which now will be used for preset choosers on sidebar a preset tabs.
+ for BitmapCache class added m_scale used for correct scaling of SVG images on Retina displays
+ some code clearing from unused functions or function's parameters
The solution is hackish, but a major refactoring would be needed
to avoid multiple refreshes of the print bed, and to avoid
expensive checks at Plater::on_config_change() every time
a config value changes at a parameter tab.
Fixed layouts after the second opening of the dialog.
(Removing any extruder from the sequence does not cause an incorrect layout)
Validation of entered values added
(0 is not a valid value)
Implemented using hidapi library (https://github.com/libusb/hidapi) and https://github.com/koenieee/CrossplatformSpacemouseDriver/tree/master/SpaceMouseDriver as reference
Unsolved issues:
- When manipulating the SpaceNavigator wxWidgets generates a mouse wheel event that needs to be filtered out
- wxWidgets does not detect devices being connected/disconnected to the pc
- Current state forces a continuous rendering
- Current state misses dependence on camera zoom
- Non intuitive movement limits
- Translation and rotation speed factors are hardcoded
- Number of device buttons hardcoded
1) Reworked void Plater::priv::reload_from_disk() to be more general
2) Added source data to class ModelVolume
3) Modified .3mf import/export to save/load volume matrices and source data
4) Incremented .3mf version to 2
jump, postpone error messages, so they are displayed after
the Undo / Redo jump has been fully performed.
Otherwise there would be a message box opening, taking over the message
queue, and possibly performing actions as rendering on an inconsistent
application state.
entered with Plater::enter_gizmos_stack(), and left with
Plater::enter_gizmos_stack(). Other than that, the 2nd Undo / Redo
stack is transparent to the user of the Plater.
WIP: Currently the Gizmo stack takes a snapshot of the whole scene on
Plater::enter_gizmos_stack(). While it should work, it may be cheaper
to modify the Undo/Redo stack to only take a snapshot of the gizmos
in the Gizmo mode.