SLA Contour3D expanded with conversions supporting quads.

This commit is contained in:
tamasmeszaros 2019-11-04 14:33:29 +01:00
parent a8a5a884f9
commit 7808d09d06
14 changed files with 7777 additions and 259 deletions

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@ -181,6 +181,7 @@ add_library(libslic3r STATIC
miniz_extension.cpp miniz_extension.cpp
${OpenVDBUtils_SOURCES} ${OpenVDBUtils_SOURCES}
SLA/SLACommon.hpp SLA/SLACommon.hpp
SLA/SLACommon.cpp
SLA/SLABoilerPlate.hpp SLA/SLABoilerPlate.hpp
SLA/SLAPad.hpp SLA/SLAPad.hpp
SLA/SLAPad.cpp SLA/SLAPad.cpp

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@ -355,6 +355,35 @@ bool objparse(const char *path, ObjData &data)
return true; return true;
} }
bool objparse(std::istream &stream, ObjData &data)
{
try {
char buf[65536 * 2];
size_t len = 0;
size_t lenPrev = 0;
while ((len = size_t(stream.read(buf + lenPrev, 65536).gcount())) != 0) {
len += lenPrev;
size_t lastLine = 0;
for (size_t i = 0; i < len; ++ i)
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = 0;
char *c = buf + lastLine;
while (*c == ' ' || *c == '\t')
++ c;
obj_parseline(c, data);
lastLine = i + 1;
}
lenPrev = len - lastLine;
memmove(buf, buf + lastLine, lenPrev);
}
}
catch (std::bad_alloc&) {
printf("Out of memory\r\n");
}
return true;
}
template<typename T> template<typename T>
bool savevector(FILE *pFile, const std::vector<T> &v) bool savevector(FILE *pFile, const std::vector<T> &v)
{ {

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@ -3,6 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <istream>
namespace ObjParser { namespace ObjParser {
@ -97,6 +98,7 @@ struct ObjData {
}; };
extern bool objparse(const char *path, ObjData &data); extern bool objparse(const char *path, ObjData &data);
extern bool objparse(std::istream &stream, ObjData &data);
extern bool objbinsave(const char *path, const ObjData &data); extern bool objbinsave(const char *path, const ObjData &data);

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@ -17,128 +17,6 @@ typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
namespace sla { namespace sla {
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> faces3;
std::vector<Vec4i> faces4;
Contour3D& merge(const Contour3D& ctr)
{
auto N = coord_t(points.size());
auto N_f3 = faces3.size();
auto N_f4 = faces4.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
for(size_t n = N_f3; n < faces3.size(); n++) {
auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
}
for(size_t n = N_f4; n < faces4.size(); n++) {
auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
}
return *this;
}
Contour3D& merge(const Pointf3s& triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
faces3.reserve(faces3.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
faces3.emplace_back(i, i + 1, i + 2);
return *this;
}
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream)
{
for(auto& p : points) {
stream << "v " << p.transpose() << "\n";
}
for(auto& f : faces3) {
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
}
for(auto& f : faces4) {
stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
}
}
bool empty() const { return points.empty() || (faces4.empty() && faces3.empty()); }
};
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& convert_mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
inline TriangleMesh convert_mesh(const Contour3D& ctour) {
return {ctour.points, ctour.faces3};
}
/// Mesh from an evaporating 3D contour
inline TriangleMesh convert_mesh(Contour3D&& ctour) {
return {std::move(ctour.points), std::move(ctour.faces3)};
}
inline Contour3D convert_mesh(const TriangleMesh &trmesh) {
Contour3D ret;
ret.points.reserve(trmesh.its.vertices.size());
ret.faces3.reserve(trmesh.its.indices.size());
for (auto &v : trmesh.its.vertices)
ret.points.emplace_back(v.cast<double>());
std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
std::back_inserter(ret.faces3));
return ret;
}
inline Contour3D convert_mesh(TriangleMesh &&trmesh) {
Contour3D ret;
ret.points.reserve(trmesh.its.vertices.size());
for (auto &v : trmesh.its.vertices)
ret.points.emplace_back(v.cast<double>());
ret.faces3.swap(trmesh.its.indices);
return ret;
}
} }
} }

