* Suppress to delete/add a SolidPart/NegativeVolume from/for objects which are marked as "is cut"
* Suppress to delete Instances which are marked as "is cut"
* Allow delete an object which is marked as "is cut", but show warning message about break of the "cut consistency".
And if this deletion was performed, the all related objects will be unmarked.
* m_connectors_cnt is added into CutObjectBase class to correct synchronization of a connectors count between related objects
+ Added CutObjectBase class which contains cut attributes for object
+ ObjectList and ManipulationPanel :
* Disable all ManipulationEditors for solid/negative volumes of cut object
* Disable Scale/Size ManipulationEditors for objects/instances of objects which are CutParts of initial object
+ Scale/Rotation/Move gizmos are disabled for solid/negative volumes of cut object
+ Select whole CutParts of initial object when ScaleGizmo is active
* Added new cut() function witch respects to the rotation of the cut plane
* Added revert buttons to the GizmoCutDialog
* Fixed GLGizmoCenterMove::bounding_box(). Pad and supports don't added to the bb now
(Fixed missing sinking property in objects list for multipart objects
with a part completely below the printbed):
It was not possible to slice an object with some part completely below
the print bed. The BuildVolume collision check newly supports
a "completely below print bed" return status,
Model evaluates this "completely below print bed status" allowing
objects with some volumes completely below the print bed to print.
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.
GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.
Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.
Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.
Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().
New Circle constructing functions: circle_ransac() and circle_taubin_newton().
New polygon_is_convex() test with unit tests.
* Fixed update of a warning icon for multi-part object, when some part with errors was deleted
* Fixed a crash when selecting non-Object and non-Volume item (in get_mesh_errors_info() was missed check of the obj_idx)
+ Follow-up 1cc7b4ba97 - some code refactoring:
* fixed RepairedMeshErrors.merge()
* get_mesh_errors_count() renamed to get_repaired_errors_count()
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
+ Use different icons for volumes with/without remaining errors
+ Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
+ Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.
Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.
Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.
Reworked QHull integration into TriangleMesh:
1) Face normals were not right.
2) Indexed triangle set is newly emitted instead of duplicating
vertices for each face.
Fixed cut_mesh(): Orient the triangulated faces correctly.
stl_stats are newly only accessed by TriangleMesh::stats(),
most of the direct access to TriangleMesh::stl is gone with the exception
of parsing input files (3MF, AMF, obj).
reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.