Merge branch 'master' into fs_emboss
# Conflicts: # src/libslic3r/Point.hpp # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/Gizmos/GLGizmoBase.cpp # src/slic3r/GUI/Selection.cpp
This commit is contained in:
commit
e28f9daf1e
20 changed files with 153 additions and 99 deletions
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@ -1785,7 +1785,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
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const Transform3d base_matrix = Geometry::translation_transform(get_bounding_box().center());
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Transform3d orient_matrix = Transform3d::Identity();
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#else
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glsafe(::glPushMatrix());
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@ -1920,7 +1920,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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#if ENABLE_WORLD_COORDINATE
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if (!boost::starts_with(sidebar_field, "layer")) {
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if (!wxGetApp().obj_manipul()->is_world_coordinates())
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m_axes.render(Geometry::assemble_transform(axes_center) * orient_matrix, 0.25f);
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m_axes.render(Geometry::translation_transform(axes_center) * orient_matrix, 0.25f);
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}
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#endif // ENABLE_WORLD_COORDINATE
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#else
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@ -2631,7 +2631,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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shader.set_uniform("projection_matrix", camera.get_projection_matrix());
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if (boost::ends_with(sidebar_field, "x")) {
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const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
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const Transform3d model_matrix = matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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@ -2645,7 +2645,7 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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const Transform3d model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
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const Transform3d model_matrix = matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX());
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shader.set_uniform("view_model_matrix", view_matrix * model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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@ -2682,7 +2682,7 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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m_curved_arrow.render();
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const Transform3d matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
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const Transform3d matrix = model_matrix * Geometry::rotation_transform(PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_matrix * matrix);
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view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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@ -2695,11 +2695,11 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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if (boost::ends_with(sidebar_field, "x")) {
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m_curved_arrow.set_color(get_color(X));
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render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
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render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitY()));
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}
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else if (boost::ends_with(sidebar_field, "y")) {
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m_curved_arrow.set_color(get_color(Y));
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render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
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render_sidebar_rotation_hint(shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitX()));
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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m_curved_arrow.set_color(get_color(Z));
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@ -2744,7 +2744,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& view_matrix, const Transform3d& model_matrix) {
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m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
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Transform3d matrix = model_matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
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Transform3d matrix = model_matrix * Geometry::translation_transform(5.0 * Vec3d::UnitY());
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shader.set_uniform("view_model_matrix", view_matrix * matrix);
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Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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@ -2760,7 +2760,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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m_arrow.render();
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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matrix = model_matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
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matrix = model_matrix * Geometry::translation_transform(-5.0 * Vec3d::UnitY()) * Geometry::rotation_transform(PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_matrix * matrix);
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view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader.set_uniform("view_normal_matrix", view_normal_matrix);
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@ -2779,7 +2779,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
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render_sidebar_scale_hint(X, shader, view_matrix, matrix * Geometry::rotation_transform(-0.5 * PI * Vec3d::UnitZ()));
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#else
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glsafe(::glPushMatrix());
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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@ -2800,7 +2800,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
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render_sidebar_scale_hint(Z, shader, view_matrix, matrix * Geometry::rotation_transform(0.5 * PI * Vec3d::UnitX()));
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#else
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glsafe(::glPushMatrix());
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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