YuSanka
def5bd6797
Follow-up to 7272b2b083
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Comment is extended
2021-12-03 09:39:37 +01:00
Vojtech Bubnik
50da39d30b
Windows specific: Only start the 3rd party updater application
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if enabled in PrusaSlicer preferences.
2021-12-03 09:26:44 +01:00
Vojtech Bubnik
45d9e6bddd
Follow-up to 7828964f8c
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Fixed no way of leaving the "export G-code" dialog loop.
Improved the error message by explaining that some characters
are not allowed by a FAT file system.
2021-12-03 09:05:14 +01:00
Vojtech Bubnik
4d1ce89c22
Follow-up to f4dfbb69e2
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Now that libcurl is used for URL host substitution,
we want to make sure that the new code compiles on Windows only
because that is where we need to do the URL host substitution
due to Windows 10/11 mDNS resolve issues and
because we have a control on the libcurl version statically linked
on Windows, so we are sure the URL API is available.
2021-12-03 08:12:47 +01:00
Vojtech Bubnik
f4dfbb69e2
Replaced the code to substitute host address part in URL
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with libcurl library calls. This solution should be more robust
than a homebrew URL parser solution.
2021-12-03 08:02:16 +01:00
Lukáš Hejl
f88d678a4a
Added a missing include (GCC11.1 without PCH).
2021-12-02 21:04:55 +01:00
Vojtech Bubnik
26a6cb2129
Fixed ironing over areas with modifier meshes:
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1) Areas inside modifier meshes were ironed multiple times.
2) Ironing areas were not properly merged.
Layer::lslices were not always properly merged with modifier meshes
applied, which lead to the ironed surface being split and not fully
ironed, as there were artificial gaps created between regions as if
they were covered by perimeters (we don't iron over perimeters).
2021-12-02 18:19:35 +01:00
YuSanka
7272b2b083
Fix for #7207 - Display of object labels does not match with the "View"-menu, if "Complete individual objects" is used
2021-12-02 17:08:03 +01:00
Vojtech Bubnik
a6202c8f16
Merge branch 'master' of https://github.com/Prusa3D/PrusaSlicer
2021-12-02 16:40:26 +01:00
Vojtech Bubnik
21e5481a58
Fix of fan control for raft layers.
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Fixes Fan starts at first layer, even though disabled for first layer. #7232
This is a regression due to cooling refactoring, which cooled
support layers independently from object layers. The bug here was that
all the raft layers were cooled together with the first object layer.
2021-12-02 16:40:18 +01:00
David Kocik
a840f8020f
Substitution of host during ip resolve: correct handling of ipv6
2021-12-02 16:31:19 +01:00
YuSanka
71a9ded1c0
ObjectList: Fixed update of the icons for InfoItems, when color mode was changed
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Sidebar:ObjectInfo: Fixed update of the icon, when color mode was changed
+ Added new icons for "Sinking" and "ShapeGallery"
2021-12-02 16:11:52 +01:00
YuSanka
efbf64fdea
Added description line for the "Post-processing scripts".
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ogStaticText id extended for SetPathEnd() function. It allows to use description line like a hyperlink
2021-12-02 15:18:05 +01:00
David Kocik
8a151cd7c3
Merge branch 'dk_notifications'
2021-12-02 14:12:47 +01:00
David Kocik
15104cb787
Load basic notifications later so the translations are correct.
2021-12-02 13:57:49 +01:00
David Kocik
d60bbc382d
few asserts in notifications manager
2021-12-02 13:57:02 +01:00
enricoturri1966
b062a0f281
Fixed build when tech ENABLE_SMOOTH_NORMALS is enabled
2021-12-02 13:42:26 +01:00
Lukáš Hejl
0875dc73c7
Merge branch 'lh_cursors'
2021-12-02 12:41:03 +01:00
Lukáš Hejl
7bb38840e1
Replaced the repeated application of Cursors (Sphere or Circle) in painting using 2D and 3D Capsules.
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Previously, the Cursor (Sphere or Circle) was repeatedly applied between two mouse positions, creating brushstrokes with ripples on the edges between those mouse positions.
Now, a single capsule (3D or 2D) is applied between those mouse positions, which creates brushstrokes without these ripples.
2021-12-02 12:36:48 +01:00
Lukáš Hejl
e898eda320
Refactoring of Cursors in TriangleSelector as preparation for upcoming improvements of painting.
2021-12-02 12:36:48 +01:00
YuSanka
fc089fd2c5
Code refactoring for d88ef826cd
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reload_scene() call were followed by update(). It synchronizes back-end with front-end and then it calls reload_scene() again.
However in SLA mode reload_scene() expects the back-end to be synchronized with front-end, thus we get asserts that we all have ignored for a long time.
