PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GUI_ObjectParts.hpp

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#ifndef slic3r_GUI_ObjectParts_hpp_
#define slic3r_GUI_ObjectParts_hpp_
class wxWindow;
class wxSizer;
class wxBoxSizer;
class wxString;
class wxArrayString;
class wxMenu;
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class wxDataViewEvent;
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class wxKeyEvent;
namespace Slic3r {
class ModelObject;
class Model;
namespace GUI {
enum ogGroup{
ogFrequentlyChangingParameters,
ogFrequentlyObjectSettings,
ogCurrentSettings
// ogObjectSettings,
// ogObjectMovers,
// ogPartSettings
};
enum LambdaTypeIDs{
LambdaTypeBox,
LambdaTypeCylinder,
LambdaTypeSphere,
LambdaTypeSlab
};
struct OBJECT_PARAMETERS
{
LambdaTypeIDs type = LambdaTypeBox;
double dim[3];// = { 1.0, 1.0, 1.0 };
int cyl_r = 1;
int cyl_h = 1;
double sph_rho = 1.0;
double slab_h = 1.0;
double slab_z = 0.0;
};
void add_collapsible_panes(wxWindow* parent, wxBoxSizer* sizer);
void add_objects_list(wxWindow* parent, wxBoxSizer* sizer);
void add_object_settings(wxWindow* parent, wxBoxSizer* sizer);
void show_collpane_settings(bool expert_mode);
wxMenu *create_add_settings_popupmenu(bool is_part);
wxMenu *create_add_part_popupmenu();
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wxMenu *create_part_settings_popupmenu();
// Add object to the list
//void add_object(const std::string &name);
void add_object_to_list(const std::string &name, ModelObject* model_object);
// Delete object from the list
void delete_object_from_list();
// Delete all objects from the list
void delete_all_objects_from_list();
// Set count of object on c++ side
void set_object_count(int idx, int count);
// Set object scale on c++ side
void set_object_scale(int idx, int scale);
// Unselect all objects in the list on c++ side
void unselect_objects();
// Select current object in the list on c++ side
void select_current_object(int idx);
// Remove objects/sub-object from the list
void remove();
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void object_ctrl_selection_changed();
void object_ctrl_context_menu();
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void object_ctrl_key_event(wxKeyEvent& event);
void object_ctrl_item_value_change(wxDataViewEvent& event);
void show_context_menu();
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void init_mesh_icons();
void set_event_object_selection_changed(const int& event);
void set_event_object_settings_changed(const int& event);
void set_event_remove_object(const int& event);
void set_event_update_scene(const int& event);
void set_objects_from_model(Model &model);
bool is_parts_changed();
bool is_part_settings_changed();
void load_part( wxWindow* parent, ModelObject* model_object,
wxArrayString& part_names, const bool is_modifier);
void load_lambda(wxWindow* parent, ModelObject* model_object,
wxArrayString& part_names, const bool is_modifier);
void on_btn_load(wxWindow* parent, bool is_modifier = false, bool is_lambda = false);
void on_btn_del();
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void on_btn_split(const bool split_part);
void on_btn_move_up();
void on_btn_move_down();
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void parts_changed(int obj_idx);
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void part_selection_changed();
void update_settings_value();
// show/hide "Extruder" column for Objects List
void set_extruder_column_hidden(bool hide);
// update extruder in current config
void update_extruder_in_config(const wxString& selection);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
void update_scale_values(const Pointf3& size, float scale);
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(const double angle, const std::string& axis);
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void on_begin_drag(wxDataViewEvent &event);
void on_drop_possible(wxDataViewEvent &event);
void on_drop(wxDataViewEvent &event);
// update extruder column for objects_ctrl according to extruders count
void update_objects_list_extruder_column(const int extruders_count);
} //namespace GUI
} //namespace Slic3r
#endif //slic3r_GUI_ObjectParts_hpp_