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@ -0,0 +1,147 @@
#include "SLACommon.hpp"
#include <libslic3r/Format/objparser.hpp>
namespace Slic3r { namespace sla {
Contour3D::Contour3D(const TriangleMesh &trmesh)
{
points.reserve(trmesh.its.vertices.size());
faces3.reserve(trmesh.its.indices.size());
for (auto &v : trmesh.its.vertices)
points.emplace_back(v.cast<double>());
std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
std::back_inserter(faces3));
}
Contour3D::Contour3D(TriangleMesh &&trmesh)
{
points.reserve(trmesh.its.vertices.size());
for (auto &v : trmesh.its.vertices)
points.emplace_back(v.cast<double>());
faces3.swap(trmesh.its.indices);
}
Contour3D::Contour3D(const EigenMesh3D &emesh) {
points.reserve(size_t(emesh.V().rows()));
faces3.reserve(size_t(emesh.F().rows()));
for (int r = 0; r < emesh.V().rows(); r++)
points.emplace_back(emesh.V().row(r).cast<double>());
for (int i = 0; i < emesh.F().rows(); i++)
faces3.emplace_back(emesh.F().row(i));
}
Contour3D &Contour3D::merge(const Contour3D &ctr)
{
auto N = coord_t(points.size());
auto N_f3 = faces3.size();
auto N_f4 = faces4.size();
points.insert(points.end(), ctr.points.begin(), ctr.points.end());
faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
for(size_t n = N_f3; n < faces3.size(); n++) {
auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
}
for(size_t n = N_f4; n < faces4.size(); n++) {
auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
}
return *this;
}
Contour3D &Contour3D::merge(const Pointf3s &triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
faces3.reserve(faces3.size() + points.size() / 3);
for(int i = int(offs); i < int(points.size()); i += 3)
faces3.emplace_back(i, i + 1, i + 2);
return *this;
}
void Contour3D::to_obj(std::ostream &stream)
{
for(auto& p : points)
stream << "v " << p.transpose() << "\n";
for(auto& f : faces3)
stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
for(auto& f : faces4)
stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
}
void Contour3D::from_obj(std::istream &stream)
{
ObjParser::ObjData data;
ObjParser::objparse(stream, data);
points.reserve(data.coordinates.size() / 4 + 1);
auto &coords = data.coordinates;
for (size_t i = 0; i < coords.size(); i += 4)
points.emplace_back(coords[i], coords[i + 1], coords[i + 2]);
Vec3i triangle;
Vec4i quad;
size_t v = 0;
while(v < data.vertices.size()) {
size_t N = 0;
size_t i = v;
while (data.vertices[v++].coordIdx != -1) ++N;
std::function<void(int, int)> setfn;
if (N < 3 || N > 4) continue;
else if (N == 3) setfn = [&triangle](int k, int f) { triangle(k) = f; };
else setfn = [&quad](int k, int f) { quad(k) = f; };
for (size_t j = 0; j < N; ++j)
setfn(int(j), data.vertices[i + j].coordIdx);
}
}
TriangleMesh to_triangle_mesh(const Contour3D &ctour) {
if (ctour.faces4.empty()) return {ctour.points, ctour.faces3};
std::vector<Vec3i> triangles;
triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
std::copy(ctour.faces3.begin(), ctour.faces3.end(),
std::back_inserter(triangles));
for (auto &quad : ctour.faces4) {
triangles.emplace_back(quad(0), quad(1), quad(2));
triangles.emplace_back(quad(2), quad(3), quad(0));
}
return {ctour.points, std::move(triangles)};
}
TriangleMesh to_triangle_mesh(Contour3D &&ctour) {
if (ctour.faces4.empty())
return {std::move(ctour.points), std::move(ctour.faces3)};
std::vector<Vec3i> triangles;
triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
std::copy(ctour.faces3.begin(), ctour.faces3.end(),
std::back_inserter(triangles));
for (auto &quad : ctour.faces4) {
triangles.emplace_back(quad(0), quad(1), quad(2));
triangles.emplace_back(quad(2), quad(3), quad(0));
}
return {std::move(ctour.points), std::move(triangles)};
}
}} // namespace Slic3r::sla

