Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry

This commit is contained in:
enricoturri1966 2022-02-09 09:15:20 +01:00
parent ffa3a1d8fc
commit be6b6590be
10 changed files with 45 additions and 45 deletions

View file

@ -117,8 +117,8 @@ void GLGizmoMove3D::on_render()
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = AXES_COLOR[id];
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)center.cast<float>());