Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry
This commit is contained in:
parent
ffa3a1d8fc
commit
be6b6590be
10 changed files with 45 additions and 45 deletions
|
@ -117,8 +117,8 @@ void GLGizmoMove3D::on_render()
|
|||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.color = AXES_COLOR[id];
|
||||
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
|
||||
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
|
||||
init_data.reserve_vertices(2);
|
||||
init_data.reserve_indices(2);
|
||||
|
||||
// vertices
|
||||
init_data.add_vertex((Vec3f)center.cast<float>());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue