Enrico Turri
9cf3793aac
Merge branch 'dev' of https://github.com/prusa3d/PrusaSlicer into et_reload_from_disk
2019-09-06 16:06:37 +02:00
Lukas Matena
a985a2720f
Fixed some more warnings, moved function to get ExtrusionRole name into ExtrusionEntity.hpp
...
So it can be called from wherever it may be needed
2019-09-06 15:55:07 +02:00
Enrico Turri
fe07bde385
Do not render intermediate states while reload from disk action is taking place
2019-09-06 13:49:15 +02:00
YuSanka
4263fa8dff
DoubleSlider refactoring
2019-09-05 15:31:22 +02:00
YuSanka
1651c8db6e
Fixed ColorPrint Legend update if Print preset was changed and model was resliced.
2019-09-05 09:13:59 +02:00
Enrico Turri
6bbc97f24d
Removed a bunch of compile warnings
2019-09-04 09:47:00 +02:00
bubnikv
206dbb81c7
Fix of "Extra overhanging perimeters are added in 2.1.0-beta3" #2857
...
Two bugs were fixed:
1) An entry in the GLVolume index was not always created when it should
have been.
2) Removing empty volumes from the list of GLVolumes did not update
the GLVolume index. This is an old issue, but it likely surfaced
now with the introduction of splitting the large GLVolumes
into multiple shorter ones.
2019-09-02 11:47:11 +02:00
Lukas Matena
350b7cbe04
Fixed out-of-bounds access when adding a colorchange before the first layer
...
Fixed several signedness related warnings
2019-08-29 12:03:42 +02:00
bubnikv
8865c4b685
Plurals for number of Undo / Redo actions.
2019-08-28 16:19:46 +02:00
bubnikv
9f0933ba6e
Fixed regression issue in G-code preview since 2.1.0-beta2:
...
Excessive amount of memory was pre-allocated for G-code preview
by volumetric speed.
2019-08-27 15:55:53 +02:00
bubnikv
faf7a1d789
Reworderd undo / redo tooltips
2019-08-27 11:49:46 +02:00
bubnikv
1e11eab620
Improved wording of some UI texts and tooltips.
2019-08-27 11:39:51 +02:00
bubnikv
80490550b5
Optimization of the tool path preview generation algorithm:
...
1) Replaced linear search with logarithmic search.
2) Templated the travel path generation, replaced 3 functions with one.
2019-08-26 15:52:56 +02:00
bubnikv
66535b41d5
Time optimization of GLCanvas3D::_travel_paths_by_feedrate()
2019-08-26 11:41:25 +02:00
bubnikv
85d9a16563
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
Enrico Turri
7f589e79f7
Follow-up of 32dc4709a4
-> A more general fix
2019-08-26 09:06:21 +02:00
Enrico Turri
32dc4709a4
Workaround to fix gizmos' imgui dialog not showing up the first time the user activates them by using keyboard shortcuts.
2019-08-23 12:27:46 +02:00
Enrico Turri
189312624a
Disable layers editing if enabled while switching to SLA printer
2019-08-23 09:27:15 +02:00
Enrico Turri
58473f84ee
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
1f6aab312b
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
bubnikv
4fbee3216b
Fix of Zoom by trackpad does not update until click #2750
...
For an unknown reason, if the scrolling is performed on Windows
with the two finger gesture on touch pad, there is no Idle event
generated on some computers.
The Idle is not generated on Vojtech's laptop, it is generated
on Enrico's laptop.
evt.Skip() solves the issue on Vojtech's laptop.
2019-08-19 19:48:07 +02:00
YuSanka
dac301e3b6
Update volumes on 3DScene, after adding of part for unprintable object
2019-08-16 13:14:51 +02:00
YuSanka
0a9c5a9433
Fixed extra "Add_Selection" snapshot on call context menu from scene
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+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
bubnikv
39b07e7b94
Partial revert of 07a3072622
...
It fixes an issue where the objects out of print bed are shown
in the print path preview in SLA mode.
2019-08-08 18:26:41 +02:00
bubnikv
2d7f478dac
Finished picking by color with a checksum in the alpha channel
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to guard against unwanted alpha blending and / or multi sampling.
2019-08-07 14:15:38 +02:00
bubnikv
2ad3c05a65
WIP: Improvement in the picking robustness: store a checksum
...
into the alpha channel.
2019-08-07 11:37:38 +02:00
bubnikv
a58b1844e0
WIP: Picking fix - disable alpha blending and render with false colors
...
including the alpha channels, which have their 3 lowest bits set to zero.
In case some blending occurs, the lowest 3 bits will likely be used
to interpolate between the false colors, therefore the 3 lowest bits
may be used to detect alpha blending or multi-sampling.
2019-08-07 11:14:04 +02:00
YuSanka
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
YuSanka
b43f7c3880
Generated new POT-file
...
Fixed lines with translation of the empty strings
2019-08-06 10:01:10 +02:00
YuSanka
4152a5df43
Implemented update on canvas of a printable state for new volumes added from ObjectList
2019-08-05 14:57:30 +02:00
bubnikv
7e1d2daf78
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2019-08-05 14:30:42 +02:00
bubnikv
731e5abd88
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c
Removed GLVolume non-VBO rendering
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
1cdc3e0493
Workaround for gizmos being clipped by the perspective camera
2019-08-02 15:30:37 +02:00
bubnikv
ca1c78b3fc
Merge remote-tracking branch 'remotes/origin/et_custom_bed'
2019-07-30 16:48:47 +02:00
Lukas Matena
94f9b701e2
Merge branch 'lm_sla_gizmo_undo'
2019-07-30 14:52:44 +02:00
YuSanka
47b3440561
Fix of #2401
2019-07-29 15:44:00 +02:00
Lukas Matena
fe62362960
Hiding the sla support structures after undo/redo
2019-07-28 11:37:08 +02:00
Enrico Turri
10b27968d1
Code cleanup
2019-07-26 11:32:44 +02:00
Enrico Turri
77857f7292
Refactoring into rendering pipeline
2019-07-26 09:45:22 +02:00
Enrico Turri
f4209dce0b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_selection_undoredo
2019-07-25 15:29:58 +02:00
Enrico Turri
9bcdb2ebd0
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-25 15:29:25 +02:00
Enrico Turri
4e4bdb5edd
Removed obsolete code
2019-07-25 15:28:34 +02:00
Enrico Turri
7e7550b416
Custom bed texture applied to custom bed shapes
2019-07-24 10:11:17 +02:00
Enrico Turri
0d10d8aba7
1st installment for selection's undo/redo snapshots
2019-07-23 15:14:08 +02:00
Enrico Turri
7749677b27
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:57:17 +02:00
tamasmeszaros
a59e782e85
Update Arrange tooltip: [Shift+A]
2019-07-22 11:36:56 +02:00
Enrico Turri
c1dee0e87d
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:26:02 +02:00
tamasmeszaros
dcb073d4fd
Merge branch 'tm_arrange_selection'
2019-07-22 11:14:34 +02:00
Enrico Turri
9cb1a584e1
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 08:21:40 +02:00
enricoturri1966
b60b44ed5e
Added additional tooltip to toolbar items and use it for undo/redo items
2019-07-20 14:03:34 +02:00