2018-02-14 19:38:03 +00:00
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#ifndef slic3r_GCode_PreviewData_hpp_
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#define slic3r_GCode_PreviewData_hpp_
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#include "../libslic3r.h"
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#include "../ExtrusionEntity.hpp"
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2018-11-26 13:41:58 +00:00
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#include "../Point.hpp"
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2018-02-14 19:38:03 +00:00
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namespace Slic3r {
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class GCodePreviewData
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{
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public:
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struct Color
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{
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float rgba[4];
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Color();
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Color(float r, float g, float b, float a);
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std::vector<unsigned char> as_bytes() const;
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static const Color Dummy;
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};
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struct Range
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{
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static const unsigned int Colors_Count = 10;
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static const Color Default_Colors[Colors_Count];
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Color colors[Colors_Count];
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float min;
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float max;
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Range();
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void reset();
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bool empty() const;
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void update_from(float value);
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2018-03-06 11:12:00 +00:00
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void update_from(const Range& other);
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2018-02-14 19:38:03 +00:00
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void set_from(const Range& other);
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float step_size() const;
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2018-04-27 07:54:21 +00:00
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Color get_color_at(float value) const;
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2018-02-14 19:38:03 +00:00
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};
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2018-03-06 11:12:00 +00:00
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struct Ranges
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{
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Range height;
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Range width;
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Range feedrate;
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2018-03-21 09:03:10 +00:00
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Range volumetric_rate;
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2018-03-06 11:12:00 +00:00
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};
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2018-02-14 19:38:03 +00:00
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struct LegendItem
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{
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std::string text;
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Color color;
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LegendItem(const std::string& text, const Color& color);
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};
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typedef std::vector<LegendItem> LegendItemsList;
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struct Extrusion
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{
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enum EViewType : unsigned char
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{
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FeatureType,
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Height,
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Width,
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Feedrate,
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2018-03-21 09:03:10 +00:00
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VolumetricRate,
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2018-02-14 19:38:03 +00:00
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Tool,
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Num_View_Types
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};
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static const unsigned int Num_Extrusion_Roles = (unsigned int)erMixed + 1;
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static const Color Default_Extrusion_Role_Colors[Num_Extrusion_Roles];
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static const std::string Default_Extrusion_Role_Names[Num_Extrusion_Roles];
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static const EViewType Default_View_Type;
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struct Layer
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{
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float z;
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ExtrusionPaths paths;
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Layer(float z, const ExtrusionPaths& paths);
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};
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typedef std::vector<Layer> LayersList;
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EViewType view_type;
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Color role_colors[Num_Extrusion_Roles];
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std::string role_names[Num_Extrusion_Roles];
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LayersList layers;
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unsigned int role_flags;
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void set_default();
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bool is_role_flag_set(ExtrusionRole role) const;
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static bool is_role_flag_set(unsigned int flags, ExtrusionRole role);
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};
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struct Travel
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{
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enum EType : unsigned char
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{
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Move,
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Extrude,
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Retract,
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Num_Types
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};
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static const float Default_Width;
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static const float Default_Height;
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static const Color Default_Type_Colors[Num_Types];
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struct Polyline
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{
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enum EDirection
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{
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Vertical,
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Generic,
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Num_Directions
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};
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EType type;
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EDirection direction;
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float feedrate;
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unsigned int extruder_id;
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Polyline3 polyline;
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Polyline(EType type, EDirection direction, float feedrate, unsigned int extruder_id, const Polyline3& polyline);
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};
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typedef std::vector<Polyline> PolylinesList;
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PolylinesList polylines;
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float width;
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float height;
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Color type_colors[Num_Types];
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bool is_visible;
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void set_default();
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};
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struct Retraction
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{
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static const Color Default_Color;
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struct Position
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{
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2018-08-21 20:14:47 +00:00
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Vec3crd position;
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2018-02-14 19:38:03 +00:00
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float width;
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float height;
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2018-08-21 20:14:47 +00:00
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Position(const Vec3crd& position, float width, float height);
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2018-02-14 19:38:03 +00:00
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};
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typedef std::vector<Position> PositionsList;
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PositionsList positions;
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Color color;
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bool is_visible;
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void set_default();
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};
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struct Shell
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{
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bool is_visible;
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void set_default();
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};
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Extrusion extrusion;
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Travel travel;
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Retraction retraction;
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Retraction unretraction;
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Shell shell;
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2018-03-07 08:17:59 +00:00
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Ranges ranges;
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2018-02-14 19:38:03 +00:00
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GCodePreviewData();
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void set_default();
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void reset();
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2018-02-14 20:57:46 +00:00
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bool empty() const;
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2018-02-14 19:38:03 +00:00
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2018-05-11 10:28:31 +00:00
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Color get_extrusion_role_color(ExtrusionRole role) const;
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2018-04-27 07:54:21 +00:00
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Color get_height_color(float height) const;
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Color get_width_color(float width) const;
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Color get_feedrate_color(float feedrate) const;
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Color get_volumetric_rate_color(float rate) const;
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2018-02-14 19:38:03 +00:00
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void set_extrusion_role_color(const std::string& role_name, float red, float green, float blue, float alpha);
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void set_extrusion_paths_colors(const std::vector<std::string>& colors);
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std::string get_legend_title() const;
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LegendItemsList get_legend_items(const std::vector<float>& tool_colors) const;
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};
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GCodePreviewData::Color operator + (const GCodePreviewData::Color& c1, const GCodePreviewData::Color& c2);
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GCodePreviewData::Color operator * (float f, const GCodePreviewData::Color& color);
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} // namespace Slic3r
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#endif /* slic3r_GCode_PreviewData_hpp_ */
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