Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry
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10 changed files with 45 additions and 45 deletions
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@ -368,8 +368,8 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
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init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
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init_data.reserve_vertices(4);
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init_data.reserve_indices(6);
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// vertices
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const float l = bar_rect.get_left();
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@ -428,8 +428,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
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init_data.color = ColorRGBA::BLACK();
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init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
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init_data.reserve_vertices(2);
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init_data.reserve_indices(2);
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// vertices
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const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
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@ -449,8 +449,8 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::UINT };
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init_data.color = ColorRGBA::BLUE();
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init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format));
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init_data.reserve_vertices(m_layer_height_profile.size() / 2);
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init_data.reserve_indices(m_layer_height_profile.size() / 2);
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// vertices + indices
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for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
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@ -5238,8 +5238,8 @@ void GLCanvas3D::_render_background()
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
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init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
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init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
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init_data.reserve_vertices(4);
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init_data.reserve_indices(6);
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// vertices
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init_data.add_vertex(Vec2f(-1.0f, -1.0f), Vec2f(0.0f, 0.0f));
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