Follow-up of 6b041429f6
- Fixed uvmapping of printbed texture
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@ -334,7 +334,7 @@ void Bed3D::init_triangles()
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unsigned int vertices_counter = 0;
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unsigned int vertices_counter = 0;
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for (const Vec2f& v : triangles) {
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for (const Vec2f& v : triangles) {
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const Vec3f p = { v.x(), v.y(), GROUND_Z };
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const Vec3f p = { v.x(), v.y(), GROUND_Z };
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init_data.add_vertex(p, (Vec2f)v.cwiseProduct(inv_size).eval());
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init_data.add_vertex(p, (Vec2f)(v - min).cwiseProduct(inv_size).eval());
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++vertices_counter;
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++vertices_counter;
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if (vertices_counter % 3 == 0) {
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if (vertices_counter % 3 == 0) {
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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