enricoturri1966
8f385aac44
Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances
2021-04-22 13:18:36 +02:00
enricoturri1966
627b727463
Fixed gouraud fragment shader
2021-02-09 09:59:41 +01:00
Lukas Matena
cd1322ce3f
FDM supports gizmo 'autoset by angle' improvements:
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- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
2021-02-08 17:49:36 +01:00
Vojtech Bubnik
2c8a92cacb
Some shader compilers did not seemingly like #if XXX blocks
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if XXX was not defined. Changed to #ifdef XXX.
2020-12-11 12:27:07 +01:00
Vojtech Bubnik
8d644fbcb6
1) Shader manager: Allow to override #defines programatically
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when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966
0f44caa99c
ENABLE_SLOPE_RENDERING set as default
...
Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
enricoturri1966
c63e03c367
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
Enrico Turri
f1ccd38258
Fixed shaders on Intel Cards - not allowed use of 'active' word
2020-03-31 12:51:50 +02:00
enricoturri1966
5378b18f18
ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
2020-03-16 08:35:13 +01:00
enricoturri1966
b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
bubnikv
566bb7041a
Optimization of the OpenGL shaders for clipping with clipping planes.
2019-04-12 11:01:53 +02:00
Lukas Matena
3a09f66e51
Fixed a literal in vertex shader that refused to compile on OSX
2019-04-08 16:05:18 +02:00
Lukas Matena
9b7857aaab
SLA gizmo clipping plane logic moved to fragment shader
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This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
e6369fe548
SLA slices preview - wip 3
2018-11-27 14:50:57 +01:00
Enrico Turri
7cff6ef6db
Shaders loaded from files
2018-05-21 13:08:02 +02:00