2019-02-20 15:23:23 +01:00
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#version 110
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2021-08-19 11:54:41 +02:00
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attribute vec3 v_position;
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2019-02-20 15:23:23 +01:00
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attribute vec2 v_tex_coords;
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varying vec2 tex_coords;
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void main()
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{
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2021-08-24 11:23:33 +02:00
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gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
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// the following line leads to crash on some Intel graphics card
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//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
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2019-02-20 15:23:23 +01:00
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tex_coords = v_tex_coords;
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2019-02-28 09:04:17 +01:00
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}
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