bubnikv
bca3e86455
Fixed invalidation of FDM back end if a custom per layer
...
extruder change is added or removed.
2020-02-04 17:46:31 +01:00
YuSanka
de4c2fc2e0
DoubleSlider: SingleExtruder mode: Implemented editing of color from colored band, using RightMouseClick on it. And added corresponding tooltip
2020-02-04 17:44:44 +01:00
bubnikv
450e21d457
Replaced unsafe use of dx_url.substr(0, 54) with boost::starts_with
2020-02-04 16:10:39 +01:00
David Kocik
c2598cf8d6
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-02-04 15:29:32 +01:00
David Kocik
4557de4ab0
Merge branch 'dk_config'
2020-02-04 15:27:53 +01:00
bubnikv
059bdb4711
Implemented handling of complex ConfigOptionFloatOrPercent chains
...
by the PlaceholderParser.
Namely, all the options with the "ratio_over" reference are now handled
correctly by the PlaceholderParser with the exception
of the "first_layer_extrusion_width", which overrides speed of extrusions
by their respective extrusion type.
Also the various extrusion widths (extrusion_width, first_layer_extrusion_width,
external_perimeter_extrusion_width etc.) produce the same numbers
as if ran through the back-end, with the assumption of not overriding
layer height by the variable layer height editing tool or layer height
modifiers.
2020-02-04 15:27:38 +01:00
David Kocik
65b9ef6636
configuration updater
...
forced update dialog
check for updates button
check address when downloading bundles
2020-02-04 15:27:11 +01:00
Lukas Matena
617912ecc1
Fixed a crash on deleting object with SLA gizmo active
...
Rephrased text informing about hidden objects in both SLA gizmos
2020-02-04 15:03:10 +01:00
Lukas Matena
0e3ebb3e07
Hollowing gizmo: Invalidate drilled mesh in case a hole is manipulated
...
This way the holes cannot be placed on its own walls
Downside is that AABB trees have to be recalculated
2020-02-04 15:03:10 +01:00
Lukas Matena
808cf2e38a
Hollowing: merge meshes of holes with igl (intersecting holes)
2020-02-04 15:03:10 +01:00
Lukas Matena
58b5e75a9c
SlaSupports gizmo - show holes position even when user did not Preview the drilled mesh
2020-02-04 15:03:10 +01:00
YuSanka
49c5822be4
Show tooltip for all hovered ticks, not just for a selected one
2020-02-04 14:53:17 +01:00
YuSanka
0da4cb29b5
Localization improvements: added NL translation
...
+ to the list.txt added ObjectDataViewModel.cpp
2020-02-04 13:42:23 +01:00
Enrico Turri
87daba9288
Movements and rotations by keyboard indipendent from gizmos:
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Left arrow = Decrease X by 1mm
Right arrow = Increase X by 1mm
Up arrow = Decrease Y by 1mm
Down arrow = Increase Y by 1mm
PgUp = Rotate 45 degrees CCW
PgDown = Rotate 45 degrees CW
2020-02-04 11:42:58 +01:00
Enrico Turri
648060f4ec
Smoother movements/rotations when using arrow keys
2020-02-04 10:31:50 +01:00
Enrico Turri
3371fa42da
Follow-up of e042cab8fa
-> Avoid polluting undo/redo stack
2020-02-04 09:32:09 +01:00
YuSanka
d320a03c54
DoubleSlider: Added using of default colors for color changes in SingleExtruder Mode ( #3449 )
...
+ added missed input parameter to the BitmapCache::mksolid() which was cause a wrong drawing of the Extruder selector under OSX
2020-02-03 21:28:55 +01:00
Lukas Matena
d0f21dda4a
Make sure that when drill holes are manipulated with, all data are invalidated properly
...
It is needed to regenerate hollow_mesh_with_holes completely, it may contain holes that were deleted by the user in the meantime
2020-02-03 17:31:18 +01:00
tamasmeszaros
ad3e3be3bc
optimize string_printf
2020-02-03 17:11:24 +01:00
Enrico Turri
c6310e49b3
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-02-03 16:05:41 +01:00
Enrico Turri
e042cab8fa
Follow-up of 8453c88482
, c09091c407
and 9d55121695
-> Use key down event in place of key up event
2020-02-03 16:05:13 +01:00
tamasmeszaros
0c4797e92e
use vsnprintf instead of snprintf in string_printf function
...
