PrusaSlicer-NonPlainar/src/slic3r/GUI/Mouse3DController.cpp

406 lines
12 KiB
C++
Raw Normal View History

#include "libslic3r/libslic3r.h"
#include "Mouse3DController.hpp"
#if ENABLE_3DCONNEXION_DEVICES
#include "Camera.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "AppConfig.hpp"
#include <wx/glcanvas.h>
#include <boost/nowide/convert.hpp>
#include <boost/log/trivial.hpp>
#include "I18N.hpp"
// WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules
static const std::vector<int> _3DCONNEXION_VENDORS =
{
0x046d, // LOGITECH = 1133 // Logitech (3Dconnexion is made by Logitech)
0x256F // 3DCONNECTION = 9583 // 3Dconnexion
};
static const std::vector<int> _3DCONNEXION_DEVICES =
{
0xC623, // TRAVELER = 50723
0xC626, // NAVIGATOR = 50726
0xc628, // NAVIGATOR_FOR_NOTEBOOKS = 50728
0xc627, // SPACEEXPLORER = 50727
0xC603, // SPACEMOUSE = 50691
0xC62B, // SPACEMOUSEPRO = 50731
0xc621, // SPACEBALL5000 = 50721
0xc625, // SPACEPILOT = 50725
0xc629 // SPACEPILOTPRO = 50729
};
namespace Slic3r {
namespace GUI {
const double Mouse3DController::State::DefaultTranslationScale = 2.5;
const float Mouse3DController::State::DefaultRotationScale = 1.0;
Mouse3DController::State::State()
: m_translation(Vec3d::Zero())
, m_rotation(Vec3f::Zero())
, m_translation_scale(DefaultTranslationScale)
, m_rotation_scale(DefaultRotationScale)
{
}
bool Mouse3DController::State::apply(Camera& camera)
{
if (!wxGetApp().IsActive())
return false;
bool ret = false;
if (has_translation())
{
camera.set_target(camera.get_target() + m_translation_scale * (m_translation(0) * camera.get_dir_right() + m_translation(1) * camera.get_dir_forward() + m_translation(2) * camera.get_dir_up()));
m_translation = Vec3d::Zero();
ret = true;
}
if (has_rotation())
{
float theta = m_rotation_scale * m_rotation(0);
float phi = m_rotation_scale * m_rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
m_rotation = Vec3f::Zero();
ret = true;
}
if (has_any_button())
{
for (unsigned int i : m_buttons)
{
switch (i)
{
case 0: { camera.update_zoom(1.0); break; }
case 1: { camera.update_zoom(-1.0); break; }
default: { break; }
}
}
reset_buttons();
ret = true;
}
return ret;
}
Mouse3DController::Mouse3DController()
: m_initialized(false)
, m_device(nullptr)
, m_device_str("")
, m_running(false)
, m_settings_dialog(false)
{
}
void Mouse3DController::init()
{
if (m_initialized)
return;
// Initialize the hidapi library
int res = hid_init();
if (res != 0)
{
BOOST_LOG_TRIVIAL(error) << "Unable to initialize hidapi library";
return;
}
m_initialized = true;
}
void Mouse3DController::shutdown()
{
if (!m_initialized)
return;
stop();
disconnect_device();
// Finalize the hidapi library
hid_exit();
m_initialized = false;
}
bool Mouse3DController::apply(Camera& camera)
{
if (!m_initialized)
return false;
std::lock_guard<std::mutex> lock(m_mutex);
// check if the user unplugged the device
if (!m_running && is_device_connected())
{
disconnect_device();
// hides the settings dialog if the user re-plug the device
m_settings_dialog = false;
}
// check if the user plugged the device
if (connect_device())
start();
return is_device_connected() ? m_state.apply(camera) : false;
}
void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const
{
if (!m_running || !m_settings_dialog)
return;
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Device:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(m_device_str);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Speed:")));
ImGui::PopStyleColor();
float translation = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (ImGui::SliderFloat(_(L("Translation")), &translation, 0.5f, 2.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation);
float rotation = (float)m_state.get_rotation_scale() / State::DefaultRotationScale;
if (ImGui::SliderFloat(_(L("Rotation")), &rotation, 0.5f, 2.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation);
imgui.end();
ImGui::PopStyleVar();
}
bool Mouse3DController::connect_device()
{
if (is_device_connected())
return false;
// Enumerates devices
hid_device_info* devices = hid_enumerate(0, 0);
if (devices == nullptr)
{
BOOST_LOG_TRIVIAL(error) << "Unable to enumerate HID devices";
return false;
}
// Searches for 1st connected 3Dconnexion device
unsigned short vendor_id = 0;
unsigned short product_id = 0;
hid_device_info* current = devices;
while (current != nullptr)
{
for (size_t i = 0; i < _3DCONNEXION_VENDORS.size(); ++i)
