2019-02-01 15:12:00 +00:00
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#ifndef SLACOMMON_HPP
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#define SLACOMMON_HPP
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#include <Eigen/Geometry>
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2019-02-26 16:13:33 +00:00
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#include <memory>
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2019-02-01 15:12:00 +00:00
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2019-02-17 12:05:22 +00:00
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// #define SLIC3R_SLA_NEEDS_WINDTREE
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namespace Slic3r {
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// Typedefs from Point.hpp
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typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
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typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
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class TriangleMesh;
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namespace sla {
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// An enum to keep track of where the current points on the ModelObject came from.
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enum class PointsStatus {
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None, // No points were generated so far.
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Generating, // The autogeneration algorithm triggered, but not yet finished.
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AutoGenerated, // Points were autogenerated (i.e. copied from the backend).
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UserModified // User has done some edits.
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};
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struct SupportPoint {
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Vec3f pos;
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float head_front_radius;
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bool is_new_island;
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SupportPoint() :
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pos(Vec3f::Zero()), head_front_radius(0.f), is_new_island(false) {}
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SupportPoint(float pos_x, float pos_y, float pos_z, float head_radius, bool new_island) :
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pos(pos_x, pos_y, pos_z), head_front_radius(head_radius), is_new_island(new_island) {}
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SupportPoint(Vec3f position, float head_radius, bool new_island) :
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pos(position), head_front_radius(head_radius), is_new_island(new_island) {}
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SupportPoint(Eigen::Matrix<float, 5, 1, Eigen::DontAlign> data) :
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pos(data(0), data(1), data(2)), head_front_radius(data(3)), is_new_island(data(4) != 0.f) {}
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bool operator==(const SupportPoint& sp) const { return (pos==sp.pos) && head_front_radius==sp.head_front_radius && is_new_island==sp.is_new_island; }
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bool operator!=(const SupportPoint& sp) const { return !(sp == (*this)); }
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};
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/// An index-triangle structure for libIGL functions. Also serves as an
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/// alternative (raw) input format for the SLASupportTree
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/*struct EigenMesh3D {
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Eigen::MatrixXd V;
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Eigen::MatrixXi F;
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double ground_level = 0;
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};*/
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/// An index-triangle structure for libIGL functions. Also serves as an
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/// alternative (raw) input format for the SLASupportTree
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class EigenMesh3D {
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class AABBImpl;
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Eigen::MatrixXd m_V;
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Eigen::MatrixXi m_F;
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double m_ground_level = 0;
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std::unique_ptr<AABBImpl> m_aabb;
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public:
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EigenMesh3D(const TriangleMesh&);
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EigenMesh3D(const EigenMesh3D& other);
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EigenMesh3D& operator=(const EigenMesh3D&);
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~EigenMesh3D();
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inline double ground_level() const { return m_ground_level; }
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inline const Eigen::MatrixXd& V() const { return m_V; }
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inline const Eigen::MatrixXi& F() const { return m_F; }
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// Result of a raycast
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class hit_result {
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double m_t = std::nan("");
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int m_face_id = -1;
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const EigenMesh3D *m_mesh = nullptr;
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Vec3d m_dir;
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Vec3d m_source;
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friend class EigenMesh3D;
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// A valid object of this class can only be obtained from
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// EigenMesh3D::query_ray_hit method.
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explicit inline hit_result(const EigenMesh3D& em): m_mesh(&em) {}
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public:
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// This can create a placeholder object which is invalid (not created
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// by a query_ray_hit call) but the distance can be preset to
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// a specific value for distinguishing the placeholder.
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inline hit_result(double val = std::nan("")): m_t(val) {}
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inline double distance() const { return m_t; }
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inline const Vec3d& direction() const { return m_dir; }
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inline Vec3d position() const { return m_source + m_dir * m_t; }
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inline int face() const { return m_face_id; }
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inline bool is_valid() const { return m_mesh != nullptr; }
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// Hit_result can decay into a double as the hit distance.
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inline operator double() const { return distance(); }
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inline Vec3d normal() const {
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if(m_face_id < 0 || !is_valid()) return {};
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auto trindex = m_mesh->m_F.row(m_face_id);
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const Vec3d& p1 = m_mesh->V().row(trindex(0));
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const Vec3d& p2 = m_mesh->V().row(trindex(1));
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const Vec3d& p3 = m_mesh->V().row(trindex(2));
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Eigen::Vector3d U = p2 - p1;
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Eigen::Vector3d V = p3 - p1;
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return U.cross(V).normalized();
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}
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inline bool is_inside() {
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return m_face_id >= 0 && normal().dot(m_dir) > 0;
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}
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};
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// Casting a ray on the mesh, returns the distance where the hit occures.
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hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
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class si_result {
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double m_value;
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int m_fidx;
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Vec3d m_p;
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si_result(double val, int i, const Vec3d& c):
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m_value(val), m_fidx(i), m_p(c) {}
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friend class EigenMesh3D;
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public:
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si_result() = delete;
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double value() const { return m_value; }
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operator double() const { return m_value; }
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const Vec3d& point_on_mesh() const { return m_p; }
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int F_idx() const { return m_fidx; }
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};
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#ifdef SLIC3R_SLA_NEEDS_WINDTREE
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// The signed distance from a point to the mesh. Outputs the distance,
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// the index of the triangle and the closest point in mesh coordinate space.
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si_result signed_distance(const Vec3d& p) const;
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bool inside(const Vec3d& p) const;
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#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
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double squared_distance(const Vec3d& p, int& i, Vec3d& c) const;
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};
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2019-02-04 07:40:20 +00:00
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2019-02-01 15:12:00 +00:00
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} // namespace sla
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} // namespace Slic3r
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2019-02-26 16:13:33 +00:00
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#endif // SLASUPPORTTREE_HPP
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