PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3D.hpp

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#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
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#include "../../libslic3r/BoundingBox.hpp"
#include "../../libslic3r/Utils.hpp"
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#include "../../libslic3r/ExPolygon.hpp"
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class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
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namespace Slic3r {
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class GLVolumeCollection;
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class ExPolygon;
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namespace GUI {
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class GeometryBuffer
{
std::vector<float> m_data;
public:
bool set_from_triangles(const Polygons& triangles, float z);
bool set_from_lines(const Lines& lines, float z);
const float* get_data() const;
unsigned int get_data_size() const;
};
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class GLCanvas3D
{
public:
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class Camera
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{
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public:
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enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
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private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
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public:
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Camera();
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Camera::EType get_type() const;
void set_type(Camera::EType type);
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std::string get_type_as_string() const;
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float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
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};
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class Bed
{
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
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Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
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public:
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
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void render();
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private:
void _calc_bounding_box();
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void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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};
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class Axes
{
Pointf3 m_origin;
float m_length;
public:
Axes();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
float get_length() const;
void set_length(float length);
void render();
};
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class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
void render_plane(const BoundingBoxf3& bb);
void render_contour();
};
class LayersEditing
{
bool m_enabled;
public:
LayersEditing();
bool is_enabled() const;
};
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private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
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Bed m_bed;
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Axes m_axes;
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CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
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GLVolumeCollection* m_volumes;
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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bool m_warning_texture_enabled;
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bool m_legend_texture_enabled;
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PerlCallback m_on_viewport_changed_callback;
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public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
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bool set_current();
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bool is_dirty() const;
void set_dirty(bool dirty);
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bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
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// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
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void set_bed_shape(const Pointfs& shape);
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// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
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const Pointf3& get_axes_origin() const;
void set_axes_origin(const Pointf3& origin);
float get_axes_length() const;
void set_axes_length(float length);
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void set_cutting_plane(float z, const ExPolygons& polygons);
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Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
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std::string get_camera_type_as_string() const;
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float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
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BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
bool is_layers_editing_enabled() const;
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void enable_warning_texture(bool enable);
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void enable_legend_texture(bool enable);
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void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
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void render_bed();
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void render_axes();
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void render_cutting_plane();
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void render_warning_texture();
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void render_legend_texture();
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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void register_on_viewport_changed_callback(void* callback);
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
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private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
std::pair<int, int> _get_canvas_size() const;
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
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};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_