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@ -5,6 +5,11 @@
#include <vector> #include <vector>
#include <Eigen/Geometry> #include <Eigen/Geometry>
#include "SLASpatIndex.hpp"
#include <libslic3r/ExPolygon.hpp>
#include <libslic3r/TriangleMesh.hpp>
// #define SLIC3R_SLA_NEEDS_WINDTREE // #define SLIC3R_SLA_NEEDS_WINDTREE
namespace Slic3r { namespace Slic3r {
@ -12,8 +17,7 @@ namespace Slic3r {
// Typedefs from Point.hpp // Typedefs from Point.hpp
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f; typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d; typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
typedef Eigen::Matrix<int, 4, 1, Eigen::DontAlign> Vec4i;
class TriangleMesh;
namespace sla { namespace sla {
@ -59,9 +63,11 @@ struct SupportPoint
bool operator==(const SupportPoint &sp) const bool operator==(const SupportPoint &sp) const
{ {
return (pos == sp.pos) && head_front_radius == sp.head_front_radius && float rdiff = std::abs(head_front_radius - sp.head_front_radius);
return (pos == sp.pos) && rdiff < float(EPSILON) &&
is_new_island == sp.is_new_island; is_new_island == sp.is_new_island;
} }
bool operator!=(const SupportPoint &sp) const { return !(sp == (*this)); } bool operator!=(const SupportPoint &sp) const { return !(sp == (*this)); }
template<class Archive> void serialize(Archive &ar) template<class Archive> void serialize(Archive &ar)
@ -72,8 +78,11 @@ struct SupportPoint
using SupportPoints = std::vector<SupportPoint>; using SupportPoints = std::vector<SupportPoint>;
struct Contour3D;
/// An index-triangle structure for libIGL functions. Also serves as an /// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree /// alternative (raw) input format for the SLASupportTree.
// Implemented in SLASupportTreeIGL.cpp
class EigenMesh3D { class EigenMesh3D {
class AABBImpl; class AABBImpl;
@ -86,6 +95,7 @@ public:
EigenMesh3D(const TriangleMesh&); EigenMesh3D(const TriangleMesh&);
EigenMesh3D(const EigenMesh3D& other); EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D(const Contour3D &other);
EigenMesh3D& operator=(const EigenMesh3D&); EigenMesh3D& operator=(const EigenMesh3D&);
~EigenMesh3D(); ~EigenMesh3D();
@ -180,6 +190,63 @@ public:
using PointSet = Eigen::MatrixXd; using PointSet = Eigen::MatrixXd;
/// Dumb vertex mesh consisting of triangles (or) quads. Capable of merging with
/// other meshes of this type and converting to and from other mesh formats.
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> faces3;
std::vector<Vec4i> faces4;
Contour3D() = default;
Contour3D(const TriangleMesh &trmesh);
Contour3D(TriangleMesh &&trmesh);
Contour3D(const EigenMesh3D &emesh);
Contour3D& merge(const Contour3D& ctr);
Contour3D& merge(const Pointf3s& triangles);
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream);
void from_obj(std::istream &stream);
inline bool empty() const { return points.empty() || (faces4.empty() && faces3.empty()); }
};
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& convert_mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
TriangleMesh to_triangle_mesh(const Contour3D& ctour);
/// Mesh from an evaporating 3D contour
TriangleMesh to_triangle_mesh(Contour3D&& ctour);
} // namespace sla } // namespace sla
} // namespace Slic3r } // namespace Slic3r

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@ -677,7 +677,7 @@ void create_pad(const ExPolygons &sup_blueprint,
ThrowOnCancel thr) ThrowOnCancel thr)
{ {
Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr); Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
out.merge(convert_mesh(std::move(t))); out.merge(to_triangle_mesh(std::move(t)));
} }
std::string PadConfig::validate() const std::string PadConfig::validate() const

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@ -466,7 +466,7 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
return m_meshcache; return m_meshcache;
} }
m_meshcache = convert_mesh(merged); m_meshcache = to_triangle_mesh(merged);
// The mesh will be passed by const-pointer to TriangleMeshSlicer, // The mesh will be passed by const-pointer to TriangleMeshSlicer,
// which will need this. // which will need this.