Also, revert to old location: Utils.hpp and utils.cpp
2020-02-03 16:00:53 +01:00
Enrico Turri
f09bed32b6
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-02-03 15:48:56 +01:00
Enrico Turri
03680bb014
Follow-up of 3a99b23ec7
-> F5 accelerator added also to objects list
2020-02-03 15:47:09 +01:00
Lukas Matena
6a2604cfe0
Merge branch 'lm_drilling_backend_rebased'
2020-02-03 15:46:02 +01:00
Lukas Matena
227cc4dc33
Fixed conflicts after merge
...
slaposHollowing was divided into slaposHollowing and slaposDrillHoles on master
This commit takes this into account on the code that was merged from lm_drilling_backend_rebased
2020-02-03 15:42:54 +01:00
Lukas Matena
a1d4dab999
Merge branch 'master' into lm_drilling_backend_rebased
2020-02-03 15:20:16 +01:00
Lukas Matena
d407fda433
Hollowing gizmo - controls layout improvements
2020-02-03 15:17:18 +01:00
Lukas Matena
79da3a95e1
Clipping plane is now common for Hollowing and SLA supports gizmos
2020-02-03 15:17:18 +01:00
bubnikv
f28d0ebc18
Implemented reload of original mesh volume in case the SLA hollowing
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step is no more valid.
2020-02-03 15:17:18 +01:00
Enrico Turri
8453c88482
Cut Gizmo -> added movements using arrow keys:
...
Up arrow = increase Z by 1mm
Down arrow = decrease Z by 1mm
2020-02-03 15:00:49 +01:00
Enrico Turri
c09091c407
Rotate Gizmo -> added rotations using arrow keys:
...
Left arrow = 90 degrees around Z axis CCW
Right arrow = 90 degrees around Z axis CW
Up arrow = 45 degrees around Z axis CCW
Down arrow = 45 degrees around Z axis CW
2020-02-03 14:51:25 +01:00
Enrico Turri
9d55121695
Move Gizmo -> added movements using arrow keys:
...
Left arrow = decrease X by 1mm
Right arrow = increase X by 1mm
Up arrow = increase Y by 1mm
Down arrow = decrease Y by 1mm
2020-02-03 14:39:16 +01:00
bubnikv
73f69f3387
Speed up of libigl SelfIntersectMesh:
...
The test for intersection of two triangles sharing a common edge
has been optimized to reject non-overlaping triangles with
the least amount of exact arithmetics predicates.
Cherry pick of
d367762468
2020-02-03 14:01:35 +01:00
tamasmeszaros
992a0c3d7a
remove duplicate string_printf
...
#3594 , #3592
2020-02-03 11:19:11 +01:00
tamasmeszaros
8aec5f6726
string_printf Wformat-security hack #
...
#3594 , #3592
2020-02-03 11:09:54 +01:00
Slic3rPE
e50825ce05
missing includes
2020-02-03 10:13:15 +01:00
YuSanka
5b103116c5
Added missed include under OSX
2020-02-03 09:24:58 +01:00
YuSanka
3f7ebee396
ObjectDataViewModel is extracted from wxExtentions to the separated file
...
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
YuSanka
eb6e0c06e4
Mark a tick as a conflict, if it has a ToolChange to the same extruder
2020-02-02 21:20:48 +01:00
YuSanka
438f4fd1aa
Fixed build under OSX
2020-02-02 19:40:00 +01:00
YuSanka
be92e10985
Added missed include for OSX
2020-01-31 21:03:17 +01:00
YuSanka
1472ad9b14
To fix blurred icons under OSX there is implemented PresetBitmapComboBox, derived from wxBitmapComboBox,
...
which now will be used for preset choosers on sidebar a preset tabs.
+ for BitmapCache class added m_scale used for correct scaling of SVG images on Retina displays
+ some code clearing from unused functions or function's parameters
2020-01-31 16:57:45 +01:00
Lukas Matena
378321231f
Fix of tripping glAssert after switching to Preview on Linux/GTK2
...
(fix suggested and thus approved by @enricoturri1966)
2020-01-31 14:50:37 +01:00
Enrico Turri
61e9cb0f72
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2020-01-31 12:15:14 +01:00
Enrico Turri
3a99b23ec7
#3580 - Added menu item 'Edit/Reload from disk' and F5 key acceleration to reload the entire plater
2020-01-31 12:15:04 +01:00
tamasmeszaros
36e92b0141
Put hole drilling into separate step
2020-01-31 08:58:21 +01:00
tamasmeszaros
7f476f38b9
[refactor] Move remaining utility functions into sla_test_utils
2020-01-31 08:56:46 +01:00
Lukas Matena
4bc4e347fb
Fixed a crash during cut (typo introduced in 645f13a
)
2020-01-31 08:54:41 +01:00
bubnikv
9ef65b23d8
Implemented loading of hollowed SLA mesh into the scene
...
in place of the normal mesh.
WIP: The code is inefficient (it does not store the timestamp
of the hollowed mesh, therefore it refreshes the hollowed mesh on each
scene update) and if the hollowing gets invalidated, the original mesh
is currently not being reloaded and the hollowed mesh is still visible.
2020-01-30 17:58:49 +01:00