Jason Scurtu
7c074d5a99
update PrusaSlicer icon for macOS ( #6874 )
2021-09-02 16:40:17 +02:00
David Kocik
5f7a4982f6
Open menubar item by name with translations
2021-09-02 09:48:06 +02:00
David Kocik
876e6fdddd
Commented opening menubar item until its properly implemented.
2021-09-01 15:12:47 +02:00
rtyr
d0e37aada8
Updated raft_contact_distance values.
2021-09-01 13:36:13 +02:00
David Kocik
229cf4b8b6
Open menubar item by item index. Possible to call as hint notification hyperlink
2021-09-01 13:34:36 +02:00
enricoturri1966
c797bed67d
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
Vojtech Bubnik
5f26bfd397
Brim separation from object, follow up to 82373334bc
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1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
enricoturri1966
876f9d5a99
Cleanup in shader gouraud_light_instanced.vs
2021-08-30 08:37:41 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
Lukáš Hejl
95e4ab9460
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
...
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
David Kocik
02dd1b5f7d
rendering highlight arrow from svg
2021-08-25 16:31:31 +02:00
David Kocik
2680d42055
comments in hints.ini
2021-08-24 17:09:49 +02:00
enricoturri1966
0b654e1518
Follow-up of 316d38807d
-> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
rtyr
72656fd542
Updated PR index file.
2021-08-23 09:55:22 +02:00
rtyr
0259deba1c
Updated brim_offset value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles.
2021-08-23 09:52:20 +02:00
David Kocik
8f58b11b08
Rotated arrow asset.
2021-08-19 14:01:54 +02:00
enricoturri1966
316d38807d
Simplified shader printbed.vs
2021-08-19 11:54:41 +02:00
rtyr
0e0c52ade3
PR idx update
2021-08-13 15:50:32 +02:00
YuSanka
1e60acde12
Substitutions : Implemented InfoDialog
2021-08-13 13:30:50 +02:00
rtyr
bcad6a251d
Added bed model and bed texture for i3 Mega, i3 Mega S.
2021-08-13 00:39:55 +02:00
mikolaszuza
60e8e78240
Reorderded hints, removed extra space
...
Edited hints.ini to have tips for new features displayed first.
Removed extra space from a hint.
2021-08-12 17:48:32 +02:00
David Kocik
a6b083d76a
Toolbar highlight arrow
2021-08-12 14:52:42 +02:00
David Kocik
4e9a949497
narrow mr. clippy with outline
2021-08-12 08:46:59 +02:00
David Kocik
23b1bc07a4
narrow mr. clippy logo
2021-08-12 08:46:59 +02:00
Lukas Matena
52718e96f5
Moved flatpak files from resources/data to src/platform/unix ( #6774 )
2021-08-12 08:49:24 +02:00
David Kocik
4df2c969a5
Hint notification
...
changes in hints.ini
Hint notification: Just one button in Help menu.
Hint notification: New naming - Tip of the day
Notifications: no scrolling.
Hint notification: fadeout colors.
2021-08-11 17:15:23 +02:00
Lukas Matena
fc1054c61d
Restored info icon replaced by mistake
2021-08-11 16:17:28 +02:00
Lukas Matena
9632e6fa6a
New icons for mmu painting, fuzzy skin and object info items
2021-08-11 13:52:15 +02:00
rtyr
5b6f2ed061
Added nozzle priming after M600. Added nozzle diameter checks for 0.8 nozzle printer profiles. Updated FW version. Increased number of top solid infill layers (0.2 layer height).
2021-08-11 09:29:47 +02:00
Lukáš Hejl
18cff61bd2
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
David Kocik
0e6d77d25a
Hints notifications: OS specific tags
2021-08-10 15:25:47 +02:00
YuSanka
ad60227449
MSW specific: Fixed a typo caused ignoring ENTER for TextControls in Settings Tabs
...
+ Added Info icon for MessageDialog
2021-08-10 15:10:37 +02:00
David Kocik
06d27bcb3c
Hints notification
...
Hints notification: enabled / disabled tags
Hints notification: suppress opening url due to preferences.
Hint notification: close after 5 minutes and button in Help menu
2021-08-10 14:48:23 +02:00
David Kocik
b43f225ac8
Hint notification fixes and improvements
...
Hint notification bold (diff color) headline on multiple lines
Hint notification: Documentation link button.
Hints.ini header
hints logo - clippy
disabled a preffered modes and techs for hints notifications
Empty hints array check. Fix of #6774 .
2021-08-09 17:10:39 +02:00
YuSanka
d86d11cc8e
Shapes Gallery: Added PNG-files to the system gallery
2021-08-02 15:03:58 +02:00
Lukáš Hejl
bad51cdb52
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
...
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
David Kocik
aa17d54eda
Update item info notification with icon
2021-07-29 16:52:08 +02:00
David Kocik
0d74502aeb
Hint notification
...
Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
rtyr
9cd61c7d0b
Added multiple add:north and Extrudr filament profiles. Updated support head settings (SL1S).
...
+ various changes to flexible filament profiles
2021-07-22 16:51:03 +02:00
enricoturri1966
1f3252dd78
Revert of b140709fa8
and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
enricoturri1966
b140709fa8
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
enricoturri1966
75a2d7620b
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
YuSanka
4257ffddde
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
YuSanka
3d424c057c
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
Lukáš Hejl
6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
...
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
YuSanka
0cdc54b710
GalleryDialog improvements:
...
* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery ( #6703 )
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* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
rtyr
c8a46c1f24
Initial gCreate bundle
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:18:08 +02:00
rtyr
9f8ca04407
gCreate resources
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:15:18 +02:00