Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry

This commit is contained in:
enricoturri1966 2022-02-09 09:15:20 +01:00
parent ffa3a1d8fc
commit be6b6590be
10 changed files with 45 additions and 45 deletions

View file

@ -235,8 +235,8 @@ void GLGizmoRotate::render_circle() const
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
@ -278,8 +278,8 @@ void GLGizmoRotate::render_scale() const
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
@ -337,8 +337,8 @@ void GLGizmoRotate::render_snap_radii() const
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
@ -388,8 +388,8 @@ void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
@ -429,8 +429,8 @@ void GLGizmoRotate::render_angle() const
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve((1 + AngleResolution) * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve((1 + AngleResolution) * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned short i = 0; i <= AngleResolution; ++i) {
@ -466,8 +466,8 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));