PrusaSlicer-NonPlainar/src/libslic3r/SLA/SLAAutoSupports.hpp

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#ifndef SLAAUTOSUPPORTS_HPP_
#define SLAAUTOSUPPORTS_HPP_
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#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Point.hpp>
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#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLACommon.hpp>
#include <boost/container/small_vector.hpp>
// #define SLA_AUTOSUPPORTS_DEBUG
namespace Slic3r {
class SLAAutoSupports {
public:
struct Config {
float density_relative;
float minimal_distance;
///////////////
inline float support_force() const { return 10.f / density_relative; } // a force one point can support (arbitrary force unit)
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};
SLAAutoSupports(const TriangleMesh& mesh, const sla::EigenMesh3D& emesh, const std::vector<ExPolygons>& slices,
const std::vector<float>& heights, const Config& config, std::function<void(void)> throw_on_cancel);
const std::vector<sla::SupportPoint>& output() { return m_output; }
struct MyLayer;
struct Structure {
Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, const Vec2f &centroid, float area, float h) :
layer(&layer), polygon(&poly), bbox(bbox), centroid(centroid), area(area), height(h)
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#ifdef SLA_AUTOSUPPORTS_DEBUG
, unique_id(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()))
#endif /* SLA_AUTOSUPPORTS_DEBUG */
{}
MyLayer *layer;
const ExPolygon* polygon = nullptr;
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const BoundingBox bbox;
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const Vec2f centroid = Vec2f::Zero();
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const float area = 0.f;
float height = 0;
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// How well is this ExPolygon held to the print base?
// Positive number, the higher the better.
float supports_force_this_layer = 0.f;
float supports_force_inherited = 0.f;
float supports_force_total() const { return this->supports_force_this_layer + this->supports_force_inherited; }
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#ifdef SLA_AUTOSUPPORTS_DEBUG
std::chrono::milliseconds unique_id;
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#endif /* SLA_AUTOSUPPORTS_DEBUG */
struct Link {
Link(Structure *island, float overlap_area) : island(island), overlap_area(overlap_area) {}
Structure *island;
float overlap_area;
};
#ifdef NDEBUG
// In release mode, use the optimized container.
boost::container::small_vector<Link, 4> islands_above;
boost::container::small_vector<Link, 4> islands_below;
#else
// In debug mode, use the standard vector, which is well handled by debugger visualizer.
std::vector<Link> islands_above;
std::vector<Link> islands_below;
#endif
// Overhangs, that are dangling considerably.
ExPolygons dangling_areas;
// Complete overhands.
ExPolygons overhangs;
// Overhangs, where the surface must slope.
ExPolygons overhangs_slopes;
float overhangs_area;
bool overlaps(const Structure &rhs) const {
return this->bbox.overlap(rhs.bbox) && (this->polygon->overlaps(*rhs.polygon) || rhs.polygon->overlaps(*this->polygon));
}
float overlap_area(const Structure &rhs) const {
double out = 0.;
if (this->bbox.overlap(rhs.bbox)) {
Polygons polys = intersection(to_polygons(*this->polygon), to_polygons(*rhs.polygon), false);
for (const Polygon &poly : polys)
out += poly.area();
}
return float(out);
}
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float area_below() const {
float area = 0.f;
for (const Link &below : this->islands_below)
area += below.island->area;
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return area;
}
Polygons polygons_below() const {
size_t cnt = 0;
for (const Link &below : this->islands_below)
cnt += 1 + below.island->polygon->holes.size();
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Polygons out;
out.reserve(cnt);
for (const Link &below : this->islands_below) {
out.emplace_back(below.island->polygon->contour);
append(out, below.island->polygon->holes);
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}
return out;
}
ExPolygons expolygons_below() const {
ExPolygons out;
out.reserve(this->islands_below.size());
for (const Link &below : this->islands_below)
out.emplace_back(*below.island->polygon);
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return out;
}
// Positive deficit of the supports. If negative, this area is well supported. If positive, more supports need to be added.
float support_force_deficit(const float tear_pressure) const { return this->area * tear_pressure - this->supports_force_total(); }
};
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struct MyLayer {
MyLayer(const size_t layer_id, coordf_t print_z) : layer_id(layer_id), print_z(print_z) {}
size_t layer_id;
coordf_t print_z;
std::vector<Structure> islands;
};
struct RichSupportPoint {
Vec3f position;
Structure *island;
};
struct PointGrid3D {
struct GridHash {
std::size_t operator()(const Vec3i &cell_id) const {
return std::hash<int>()(cell_id.x()) ^ std::hash<int>()(cell_id.y() * 593) ^ std::hash<int>()(cell_id.z() * 7919);
}
};
typedef std::unordered_multimap<Vec3i, RichSupportPoint, GridHash> Grid;
Vec3f cell_size;
Grid grid;
Vec3i cell_id(const Vec3f &pos) {
return Vec3i(int(floor(pos.x() / cell_size.x())),
int(floor(pos.y() / cell_size.y())),
int(floor(pos.z() / cell_size.z())));
}
void insert(const Vec2f &pos, Structure *island) {
RichSupportPoint pt;
pt.position = Vec3f(pos.x(), pos.y(), float(island->layer->print_z));
pt.island = island;
grid.emplace(cell_id(pt.position), pt);
}
bool collides_with(const Vec2f &pos, Structure *island, float radius) {
Vec3f pos3d(pos.x(), pos.y(), float(island->layer->print_z));
Vec3i cell = cell_id(pos3d);
std::pair<Grid::const_iterator, Grid::const_iterator> it_pair = grid.equal_range(cell);
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
for (int i = -1; i < 2; ++ i)
for (int j = -1; j < 2; ++ j)
for (int k = -1; k < 1; ++ k) {
if (i == 0 && j == 0 && k == 0)
continue;
it_pair = grid.equal_range(cell + Vec3i(i, j, k));
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
}
return false;
}
private:
bool collides_with(const Vec3f &pos, float radius, Grid::const_iterator it_begin, Grid::const_iterator it_end) {
for (Grid::const_iterator it = it_begin; it != it_end; ++ it) {
float dist2 = (it->second.position - pos).squaredNorm();
if (dist2 < radius * radius)
return true;
}
return false;
}
};
private:
std::vector<sla::SupportPoint> m_output;
SLAAutoSupports::Config m_config;
float m_supports_force_total = 0.f;
void process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights);
void uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island = false, bool just_one = false);
void project_onto_mesh(std::vector<sla::SupportPoint>& points) const;
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#ifdef SLA_AUTOSUPPORTS_DEBUG
static void output_expolygons(const ExPolygons& expolys, const std::string &filename);
static void output_structures(const std::vector<Structure> &structures);
#endif // SLA_AUTOSUPPORTS_DEBUG
std::function<void(void)> m_throw_on_cancel;
const sla::EigenMesh3D& m_emesh;
};
} // namespace Slic3r
#endif // SLAAUTOSUPPORTS_HPP_