Alessandro Ranellucci
ceb72da632
Implement clone() for Fill classes
2017-02-21 16:22:54 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
26b6e4c619
Disable sliders if a volume is not selected.
2017-02-21 16:11:41 +01:00
Joseph Lenox
2eea139731
UI now changes its options based on the object type selected.
2017-02-21 16:11:22 +01:00
Joseph Lenox
3ee32ef153
Menu now works to select cylinders (reusing the gui options)
2017-02-21 16:11:09 +01:00
Joseph Lenox
f44df28a96
Fixed mesh generation to generate cylinders.
2017-02-21 16:10:54 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee
Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh.
2017-02-21 16:10:14 +01:00
Joseph Lenox
ff33fbbb9a
Use LambdaObjectDialog in GUI.pm to avoid crash on Windows.
2017-02-21 16:09:51 +01:00
Joseph Lenox
107c89d37b
Removed commented code.
2017-02-21 16:04:45 +01:00
Joseph Lenox
a0548898f3
Added a cancel button, and rewrote initial option code to reuse OptionGroup.
2017-02-21 16:04:02 +01:00
Joseph Lenox
3109a9bc1f
Update main plater view after moving mesh
2017-02-21 16:03:46 +01:00
Joseph Lenox
33f489bba9
Anonymous object supports. Initial implementation provides for a box of arbitrary size.
2017-02-21 16:03:19 +01:00
Joseph Lenox
e93cc13698
Permit sliding modifer meshes around in the Settings dialog.
2017-02-21 16:02:56 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
Alessandro Ranellucci
c517b0d8f1
Bugfix: object disappeared from 2D plater when reloaded from disk. #3634
2017-02-21 13:57:40 +01:00
Ralph Giles
061a79bfbd
Readme improvements ( #3679 )
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* Use svg badge for travis build status.
This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.
* Update README to use https urls.
Both xkcd and freenode are available securely now.
2017-02-21 13:12:21 +01:00
Sebastianv650
b8ece2af06
Pressure advance overrides print speeds patch ( #3287 )
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* Fix PressureRegulation.pm
Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282
2017-02-21 13:09:12 +01:00
Joseph Lenox
27a1a6609f
Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 ( #3683 )
2017-02-21 13:07:15 +01:00
Joseph Lenox
b022e51d94
Don't reset speed on flush moves (avoid use of uninitialized variable).
2017-02-21 13:02:16 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
...
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
006173342c
Fixes: Infill patterns triangles/stars seem to be mixed-up
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https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
bubnikv
171148d3a6
Changed the platte of the variable layer height visualization,
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green shall indicate a thin layer.
2017-02-20 22:22:23 +01:00
bubnikv
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
bubnikv
440a5eb2a0
Fixes an ugly infinite loop issue.
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https://github.com/prusa3d/Slic3r/issues/142
2017-02-19 21:45:38 +01:00
bubnikv
6e19921f98
Fix a warning on Linux / OSX.
2017-02-19 19:44:05 +01:00
bubnikv
a8eb217e4a
System Info dialog made nicer.
...
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
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The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
...
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
89702a5b4e
Fixing an update of the "Export G-code, Send to printer" and similar buttons.
...
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv
31f213d6ca
Hopefully fixes "Export G-Code" Disabled After First Export"
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https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
bubnikv
17ea15eb6f
Build script clean-up:
...
Removed a requirement on an old Perl::OpenGL library.
Removed a mention of the Perl::PlanePath library, which is no more used by Slic3r.
2017-02-15 19:31:20 +01:00
bubnikv
3bfa6416d8
Fixed https://github.com/prusa3d/Slic3r/issues/126
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by re-shuffling the simplification of a path to be extruded.
A non-simplified path was being used for a wipe move before,
causing an extremely detailed path to be exported into a G-code.
2017-02-15 17:51:46 +01:00
bubnikv
2ddabe5fa8
Show the print statistics only if it has valid information to show.
...
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
bubnikv
4d739c41a0
Improvements of the layer height spline editing close to the top
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of the object.
2017-02-15 14:39:08 +01:00
bubnikv
d2d7c5bead
Fixed trimming of support volumes by objects for the soluble supports
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and for the raft contact layer over soluble supports.
https://github.com/prusa3d/Slic3r/issues/120
2017-02-15 13:34:17 +01:00
bubnikv
35490216a7
Fixes the order of a skirt, raft, support & object on the 1st layer.
2017-02-15 12:31:14 +01:00
bubnikv
d67de182a0
fix of C++11 gcc incompatiblity
2017-02-15 11:16:39 +01:00
bubnikv
3d11d1aebf
make_skirt ported to C++
2017-02-15 11:05:52 +01:00
bubnikv
90028e47e9
Added the append templates for std::vector
2017-02-15 11:03:19 +01:00
bubnikv
f5e4026aee
Fixed some of the raft issues introduced in the new C++ supports.
2017-02-14 19:49:30 +01:00
bubnikv
420e387055
new feature: Clip multi-part objects one by the other.
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This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
ce8973b33a
Fixed a bug in renaming a G-code at the end of a G-code export
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from .tmp suffix to a non .tmp file on localized Windows.
2017-02-13 15:45:31 +01:00
bubnikv
fd54956d70
Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
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Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
bubnikv
e2f8ea2809
When renaming the exported G-code (removing the .tmp suffix),
...
some other application (thank you, Windows Explorer) may keep the file locked.
Try to wait a bit and then rename the file again.
2017-02-13 12:36:46 +01:00
bubnikv
8d6acd2aec
Fix of "no support generated" https://github.com/prusa3d/Slic3r/issues/114
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when a first layer height was set in percents.
2017-02-12 00:51:53 +01:00
bubnikv
61f9414b09
Fixed a bug in manipulation of multi-component bodies.
2017-02-10 11:24:54 +01:00
bubnikv
152026fa08
Disable variable layer height editing on the UI when a printer
...
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
bubnikv
43757df016
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2017-02-10 09:41:16 +01:00
Joseph Lenox
eb9f1808c0
Test to ensure that the repetier firmware returns the correct acceleration M code and that the values are set properly.
2017-02-10 09:39:33 +01:00