PrusaSlicer-NonPlainar/xs/src/BoundingBox.hpp

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#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include <myinit.h>
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
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BoundingBoxBase() {};
BoundingBoxBase(const std::vector<PointClass> points);
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void merge(const PointClass &point);
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void merge(const BoundingBoxBase<PointClass> &bb);
void scale(double factor);
PointClass size() const;
void translate(coordf_t x, coordf_t y);
PointClass center() const;
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
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BoundingBox3Base() {};
BoundingBox3Base(const std::vector<PointClass> points);
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void merge(const PointClass &point);
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void merge(const BoundingBox3Base<PointClass> &bb);
PointClass size() const;
void translate(coordf_t x, coordf_t y, coordf_t z);
PointClass center() const;
};
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class BoundingBox : public BoundingBoxBase<Point>
{
public:
void polygon(Polygon* polygon) const;
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BoundingBox() {};
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BoundingBox(const Points points) : BoundingBoxBase<Point>(points) {};
};
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/*
class BoundingBoxf : public BoundingBoxBase<Pointf> {};
class BoundingBox3 : public BoundingBox3Base<Point3> {};
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*/
class BoundingBoxf3 : public BoundingBox3Base<Pointf3> {
public:
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BoundingBoxf3() {};
BoundingBoxf3(const std::vector<Pointf3> points) : BoundingBox3Base<Pointf3>(points) {};
};
}
#endif