So, we call ObjectList::update_info_items() after the call of update() where reload_scene() is already called and GLCanvas3D::is_object_sinking() will return correct value
2021-12-02 11:26:20 +01:00
enricoturri1966
48d88191e2
Fixed rotation of volumes while ALT key is pressed
2021-12-02 11:11:00 +01:00
David Kocik
59463cdb34
Merge branch 'dk_printhost'
2021-12-02 10:25:59 +01:00
David Kocik
a4b4af8a1a
Change of 71082adbc9ac2101c39f46218d666e46ab4ecb7c
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Instead of just adding port, take original address and replace just host with resolved host.
fix of #7389
2021-12-02 10:25:31 +01:00
David Kocik
0939dab807
allow_ip_resolve in app config
2021-12-02 10:25:04 +01:00
David Kocik
9788a80c6f
Added port number to resolved ip address if specified.
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fix of #7361
2021-12-02 10:25:04 +01:00
Lukáš Hejl
7f951c2df8
Fixed an issue that travels could lead through a hole when the avoid crossing perimeters was enabled at the same with "External perimeter first" or "Detect thin walls".
2021-12-02 09:35:20 +01:00
Lukáš Hejl
e85a0ba248
Added missing includes (GCC11.1 without PCH).
2021-12-02 09:30:03 +01:00
enricoturri1966
ba20cc4892
#7396 - Fix of crash while slicing a particular stl file (missing checks into GCodeViewer::load_toolpaths())
2021-12-02 09:09:19 +01:00
Vojtech Bubnik
9ea81a9dbf
Fixing Perl unit tests
2021-12-01 19:24:23 +01:00
Vojtech Bubnik
9cf483fe08
WIP Lightning infil: Cleaning up some compiler errors
2021-12-01 19:02:37 +01:00
Vojtech Bubnik
481def3205
WIP Lightning Infill, roughly integrated, untested, disabled with
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HAS_LIGHTNING_INFILL
2021-12-01 18:11:41 +01:00
Vojtech Bubnik
e8697d2fc2
WIP Cura Lightning infill, initial port.
2021-12-01 16:45:04 +01:00
David Kocik
f03f8f52d7
Fixed loading translation of hint notification text and reloading this texts in other langs.
2021-12-01 15:44:44 +01:00
rtyr
e0b96e5535
Sync with PrusaSlicer-settings
2021-12-01 13:11:47 +01:00
YuSanka
b78b91b72e
Localization: Updated CZ, DE, ES, FR, IT and PL dictionaries.
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+ Fixed some of phrases and updated POT-file
2021-12-01 13:07:25 +01:00
enricoturri1966
860f1b29f2
gouraud.fs shader - removed unused code
2021-12-01 12:37:39 +01:00
enricoturri1966
da7d462224
QHull library - Set #define REALfloat 0 to use doubles instead of floats. This fixes #7377
2021-12-01 12:22:37 +01:00
enricoturri1966
fcc13d1665
#7388 - Fixed shell does not align in Z direction if raft enabled in gcode preview
2021-12-01 09:16:53 +01:00
Vojtech Bubnik
a89020abd7
Trying to fix compilation issues due to _() macro being used by mpl.
2021-11-30 18:06:01 +01:00
Vojtech Bubnik
4158f9ec8e
New config value "gcode_resolution" replaces the hard coded RESOLUTION
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value, which was set to 0.0125mm.
2021-11-30 17:52:05 +01:00
Lukas Matena
efaf4e47c1
When system info sending fails, do not save the "sent" flag into appconfig
2021-11-30 16:21:20 +01:00
Vojtech Bubnik
f51162f238
Improved G-code post processor error reporting in case the G-code
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post processor did not edit the G-code in place.
2021-11-30 14:16:04 +01:00
Lukas Matena
d6bd128fff
Follow-up to e7cc12b
2021-11-30 13:58:09 +01:00
Vojtech Bubnik
5a873dd1e5
Fixing a loophole in GUI::format() for UTF8 template input.
2021-11-30 13:49:22 +01:00
Vojtech Bubnik
c514f45260
Fix of #7386 , missing include
2021-11-30 13:17:56 +01:00
Vojtech Bubnik
229c45c729
Linux checking for DISPLAY variable: Don't check for WAYLAND_DISPLAY,
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PrusaSlicer does not use it.
2021-11-30 12:58:47 +01:00
Vojtech Bubnik
a09b4ff5c8
Linux specific: Avoid crashing with DISPLAY variable not set.
2021-11-30 12:41:35 +01:00
YuSanka
8fc620375c
Fix for #7384 - From/To UTF8 conversation issue for text controls in Settings Tabs
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+ BitmapComboBox: fixed warning under MSW
2021-11-30 12:32:40 +01:00
tamasmeszaros
86afffa692
Don't let UI jobs overlap.
2021-11-30 12:07:52 +01:00