_bg_tex_width;
float bg_uv_i_right = 1.0f - (float)m_background_texture.metadata.right * inv_bg_tex_width;
float bg_uv_i_top = 1.0f - (float)m_background_texture.metadata.top * inv_bg_tex_height;
float bg_uv_i_bottom = (float)m_background_texture.metadata.bottom * inv_bg_tex_height;
float bg_i_left = bg_left + scaled_border;
float bg_i_right = bg_right - scaled_border;
float bg_i_top = bg_top - scaled_border;
float bg_i_bottom = bg_bottom + scaled_border;
switch (m_layout.orientation)
{
case Layout::Left:
{
bg_uv_left = bg_uv_i_left;
bg_i_left = bg_left;
break;
}
case Layout::Right:
{
bg_uv_right = bg_uv_i_right;
bg_i_right = bg_right;
break;
}
case Layout::Center:
{
break;
}
};
if ((m_layout.border > 0) && (bg_uv_top != bg_uv_i_top))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_top, bg_top, { { bg_uv_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_left, bg_uv_top }, { bg_uv_left, bg_uv_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_top, bg_top, { { bg_uv_i_left, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_top }, { bg_uv_i_left, bg_uv_top } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_top, bg_top, { { bg_uv_i_right, bg_uv_i_top }, { bg_uv_right, bg_uv_i_top }, { bg_uv_right, bg_uv_top }, { bg_uv_i_right, bg_uv_top } });
}
if ((m_layout.border > 0) && (bg_uv_left != bg_uv_i_left))
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_i_bottom, bg_i_top, { { bg_uv_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_top }, { bg_uv_left, bg_uv_i_top } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_i_bottom, bg_i_top, { { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_top }, { bg_uv_i_left, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_right != bg_uv_i_right))
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_i_bottom, bg_i_top, { { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_right, bg_uv_i_top }, { bg_uv_i_right, bg_uv_i_top } });
if ((m_layout.border > 0) && (bg_uv_bottom != bg_uv_i_bottom))
{
if (bg_uv_left != bg_uv_i_left)
GLTexture::render_sub_texture(bg_tex_id, bg_left, bg_i_left, bg_bottom, bg_i_bottom, { { bg_uv_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_left, bg_uv_i_bottom }, { bg_uv_left, bg_uv_i_bottom } });
GLTexture::render_sub_texture(bg_tex_id, bg_i_left, bg_i_right, bg_bottom, bg_i_bottom, { { bg_uv_i_left, bg_uv_bottom }, { bg_uv_i_right, bg_uv_bottom }, { bg_uv_i_right, bg_uv_i_bottom }, { bg_uv_i_left, bg_uv_i_bottom } });
if (bg_uv_right != bg_uv_i_right)
GLTexture::render_sub_texture(bg_tex_id, bg_i_right, bg_right, bg_bottom, bg_i_bottom, { { bg_uv_i_right, bg_uv_bottom }, { bg_uv_right, bg_uv_bottom }, { bg_uv_right, bg_uv_i_bottom }, { bg_uv_i_right, bg_uv_i_bottom } });
}
}
left += scaled_border;
top -= scaled_border;
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// renders icons
for (const GLToolbarItem* item : m_items)
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{
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if (item->is_separator())
top -= separator_stride;
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else
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{
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item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_border_size, m_icons_texture.metadata.icon_size, m_icons_texture.metadata.icon_gap_size);
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top -= icon_stride;
}
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}
}
} // namespace GUI
} // namespace Slic3r