Follow-up of 6b041429f6 - Fixed uvmapping of printbed texture

This commit is contained in:
enricoturri1966 2022-02-10 15:11:22 +01:00
parent fa1ff1c357
commit a28dea0617

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@ -334,7 +334,7 @@ void Bed3D::init_triangles()
unsigned int vertices_counter = 0; unsigned int vertices_counter = 0;
for (const Vec2f& v : triangles) { for (const Vec2f& v : triangles) {
const Vec3f p = { v.x(), v.y(), GROUND_Z }; const Vec3f p = { v.x(), v.y(), GROUND_Z };
init_data.add_vertex(p, (Vec2f)v.cwiseProduct(inv_size).eval()); init_data.add_vertex(p, (Vec2f)(v - min).cwiseProduct(inv_size).eval());
++vertices_counter; ++vertices_counter;
if (vertices_counter % 3 == 0) { if (vertices_counter % 3 == 0) {
if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT) if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)