PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp

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#ifndef slic3r_GLGizmoSlaSupports_hpp_
#define slic3r_GLGizmoSlaSupports_hpp_
#include "GLGizmoBase.hpp"
// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
#undef L
#include <igl/AABB.h>
#include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code
#include "libslic3r/SLA/SLACommon.hpp"
#include "libslic3r/SLAPrint.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoSlaSupports : public GLGizmoBase
{
private:
ModelObject* m_model_object = nullptr;
ModelObject* m_old_model_object = nullptr;
int m_active_instance = -1;
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BoundingBoxf3 m_active_instance_bb; // to cache the bb
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std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos);
const float RenderPointScale = 1.f;
GLUquadricObj* m_quadric;
Eigen::MatrixXf m_V; // vertices
Eigen::MatrixXi m_F; // facets indices
igl::AABB<Eigen::MatrixXf,3> m_AABB;
TriangleMesh m_mesh;
mutable std::vector<Vec2f> m_triangles;
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class CacheEntry {
public:
CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) :
support_point(point), selected(sel), normal(norm) {}
sla::SupportPoint support_point;
bool selected; // whether the point is selected
Vec3f normal;
};
public:
#if ENABLE_SVG_ICONS
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
#else
GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
virtual ~GLGizmoSlaSupports();
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
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void delete_selected_points(bool force = false);
GLCanvas3D::ClippingPlane get_sla_clipping_plane() const;
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private:
bool on_init();
void on_update(const UpdateData& data, const Selection& selection);
virtual void on_render(const Selection& selection) const;
virtual void on_render_for_picking(const Selection& selection) const;
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void render_selection_rectangle() const;
void render_points(const Selection& selection, const Vec3d& direction_to_camera, bool picking = false) const;
void render_clipping_plane(const Selection& selection, const Vec3d& direction_to_camera) const;
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bool is_mesh_update_necessary() const;
void update_mesh();
void update_cache_entry_normal(unsigned int i) const;
bool m_lock_unique_islands = false;
bool m_editing_mode = false; // Is editing mode active?
bool m_old_editing_state = false; // To keep track of whether the user toggled between the modes (needed for imgui refreshes).
float m_new_point_head_diameter; // Size of a new point.
float m_minimal_point_distance = 20.f;
float m_density = 100.f;
mutable std::vector<CacheEntry> m_editing_mode_cache; // a support point and whether it is currently selected
float m_clipping_plane_distance = 0.f;
mutable float m_old_clipping_plane_distance = 0.f;
mutable Vec3d m_old_direction_to_camera;
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bool m_selection_rectangle_active = false;
Vec2d m_selection_rectangle_start_corner;
Vec2d m_selection_rectangle_end_corner;
bool m_wait_for_up_event = false;
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bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
int m_canvas_width;
int m_canvas_height;
mutable std::unique_ptr<TriangleMeshSlicer> m_tms;
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera, float z_shift) const;
void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
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// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
enum {
AllPoints = -2,
NoPoints,
};
void select_point(int i);
void unselect_point(int i);
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void editing_mode_apply_changes();
void editing_mode_discard_changes();
void editing_mode_reload_cache();
void get_data_from_backend();
void auto_generate();
void switch_to_editing_mode();
protected:
void on_set_state() override;
void on_start_dragging(const Selection& selection) override;
virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) override;
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virtual std::string on_get_name() const;
virtual bool on_is_activable(const Selection& selection) const;
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virtual bool on_is_selectable() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoSlaSupports_hpp_