{
if (_3DCONNEXION_VENDORS[i] == current->vendor_id)
{
vendor_id = current->vendor_id;
break;
}
}
if (vendor_id != 0)
{
for (size_t i = 0; i < _3DCONNEXION_DEVICES.size(); ++i)
{
if (_3DCONNEXION_DEVICES[i] == current->product_id)
{
product_id = current->product_id;
break;
}
}
if (product_id == 0)
vendor_id = 0;
}
if (vendor_id != 0)
break;
current = current->next;
}
// Free enumerated devices
hid_free_enumeration(devices);
if (vendor_id == 0)
return false;
// Open the 3Dconnexion device using the VID, PID
m_device = hid_open(vendor_id, product_id, nullptr);
if (m_device != nullptr)
{
std::vector<wchar_t> product(1024, 0);
hid_get_product_string(m_device, product.data(), 1024);
m_device_str = boost::nowide::narrow(product.data());
BOOST_LOG_TRIVIAL(info) << "Connected device: " << m_device_str;
// get device parameters from the config, if present
double translation = 1.0;
float rotation = 1.0;
wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation);
wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation);
// clamp to valid values
m_state.set_translation_scale(State::DefaultTranslationScale * std::max(0.5, std::min(2.0, translation)));
m_state.set_rotation_scale(State::DefaultRotationScale * std::max(0.5f, std::min(2.0f, rotation)));
}
return (m_device != nullptr);
}
void Mouse3DController::disconnect_device()
{
if (!is_device_connected())
return;
// Stop the secondary thread, if running
if (m_thread.joinable())
m_thread.join();
// Store current device parameters into the config
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_rotation_scale() / State::DefaultRotationScale);
wxGetApp().app_config->save();
// Close the 3Dconnexion device
hid_close(m_device);
m_device = nullptr;
BOOST_LOG_TRIVIAL(info) << "Disconnected device: " << m_device_str;
m_device_str = "";
}
void Mouse3DController::start()
{
if (!is_device_connected() || m_running)
return;
m_thread = std::thread(&Mouse3DController::run, this);
}
void Mouse3DController::run()
{
m_running = true;
while (m_running)
{
collect_input();
}
}
void Mouse3DController::collect_input()
{
auto convert_input = [](unsigned char first, unsigned char second)-> double
{
int ret = 0;
switch (second)
{
case 0: { ret = (int)first; break; }
case 1: { ret = (int)first + 255; break; }
case 254: { ret = -511 + (int)first; break; }
case 255: { ret = -255 + (int)first; break; }
default: { break; }
}
return (double)ret / 349.0;
};
// Read data from device
enum EDataType
{
Translation = 1,
Rotation,
Button
};
unsigned char retrieved_data[8] = { 0 };
int res = hid_read_timeout(m_device, retrieved_data, sizeof(retrieved_data), 100);
if (res < 0)
{
// An error occourred (device detached from pc ?)
stop();
return;
}
std::lock_guard<std::mutex> lock(m_mutex);
if (res > 0)
{
switch (retrieved_data[0])
{
case Translation:
{
Vec3d translation(-convert_input(retrieved_data[1], retrieved_data[2]),
convert_input(retrieved_data[3], retrieved_data[4]),
convert_input(retrieved_data[5], retrieved_data[6]));
if (!translation.isApprox(Vec3d::Zero()))
m_state.set_translation(translation);
break;
}
case Rotation:
{
Vec3f rotation(-(float)convert_input(retrieved_data[1], retrieved_data[2]),
(float)convert_input(retrieved_data[3], retrieved_data[4]),
-(float)convert_input(retrieved_data[5], retrieved_data[6]));
if (!rotation.isApprox(Vec3f::Zero()))
m_state.set_rotation(rotation);
break;
}
case Button:
{
// Because of lack of documentation, it is not clear how we should interpret the retrieved data for the button case.
// Experiments made with SpaceNavigator:
// retrieved_data[1] == 0 if no button pressed
// retrieved_data[1] == 1 if left button pressed
// retrieved_data[1] == 2 if right button pressed
// retrieved_data[1] == 3 if left and right button pressed
// seems to show that each button is associated to a bit of retrieved_data[1], which means that at max 8 buttons can be supported.
for (unsigned int i = 0; i < 8; ++i)
{
if (retrieved_data[1] & (0x1 << i))
m_state.set_button(i);
}
// // On the other hand, other libraries, as in https://github.com/koenieee/CrossplatformSpacemouseDriver/blob/master/SpaceMouseDriver/driver/SpaceMouseController.cpp
// // interpret retrieved_data[1] as the button id
// if (retrieved_data[1] > 0)
// m_state.set_button((unsigned int)retrieved_data[1]);
break;
}
default:
break;
}
}
}
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_3DCONNEXION_DEVICES