PrusaSlicer-NonPlainar/README.markdown

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_Q: Yet another RepRap slicer?_
A: Yes.
# Slic3r
## What's it?
Slic3r is (er, will be) an STL-to-GCODE translator for RepRap 3D printers,
like Enrique's Skeinforge or RevK's E3D.
## Why another one? Why Perl?
The purpose is to build something more maintainable and flexible than both
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Skeinforge and E3D. The code makes extensive use of object-oriented
programming to achieve some level of abstraction instead of working with
raw geometry and low-level data structures.
This should help to maintain code, fix bugs and implement new and better
algorithms in the future.
I also aim at implementing better support for hollow objects, as Skeinforge
isn't smart enough to generate internal support structures for horizontal
facets.
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Also, http://xkcd.com/224/
## What's its current status?
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Slic3r current features are:
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* read binary and ASCII STL files;
* generate multiple perimeters (skins);
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* generate rectilinear fill (100% solid for external surfaces or with customizable less density for inner surfaces);
* retraction;
* skirt (with rounded corners);
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* use relative or absolute extrusion commands;
* center print around bed center point;
* multiple solid layers near horizontal external surfaces;
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* use different speed for bottom layer.
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Roadmap includes the following goals:
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* output some statistics;
* allow the user to customize initial and final GCODE commands;
* support material for internal perimeters;
* ability to infill in the direction of bridges;
* input object transform (scale, rotate, multiply);
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* cool;
* nice packaging for cross-platform deployment.
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## Is it usable already?
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Yes. I need to write a script to install dependencies.
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## Can I help?
Sure! Send patches and/or drop me a line at aar@cpan.org. You can also
find me in #RepRap on FreeNode with the nickname _Sound_.
## What's Slic3r license?
Slic3r is dual-licensed under the _Perl Artistic License_ and the _AGPLv3_.
The author is Alessandro Ranellucci (that's me).