Alessandro Ranellucci
228c84ddc1
Use glDrawArrays()
2013-05-16 13:42:19 +02:00
Alessandro Ranellucci
fc1a23f5b0
Quick and dirty OpenGL mockup
2013-05-16 12:09:01 +02:00
Alessandro Ranellucci
bff31d7002
Fix split_mesh() not working anymore since analyze() is lazy
2013-05-16 11:25:15 +02:00
Alessandro Ranellucci
bfba5b3d78
Update tests after recent TriangleMesh optimizations
2013-05-15 17:38:50 +02:00
Alessandro Ranellucci
90280fe63b
Little fix for bridge rendering in SectionCut
2013-05-14 20:11:05 +02:00
Alessandro Ranellucci
967d567db0
Fix bridge rendering in SectionCut
2013-05-14 19:48:52 +02:00
Alessandro Ranellucci
632652d924
Unfinished work for displaying bridge paths in section cuts
2013-05-14 19:48:47 +02:00
Alessandro Ranellucci
06ad6b70f8
Bugfix: scaling object from the plater applied scale factor over the factor used in the previous slicing job. #1075
2013-05-14 16:31:50 +02:00
Alessandro Ranellucci
7eff002e21
Memory and speed optimization: only study meshes when needed
2013-05-14 14:47:00 +02:00
Alessandro Ranellucci
e51dbb994d
One more speed optimization in STL.pm
2013-05-14 14:17:46 +02:00
Alessandro Ranellucci
745cea8e6c
One more little speed optimization in STL.pm
2013-05-14 14:12:32 +02:00
Alessandro Ranellucci
25bafe7ff1
Memory (and maybe speed?) optimization in STL reader
2013-05-14 13:54:25 +02:00
Alessandro Ranellucci
4121a7ece5
Set support material enforce layers to 0 when spiral printing
2013-05-14 13:54:24 +02:00
Mark Hindess
7979dd9e9c
Avoid expensive TriangleMesh BUILD method during clone.
...
Gives 6% speedup and uses less memory when slicing yoda.stl and should
give significantly bigger speedup on more complex models and plates.
2013-05-13 21:27:55 +01:00
Alessandro Ranellucci
a86c48d85c
Disable retract on layer change when doing spiral vase; also check that we're printing a single-material object
2013-05-13 21:55:34 +02:00
Alessandro Ranellucci
a73020c10e
Faster implementation of concentric infill, with loop order reversed so that smaller loops will be printed at the end. #898
2013-05-13 21:22:57 +02:00
Alessandro Ranellucci
ccdb29ddc9
New --spiral-vase option to continously raise Z when printing single-walled vases. #997
2013-05-13 20:15:45 +02:00
Alessandro Ranellucci
baa1a8c736
Move Slic3r::Test::GCodeReader to Slic3r::GCode::Reader
2013-05-13 20:14:33 +02:00
Alessandro Ranellucci
ece6dd8a0b
Only make the inwards move when we have more than one perimeter
2013-05-13 19:35:42 +02:00
Alessandro Ranellucci
7c89476602
Move fan_always_on in the Enable options group. #1166
2013-05-13 18:33:44 +02:00
Alessandro Ranellucci
1aae311148
Fix menus for --no-plater. #1112
2013-05-13 18:30:12 +02:00
Alessandro Ranellucci
f6dc712158
Bugfix: most of the File menu items didn't work with --no-plater. #1112
2013-05-13 18:22:47 +02:00
Alessandro Ranellucci
d2425748a3
Code cleanup and remove arc compensation code
2013-05-13 13:18:58 +02:00
Alessandro Ranellucci
5efa409c7c
Move gap fill to its own method
2013-05-13 13:07:22 +02:00
Alessandro Ranellucci
1d94618c5e
Correctly detect external hole perimeters
2013-05-13 12:52:57 +02:00
Alessandro Ranellucci
ca549cd2fe
Perimeters refactoring complete
2013-05-11 21:30:26 +02:00
Alessandro Ranellucci
67b24efd49
Incomplete work - still wrong order
2013-05-11 21:05:29 +02:00
Alessandro Ranellucci
df62c25c8f
One more offset_ex() optimization
2013-05-11 09:39:38 +02:00
Alessandro Ranellucci
0e100827f8
Avoid useless looping and usage of ExPolygons
2013-05-11 09:35:33 +02:00
Alessandro Ranellucci
6e216e2fd9
New traverse_pt()
2013-05-11 09:24:48 +02:00
Alessandro Ranellucci
7953dcfb12
Merge branch 'better-brim'
...
