enricoturri1966
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bac10311bc
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Follow-up of c887ecfefa -> Removed unneded assignements from shaders
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2020-04-08 09:00:08 +02:00 |
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enricoturri1966
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c887ecfefa
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Removed unneeded branching from shaders
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2020-04-08 08:22:02 +02:00 |
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enricoturri1966
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0e2fba6d6f
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Fixed bug in calculating the specular component of the color in shaders
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2020-04-08 08:07:36 +02:00 |
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Enrico Turri
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f1ccd38258
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Fixed shaders on Intel Cards - not allowed use of 'active' word
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2020-03-31 12:51:50 +02:00 |
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enricoturri1966
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5378b18f18
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ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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2020-03-16 08:35:13 +01:00 |
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enricoturri1966
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b36051af82
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New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
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2020-03-13 15:09:07 +01:00 |
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Enrico Turri
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ba4bc8ac82
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Render custom bed textures in png format on prusa beds
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2019-07-19 09:18:09 +02:00 |
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Enrico Turri
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ed4b71eb15
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Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
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2019-06-14 10:55:56 +02:00 |
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bubnikv
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566bb7041a
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Optimization of the OpenGL shaders for clipping with clipping planes.
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2019-04-12 11:01:53 +02:00 |
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Lukas Matena
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3a09f66e51
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Fixed a literal in vertex shader that refused to compile on OSX
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2019-04-08 16:05:18 +02:00 |
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Lukas Matena
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9b7857aaab
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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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2019-04-08 10:31:16 +02:00 |
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Enrico Turri
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4b6ab84dbc
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Code cleanup
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2019-02-28 09:37:55 +01:00 |
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Enrico Turri
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44b2ca8182
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2nd attempt to fix rendering of printbed svg textures on Mac
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2019-02-28 09:04:17 +01:00 |
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Enrico Turri
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11fc849b1a
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Printbed textures generated from svg files
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2019-02-20 15:23:23 +01:00 |
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Enrico Turri
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e6369fe548
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SLA slices preview - wip 3
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2018-11-27 14:50:57 +01:00 |
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Enrico Turri
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550f6e307f
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Faster gizmos update
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2018-06-21 08:37:04 +02:00 |
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Enrico Turri
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7cff6ef6db
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Shaders loaded from files
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2018-05-21 13:08:02 +02:00 |
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