Commit Graph

1040 Commits

Author SHA1 Message Date
rtyr
8b150ae235
Initial Voron bundle 2021-11-05 13:07:23 +01:00
rtyr
c8ff0de27e
Updated ABS filament density. 2021-11-03 22:45:28 +01:00
rtyr
9a484d532b
Fixed filament_diameter 2021-11-03 22:43:00 +01:00
rtyr
1a0893b783
Initial Ultimaker bundle 2021-11-03 17:11:58 +01:00
David Kocik
d25d572b36 Hints content 2021-11-03 09:46:33 +01:00
David Kocik
4c8e13947c Hint hypertext preferences highlight 2021-11-02 10:51:45 +01:00
Mark Choi
9a4863a14b Translate error. 2021-10-26 18:31:12 +02:00
rtyr
fe748ca43b
1.4.0-beta1 Sync with PrusaSlicer-settings 2021-10-26 13:38:49 +02:00
Lukáš Hejl
0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
rtyr
723155a15c
1.4.0-beta0 Added multiple Filatech and BASF filament profiles. Added material profiles for SL1S. 2021-10-23 13:29:08 +02:00
enricoturri1966
2c0815f537 Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders 2021-10-19 11:27:11 +02:00
Lukáš Hejl
0c2d9f01a6 Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo. 2021-10-18 11:35:13 +02:00
Lukáš Hejl
b45675b4e1 Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
enricoturri1966
7be17d89e6 Fixed conflicts after merge with master 2021-10-14 10:48:46 +02:00
YuSanka
ce397a0c5c ShapeGallery: Added more system shapes 2021-10-08 09:05:03 +02:00
enricoturri1966
29340c1560 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-07 14:22:06 +02:00
YuSanka
68fd37b300 Added SVG-file for G-CodeViewer logo 2021-10-07 11:53:19 +02:00
YuSanka
1b828ca7f5 Deleted unused PNG-files. Added mirroring_transparent.svg (thanks for @AkiraNorthstar) 2021-10-07 10:14:55 +02:00
enricoturri1966
fe4baa33f6 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-06 13:48:27 +02:00
YuSanka
091f946340 Localization: Updated POT 2021-10-05 16:31:04 +02:00
David Kocik
d84867d539 notification info icon - wider hexagon 2021-10-05 15:52:44 +02:00
enricoturri1966
982172b878 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-05 15:33:37 +02:00
David Kocik
23cff74efb Hint notification: selected filament tag check. 2021-10-05 12:26:45 +02:00
enricoturri1966
2e779d8594 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-04 08:30:13 +02:00
David Kocik
0b55c89978 print info notification icon 2021-10-01 17:25:49 +02:00
David Kocik
29aab3a426 PrintInfoNotificationLevel with icon 2021-10-01 15:03:40 +02:00
enricoturri1966
b19c742455 Fixed conflicts after merge with master 2021-09-30 10:31:25 +02:00
YuSanka
238e65e455 Improvements for statistics information:
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
 + Use different icons for volumes with/without remaining errors
 + Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
 + Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
2021-09-21 17:20:12 +02:00
enricoturri1966
cf380fb456 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds 2021-09-21 13:51:57 +02:00
enricoturri1966
554aa70edc Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 2021-09-15 12:32:43 +02:00
rtyr
0df83d91fc
Sync with PrusaSlicer-settings 2021-09-15 10:52:25 +02:00
enricoturri1966
9abebe5fbe Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview 2021-09-08 13:04:43 +02:00
Jason Scurtu
b41e321473 rename 2021-09-06 16:19:30 +02:00
Jason Scurtu
07bdb5fbe3 add gcodeviewer 2021-09-06 16:19:30 +02:00
Jason Scurtu
ce0beabb43 add new mac icon and update MainFrame.cpp 2021-09-06 16:19:30 +02:00
Jason Scurtu
7c074d5a99
update PrusaSlicer icon for macOS (#6874) 2021-09-02 16:40:17 +02:00
David Kocik
5f7a4982f6 Open menubar item by name with translations 2021-09-02 09:48:06 +02:00
David Kocik
876e6fdddd Commented opening menubar item until its properly implemented. 2021-09-01 15:12:47 +02:00
rtyr
d0e37aada8
Updated raft_contact_distance values. 2021-09-01 13:36:13 +02:00
David Kocik
229cf4b8b6 Open menubar item by item index. Possible to call as hint notification hyperlink 2021-09-01 13:34:36 +02:00
enricoturri1966
c797bed67d Changed vertex attributes syntax in gouraud_light_instanced.vs 2021-08-31 14:35:32 +02:00
Vojtech Bubnik
5f26bfd397 Brim separation from object, follow up to 82373334bc
1) Changed the name of the variable "brim_offset" to "brim_separation"
   for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
   then new "brim_separation" variable: The "brim_separation" is being
   filled in with the "elefant_foot_compensation" value to produce
   equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
enricoturri1966
876f9d5a99 Cleanup in shader gouraud_light_instanced.vs 2021-08-30 08:37:41 +02:00
enricoturri1966
39ec1a6318 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
Lukáš Hejl
95e4ab9460 Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
David Kocik
02dd1b5f7d rendering highlight arrow from svg 2021-08-25 16:31:31 +02:00
David Kocik
2680d42055 comments in hints.ini 2021-08-24 17:09:49 +02:00
enricoturri1966
0b654e1518 Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card 2021-08-24 11:23:33 +02:00
rtyr
72656fd542
Updated PR index file. 2021-08-23 09:55:22 +02:00