PrusaSlicer-NonPlainar/deps/CMakeLists.txt

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#
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# This CMake project downloads, configures and builds PrusaSlicer dependencies on Unix and Windows.
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#
# When using this script, it's recommended to perform an out-of-source build using CMake.
#
# All the dependencies are installed in a `destdir` directory in the root of the build directory,
# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
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# when building PrusaSlicer - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
# Warning: On UNIX/Linux, you also need to set -DSLIC3R_STATIC=1 when building PrusaSlicer.
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#
# For better clarity of console output, it's recommended to _not_ use a parallelized build
# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
# if supported by the dependency.
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#
# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
#
# WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
# therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
#
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project(PrusaSlicer-deps)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
include(ProcessorCount)
ProcessorCount(NPROC)
if (NPROC EQUAL 0)
set(NPROC 1)
endif ()
set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3.1 (Linux only)" OFF)
# On developer machines, it can be enabled to speed up compilation and suppress warnings coming from IGL.
# FIXME:
# Enabling this option is not safe. IGL will compile itself with its own version of Eigen while
# Slic3r compiles with a different version which will cause runtime errors.
# option(DEP_BUILD_IGL_STATIC "Build IGL as a static library. Might cause link errors and increase binary size." OFF)
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message(STATUS "PrusaSlicer deps DESTDIR: ${DESTDIR}")
message(STATUS "PrusaSlicer deps debug build: ${DEP_DEBUG}")
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if (MSVC)
if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
set(DEPS_BITS 64)
include("deps-windows.cmake")
elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
set(DEPS_BITS 32)
include("deps-windows.cmake")
else ()
message(FATAL_ERROR "Unable to detect architecture")
endif ()
elseif (APPLE)
message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
if (CMAKE_OSX_DEPLOYMENT_TARGET)
set(DEP_OSX_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
message("OS X Deployment Target: ${DEP_OSX_TARGET}")
else ()
# Attempt to infer the SDK version from the CMAKE_OSX_SYSROOT,
# this is done because wxWidgets need the min version explicitly set
string(REGEX MATCH "[0-9]+[.][0-9]+[.]sdk$" DEP_OSX_TARGET "${CMAKE_OSX_SYSROOT}")
string(REGEX MATCH "^[0-9]+[.][0-9]+" DEP_OSX_TARGET "${DEP_OSX_TARGET}")
if (NOT DEP_OSX_TARGET)
message(FATAL_ERROR "Could not determine OS X SDK version. Please use -DCMAKE_OSX_DEPLOYMENT_TARGET=<version>")
endif ()
message("OS X Deployment Target (inferred from default): ${DEP_OSX_TARGET}")
endif ()
include("deps-macos.cmake")
elseif (MINGW)
message(STATUS "Building for MinGW...")
include("deps-mingw.cmake")
else()
include("deps-linux.cmake")
endif()
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if (MSVC)
add_custom_target(deps ALL
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DEPENDS
dep_boost
dep_tbb
dep_libcurl
dep_wxwidgets
dep_gtest
dep_cereal
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dep_nlopt
# dep_qhull # Experimental
dep_zlib # on Windows we still need zlib
dep_openvdb
)
else()
add_custom_target(deps ALL
DEPENDS
dep_boost
dep_tbb
dep_libcurl
dep_wxwidgets
dep_gtest
dep_cereal
dep_nlopt
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dep_qhull
dep_openvdb
# dep_libigl # Not working, static build has different Eigen
)
endif()
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# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
# because they seem to generate bogus build files (possibly a bug in ExternalProject).