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@ -228,6 +228,26 @@ EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level), m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level),
m_aabb( new AABBImpl(*other.m_aabb) ) {} m_aabb( new AABBImpl(*other.m_aabb) ) {}
EigenMesh3D::EigenMesh3D(const Contour3D &other)
{
m_V.resize(Eigen::Index(other.points.size()), 3);
m_F.resize(Eigen::Index(other.faces3.size() + 2 * other.faces4.size()), 3);
for (Eigen::Index i = 0; i < Eigen::Index(other.points.size()); ++i)
m_V.row(i) = other.points[size_t(i)];
for (Eigen::Index i = 0; i < Eigen::Index(other.faces3.size()); ++i)
m_F.row(i) = other.faces3[size_t(i)];
size_t N = other.faces3.size() + 2 * other.faces4.size();
for (size_t i = other.faces3.size(); i < N; i += 2) {
size_t quad_idx = (i - other.faces3.size()) / 2;
auto & quad = other.faces4[quad_idx];
m_F.row(Eigen::Index(i)) = Vec3i{quad(0), quad(1), quad(2)};
m_F.row(Eigen::Index(i + 1)) = Vec3i{quad(2), quad(3), quad(0)};
}
}
EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other) EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
{ {
m_V = other.m_V; m_V = other.m_V;

File diff suppressed because it is too large Load Diff

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@ -19,10 +19,19 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
return mesh; return mesh;
} }
TEST_CASE("Load object", "[Hollowing]") { static bool _check_normals(const Slic3r::sla::Contour3D &mesh)
Slic3r::TriangleMesh mesh = load_model("20mm_cube.obj"); {
for (auto & face : mesh.faces3)
{
Slic3r::sla::Contour3D imesh = Slic3r::sla::convert_mesh(mesh); }
return false;
}
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
{
Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{load_model("20mm_cube.obj")};
auto ptr = Slic3r::meshToVolume(imesh, {}); auto ptr = Slic3r::meshToVolume(imesh, {});
REQUIRE(ptr); REQUIRE(ptr);
@ -31,6 +40,8 @@ TEST_CASE("Load object", "[Hollowing]") {
REQUIRE(!omesh.empty()); REQUIRE(!omesh.empty());
std::fstream outfile{"out.obj", std::ios::out}; std::fstream outfile{"out.obj", std::ios::out};
omesh.to_obj(outfile); omesh.to_obj(outfile);

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@ -1,5 +1,5 @@
get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests ${_TEST_NAME}_tests.cpp) add_executable(${_TEST_NAME}_tests ${_TEST_NAME}_tests_main.cpp sla_print_tests.cpp)
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r) target_link_libraries(${_TEST_NAME}_tests test_common libslic3r)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests") set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")

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@ -1,9 +1,9 @@
#include <catch_main.hpp>
#include <unordered_set> #include <unordered_set>
#include <unordered_map> #include <unordered_map>
#include <random> #include <random>
#include <catch2/catch.hpp>
// Debug // Debug
#include <fstream> #include <fstream>
@ -365,12 +365,12 @@ void test_support_model_collision(
REQUIRE(notouch); REQUIRE(notouch);
} }
const char * const BELOW_PAD_TEST_OBJECTS[] = { const char *const BELOW_PAD_TEST_OBJECTS[] = {
"20mm_cube.obj", "20mm_cube.obj",
"V.obj", "V.obj",
}; };
const char * const AROUND_PAD_TEST_OBJECTS[] = { const char *const AROUND_PAD_TEST_OBJECTS[] = {
"20mm_cube.obj", "20mm_cube.obj",
"V.obj", "V.obj",
"frog_legs.obj", "frog_legs.obj",
@ -431,7 +431,7 @@ template <class I, class II> void test_pairhash()
REQUIRE(( REQUIRE((
(it->second.first == a && it->second.second == b) || (it->second.first == a && it->second.second == b) ||
(it->second.first == b && it->second.second == a) (it->second.first == b && it->second.second == a)
)); ));
} else } else
ints[hash_ab] = std::make_pair(a, b); ints[hash_ab] = std::make_pair(a, b);
} }
@ -689,3 +689,17 @@ TEST_CASE("RasterizedPolygonAreaShouldMatch", "[SLARasterOutput]") {
REQUIRE(diff <= predict_error(poly, pixdim)); REQUIRE(diff <= predict_error(poly, pixdim));
} }
TEST_CASE("Triangle mesh conversions should be correct", "[SLAConversions]")
{
sla::Contour3D cntr;
{
std::fstream infile{"extruder_idler_quads.obj", std::ios::in};
cntr.from_obj(infile);
}
}

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@ -0,0 +1 @@
#include <catch_main.hpp>