PrusaSlicer-NonPlainar/src/libslic3r/MultiPoint.hpp

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#ifndef slic3r_MultiPoint_hpp_
#define slic3r_MultiPoint_hpp_
#include "libslic3r.h"
#include <algorithm>
#include <vector>
#include "Line.hpp"
#include "Point.hpp"
namespace Slic3r {
class BoundingBox;
class BoundingBox3;
class MultiPoint
{
public:
Points points;
operator Points() const;
MultiPoint() {}
MultiPoint(const MultiPoint &other) : points(other.points) {}
MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {}
MultiPoint(std::initializer_list<Point> list) : points(list) {}
explicit MultiPoint(const Points &_points) : points(_points) {}
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
void scale(double factor);
void scale(double factor_x, double factor_y);
void translate(double x, double y);
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void translate(const Point &vector);
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
void rotate(double cos_angle, double sin_angle);
void rotate(double angle, const Point &center);
void reverse();
Point first_point() const;
virtual Point last_point() const = 0;
virtual Lines lines() const = 0;
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size_t size() const { return points.size(); }
bool empty() const { return points.empty(); }
double length() const;
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bool is_valid() const { return this->points.size() >= 2; }
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int find_point(const Point &point) const;
bool has_boundary_point(const Point &point) const;
int closest_point_index(const Point &point) const {
int idx = -1;
if (! this->points.empty()) {
idx = 0;
double dist_min = (point - this->points.front()).cast<double>().norm();
for (int i = 1; i < int(this->points.size()); ++ i) {
double d = (this->points[i] - point).cast<double>().norm();
if (d < dist_min) {
dist_min = d;
idx = i;
}
}
}
return idx;
}
const Point* closest_point(const Point &point) const { return this->points.empty() ? nullptr : &this->points[this->closest_point_index(point)]; }
BoundingBox bounding_box() const;
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// Return true if there are exact duplicates.
bool has_duplicate_points() const;
// Remove exact duplicates, return true if any duplicate has been removed.
bool remove_duplicate_points();
void append(const Point &point) { this->points.push_back(point); }
void append(const Points &src) { this->append(src.begin(), src.end()); }
void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); }
void append(Points &&src)
{
if (this->points.empty()) {
this->points = std::move(src);
} else {
this->points.insert(this->points.end(), src.begin(), src.end());
src.clear();
}
}
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bool intersection(const Line& line, Point* intersection) const;
bool first_intersection(const Line& line, Point* intersection) const;
static Points _douglas_peucker(const Points &points, const double tolerance);
static Points visivalingam(const Points& pts, const double& tolerance);
};
class MultiPoint3
{
public:
Points3 points;
void append(const Vec3crd& point) { this->points.push_back(point); }
void translate(double x, double y);
void translate(const Point& vector);
virtual Lines3 lines() const = 0;
double length() const;
bool is_valid() const { return this->points.size() >= 2; }
BoundingBox3 bounding_box() const;
// Remove exact duplicates, return true if any duplicate has been removed.
bool remove_duplicate_points();
};
extern BoundingBox get_extents(const MultiPoint &mp);
extern BoundingBox get_extents_rotated(const std::vector<Point> &points, double angle);
extern BoundingBox get_extents_rotated(const MultiPoint &mp, double angle);
inline double length(const Points &pts) {
double total = 0;
if (! pts.empty()) {
auto it = pts.begin();
for (auto it_prev = it ++; it != pts.end(); ++ it, ++ it_prev)
total += (*it - *it_prev).cast<double>().norm();
}
return total;
}
inline double area(const Points &polygon) {
double area = 0.;
for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i ++)
area += double(polygon[i](0) + polygon[j](0)) * double(polygon[i](1) - polygon[j](1));
return area;
}
} // namespace Slic3r
#endif