Conflicts:
lib/Slic3r/Geometry/Clipper.pm
lib/Slic3r/Print.pm
2013-05-11 09:19:23 +02:00
Alessandro Ranellucci
bac5093de4
Alwyas apply disable_fan_first_layers, even if cooling is disabled, since fan_always_on is applied in that case as well. Update descriptive text and have it appear in case of disabled auto cooling. #1166
2013-05-10 15:09:27 +02:00
Alessandro Ranellucci
6b8894cf9a
Rename ex_int_offset2 to offset2_ex
2013-05-10 13:56:29 +02:00
Alessandro Ranellucci
993fcd9182
Revert "Smarter ordering of brim loops. #687 " until new Math::Clipper is out
...
This reverts commit 4aad2f6243
.
2013-05-10 13:51:28 +02:00
Alessandro Ranellucci
5bf3f5f5e4
Make sure brim paths don't overlap
2013-05-10 13:47:40 +02:00
Alessandro Ranellucci
4aad2f6243
Smarter ordering of brim loops. #687
2013-05-09 14:52:56 +02:00
Alessandro Ranellucci
855ba90332
New script to generate vertical section cuts from any given G-code file
2013-05-02 11:42:51 +02:00
Alessandro Ranellucci
dde3e6e870
Disable Net::DBus. #1015
2013-04-29 15:57:07 +02:00
Alessandro Ranellucci
c2301c5796
Don't extend solid layers when fill density is 0
2013-04-29 15:55:50 +02:00
Alessandro Ranellucci
f7153d67d0
Make preset placeholders available in Quick Slice too. #921
2013-04-28 23:26:50 +02:00
Alessandro Ranellucci
bde730a611
Little fix in SectionCut.pm
2013-04-28 11:31:03 +02:00
Alessandro Ranellucci
6db8afe36d
New option to remember last output directory. #698
2013-04-27 21:07:30 +02:00
Alessandro Ranellucci
f5bda326b8
Version check. #1006
2013-04-27 20:55:43 +02:00
Alessandro Ranellucci
bc9ff47d3f
New module to output SVG vertical sections of extrusion paths with real width and height. The commit includes a bugfix to the Polyline->grow() method and some simplification in the Line class which is now child of Polyline
2013-04-27 15:02:13 +02:00
Alessandro Ranellucci
6842114d3d
Fix for rectilinear infill failing in plates with new caching
2013-04-26 17:14:30 +02:00
Alessandro Ranellucci
0118c7257f
Update test according to the new Fill/Base.pm syntax
2013-04-25 12:01:40 +02:00
Alessandro Ranellucci
24fd152ce4
Bugfix: cooling buffer was broken. #1149
2013-04-24 11:19:08 +02:00
Mark Hindess
8c26f0da30
Avoid memory leaks by breaking reference cycle: Print -> Fill -> Print
2013-04-18 22:49:43 +01:00
Mark Hindess
aac2c45450
Avoid merging meshes when there is only one mesh to merge.
...
When slicing yoda.stl it reduces peak memory usage by 5% and speeds up
slicing by 13%.
Further optimization using a simple proxy to implement the two methods
(size/extends) needed on the merge meshes is also possible and
undoubtedly worthwhile.
2013-04-18 19:50:05 +01:00
Mark Hindess
407de02fe4
Use binary search for get_layer_range.
...
Gives a 13% speed up on Teethy_Tiki.stl (thing:49334) with default settings
on my laptop.
When $self->layers->[0]->slice_z == $min_z the returned $min_layer value is
0 rather than the (incorrect?) -1 returned by the old code.
2013-04-18 19:29:05 +01:00