Vojtech Bubnik
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8d644fbcb6
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1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
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2020-12-10 13:20:25 +01:00 |
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enricoturri1966
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ba9c3a74ed
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GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
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2020-08-26 15:29:33 +02:00 |
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enricoturri1966
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ac8a6fccbe
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Renamed shaders
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2020-08-25 08:12:28 +02:00 |
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enricoturri1966
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d91fc7b8ab
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ENABLE_GCODE_VIEWER -> Removed options_120_solid shader
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2020-08-19 11:25:12 +02:00 |
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enricoturri1966
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73b885fc37
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GCodeViewer -> Added imgui dialog for estimated printing times
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2020-07-08 13:33:50 +02:00 |
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enricoturri1966
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69de5c8c9f
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GCodeViewer -> Pass vertex normal to shaders for toolpaths
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2020-06-29 14:00:08 +02:00 |
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enricoturri1966
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35190936a3
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GCodeViewer -> Newer version of shader for options
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2020-05-27 16:19:40 +02:00 |
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enricoturri1966
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314995fa0b
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ENABLE_SHADERS_MANAGER set as default
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2020-05-22 16:08:02 +02:00 |
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enricoturri1966
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4d05ec0856
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GCodeViewer -> New shaders for options
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2020-05-22 13:21:43 +02:00 |
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enricoturri1966
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0d579f5467
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ENABLE_SHADERS_MANAGER -> Small refactoring
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2020-05-21 12:13:24 +02:00 |
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enricoturri1966
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3bbe2ef960
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Fixed typo
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2020-05-21 10:27:41 +02:00 |
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enricoturri1966
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5aa8cc5779
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ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
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2020-05-21 10:15:00 +02:00 |
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enricoturri1966
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c7c87973b7
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First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders
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2020-05-20 14:11:22 +02:00 |
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