YuSanka
4257ffddde
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
YuSanka
8f5715b0d7
Follow-up fe7204379d
- added missed include
2021-07-14 16:48:55 +02:00
YuSanka
fe7204379d
GalleryDialog: Fixed sort of the filenames inside the list.
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+ OSX Specific:
* Fixed scale of the lock on the system file icons
* Fixed buttons alignment for AboutDialog and SysInfoDialog
2021-07-14 16:45:34 +02:00
Lukas Matena
1031af09c1
Merge branch 'lm_skirtbrim'
2021-07-14 16:02:15 +02:00
Lukas Matena
49ae885834
Correctly convert legacy bool 'draft_shield' to enum
2021-07-14 16:02:04 +02:00
Lukas Matena
b466f18326
Draft shield option is now an enum (Disabled/Limited/Enabled)
2021-07-14 16:02:04 +02:00
Lukas Matena
6eeedf2bc6
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
Lukas Matena
cf17d16481
Fixed Perl bindings
2021-07-14 16:02:04 +02:00
Lukas Matena
63566a92b3
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
Lukas Matena
97d95e814f
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
enricoturri1966
802d675784
Follow-up of 18c8003a0f
-> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
enricoturri1966
9aa129373c
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
enricoturri1966
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
YuSanka
3d424c057c
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
18c8003a0f
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
YuSanka
062031a4c6
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
428362ec53
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
782e220890
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
47f265f77f
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
106d9f7ca0
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
389ccf6d92
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
enricoturri1966
56e2f47ba6
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
enricoturri1966
44d31f9bf2
Follow-up of d6fdf2d5c2
-> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
ce59e68be1
Merge branch 'lh_mm_gizmo_rendering'
2021-07-13 11:36:42 +02:00
Lukáš Hejl
6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
a467d0e30e
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
c0092a7b0a
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
Vojtech Bubnik
28219142c5
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
19e3998bd0
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
25fa3eddf0
Fixed slab slicing for special cases (slicing plane intersects object
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plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
f1ff59bafe
Fixed build on Linux
2021-07-13 08:30:49 +02:00
YuSanka
0cdc54b710
GalleryDialog improvements:
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* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery ( #6703 )
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* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
569b7d7dab
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
Lukáš Hejl
f78efa99fe
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
Vojtech Bubnik
d0a4161f47
Follow up (bugfix) of 0d70a2be69
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GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
dca6db8635
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
Super-intelligent Shade of the Color Blue
454b876420
Fix FHS install dirs ( #5930 )
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Install .desktop files into /usr/share/applications.
Install PNGs for the above into /usr/share/icons.
Install udev rules into /lib/udev/rules.d.
2021-07-09 17:44:58 +02:00
Justin Schuh
61d068ada1
Update build_win.bat ( #6688 )
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* Support relative as well as absolute paths in -d/-destdir
* Improved debuggability (control variables and echo suppression)
* Improved error handling and messages
2021-07-09 15:23:09 +02:00
Vojtech Bubnik
3a9857e493
Our friendly GCC does not consider std::pair<int, int> trivially
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copiable either, while everybody else does. Shame on GCC.
2021-07-09 14:05:30 +02:00
Vojtech Bubnik
d8a0b11157
GCC does not consider std::pair<std::pair<...>, ...> to be trivially
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copiable, thus fixing the unit tests with a custom trivially
copyable type.
2021-07-09 13:58:54 +02:00
Vojtech Bubnik
5bbe76003e
MutablePriorityQueue: Added is_trivially_copyable test for queue value
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types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
e4fd6a828f
1) Fixed a significant bug in MutablePriorityQueue when setting
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the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
rtyr
c8a46c1f24
Initial gCreate bundle
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:18:08 +02:00
rtyr
9f8ca04407
gCreate resources
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:15:18 +02:00
lee hakmin
d243282d32
Korean localization addition update ( #6314 )
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* Add files via upload
* Add files via upload
* Add files via upload
2021-07-08 17:05:15 +02:00
Vojtech Bubnik
60768d3248
Updated the Catch2 framework from v2.13.3 to v2.13.6.
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Fixes Fix build error with non-const MINSIGSTKSZ. #6518
2021-07-08 16:55:59 +02:00
MaleNurse
f66f2b7c84
Update deps build to correct cmake command for VS2019 ( #6666 )
2021-07-08 16:48:58 +02:00
tamasmeszaros
6d258d04d8
Merge branch 'tm_arrange_notify'
2021-07-08 16:36:49 +02:00
Justin Schuh
b97b40a24e
Add a simple Windows command-line build script ( #6674 )
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Batch file that offers a single command line and sensible defaults to:
initialize the primary Visual Studio build environment, handle directory
creation/cleaning, run cmake, launch msbuild, etc.
2021-07-08 16:18:09 +02:00