PrusaSlicer-NonPlainar/lib/Slic3r/Polygon.pm

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package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
use parent 'Slic3r::Polyline';
use Slic3r::Geometry qw(polygon_lines polygon_remove_parallel_continuous_edges
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polygon_remove_acute_vertices polygon_segment_having_point point_in_polygon);
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use Slic3r::Geometry::Clipper qw(JT_MITER);
sub lines {
my $self = shift;
return polygon_lines($self);
}
sub boost_polygon {
my $self = shift;
return Boost::Geometry::Utils::polygon($self);
}
sub boost_linestring {
my $self = shift;
return Boost::Geometry::Utils::linestring([@$self, $self->[0]]);
}
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sub wkt {
my $self = shift;
return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self;
}
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sub is_counter_clockwise {
my $self = shift;
return Slic3r::Geometry::Clipper::is_counter_clockwise($self);
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}
sub make_counter_clockwise {
my $self = shift;
if (!$self->is_counter_clockwise) {
$self->reverse;
return 1;
}
return 0;
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}
sub make_clockwise {
my $self = shift;
if ($self->is_counter_clockwise) {
$self->reverse;
return 1;
}
return 0;
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}
sub merge_continuous_lines {
my $self = shift;
polygon_remove_parallel_continuous_edges($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub remove_acute_vertices {
my $self = shift;
polygon_remove_acute_vertices($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub point_on_segment {
my $self = shift;
my ($point) = @_;
return polygon_segment_having_point($self, $point);
}
sub encloses_point {
my $self = shift;
my ($point) = @_;
return point_in_polygon($point, $self);
}
sub area {
my $self = shift;
return Slic3r::Geometry::Clipper::area($self);
}
sub safety_offset {
my $self = shift;
return (ref $self)->new(Slic3r::Geometry::Clipper::safety_offset([$self])->[0]);
}
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sub offset {
my $self = shift;
return map Slic3r::Polygon->new($_), Slic3r::Geometry::Clipper::offset([$self], @_);
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}
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# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
for (my $i = 0; $i <= $#$self; $i++) {
my $len = Slic3r::Geometry::line_length([ $self->[$i-1], $self->[$i] ]);
my $num_points = int($len / $max_length) - 1;
$num_points++ if $len % $max_length;
# $num_points is the number of points to add between $i-1 and $i
next if $num_points == -1;
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my $spacing = $len / ($num_points + 1);
my @new_points = map Slic3r::Point->new($_),
map Slic3r::Geometry::point_along_segment($self->[$i-1], $self->[$i], $spacing * $_),
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1..$num_points;
splice @$self, $i, 0, @new_points;
$i += @new_points;
}
}
# returns false if the polyline is too tight to be printed
sub is_printable {
my $self = shift;
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my ($flow) = @_;
# try to get an inwards offset
# for a distance equal to half of the extrusion width;
# if no offset is possible, then polyline is not printable.
# we use flow_width here because this has to be consistent
# with the thin wall detection in Layer->make_surfaces,
# otherwise we could lose surfaces as that logic wouldn't
# detect them and we would be discarding them.
my $p = $self->clone;
$p->make_counter_clockwise;
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return $p->offset($flow->scaled_width / 2) ? 1 : 0;
}
sub is_valid {
my $self = shift;
return @$self >= 3;
}
sub split_at_index {
my $self = shift;
my ($index) = @_;
return Slic3r::Polyline->new(
@$self[$index .. $#$self],
@$self[0 .. $index],
);
}
sub split_at {
my $self = shift;
my ($point) = @_;
# find index of point
my $i = -1;
for (my $n = 0; $n <= $#$self; $n++) {
if (Slic3r::Geometry::same_point($point, $self->[$n])) {
$i = $n;
last;
}
}
die "Point not found" if $i == -1;
return $self->split_at_index($i);
}
sub split_at_first_point {
my $self = shift;
return $self->split_at_index(0);
}
1;