PrusaSlicer-NonPlainar/xs/src/libslic3r/SVG.hpp

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#ifndef slic3r_SVG_hpp_
#define slic3r_SVG_hpp_
#include "libslic3r.h"
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#include "ExPolygon.hpp"
#include "Line.hpp"
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#include "TriangleMesh.hpp"
namespace Slic3r {
class SVG
{
public:
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bool arrows;
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std::string fill, stroke;
SVG(const char* filename);
void draw(const Line &line, std::string stroke = "black");
void draw(const Lines &lines, std::string stroke = "black");
void draw(const IntersectionLines &lines, std::string stroke = "black");
void draw(const ExPolygon &expolygon, std::string fill = "grey");
void draw(const ExPolygons &expolygons, std::string fill = "grey");
void draw(const Polygon &polygon, std::string fill = "grey");
void draw(const Polygons &polygons, std::string fill = "grey");
void draw(const Polyline &polyline, std::string stroke = "black");
void draw(const Polylines &polylines, std::string stroke = "black");
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void draw(const ThickPolylines &polylines, std::string stroke = "black");
void draw(const Point &point, std::string fill = "black", unsigned int radius = 3);
void draw(const Points &points, std::string fill = "black", unsigned int radius = 3);
void Close();
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private:
std::string filename;
FILE* f;
void path(const std::string &d, bool fill);
std::string get_path_d(const MultiPoint &mp, bool closed = false) const;
};
}
#endif