Commit Graph

16923 Commits

Author SHA1 Message Date
enricoturri1966
ef8ddacdfc Delayed rendering of transparent volumes 2021-07-14 13:20:57 +02:00
YuSanka
3d424c057c GalleryDialog: Added loaded files quality control
+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
18c8003a0f Fixes into Cut gizmo 2021-07-14 11:39:09 +02:00
YuSanka
062031a4c6 Replace with STL: Fixed update of the item name after replacing
+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
428362ec53 Fixed Windows DarkMode for some dialogues.
+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
782e220890 Fix crash when all the holes fail to drill 2021-07-13 16:02:58 +02:00
Vojtech Bubnik
47f265f77f Fixed R-Pi build 2021-07-13 14:08:44 +02:00
Vojtech Bubnik
106d9f7ca0 MMU segmentation: Implemented filtering of unprintable regions in
top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
389ccf6d92 Fixed compilation in debug mode by removing the forgotten assert. 2021-07-13 12:56:01 +02:00
enricoturri1966
56e2f47ba6 Fixed conflicts after pulling from master 2021-07-13 12:11:54 +02:00
enricoturri1966
44d31f9bf2 Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails 2021-07-13 11:57:19 +02:00
Lukáš Hejl
ce59e68be1 Merge branch 'lh_mm_gizmo_rendering' 2021-07-13 11:36:42 +02:00
Lukáš Hejl
6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
a467d0e30e Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object. 2021-07-13 11:23:36 +02:00
Lukáš Hejl
c0092a7b0a Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting. 2021-07-13 11:23:36 +02:00
Vojtech Bubnik
28219142c5 Tracing MMU top / bottom segmentation open lines at "trace" level. 2021-07-13 11:19:20 +02:00
Vojtech Bubnik
19e3998bd0 Merge branch 'vb_mmu_top_bottom' 2021-07-13 11:08:52 +02:00
Vojtech Bubnik
25fa3eddf0 Fixed slab slicing for special cases (slicing plane intersects object
plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
f1ff59bafe Fixed build on Linux 2021-07-13 08:30:49 +02:00
YuSanka
0cdc54b710 GalleryDialog improvements:
* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Filip Sykala
756d2694eb FIX: Mutable priority queue 2021-07-12 16:36:08 +02:00
Oleksandra Yushchenko
d6fdf2d5c2
Modifiers Gallery (#6703)
* Added GalleryDialog

* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
569b7d7dab Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development. 2021-07-12 13:37:33 +02:00
Lukáš Hejl
f78efa99fe Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model. 2021-07-12 13:21:10 +02:00
Vojtech Bubnik
d0a4161f47 Follow up (bugfix) of 0d70a2be69
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
dca6db8635 Added a missing locale switch needed for custom gcode validation when switching tabs 2021-07-12 09:38:32 +02:00
Super-intelligent Shade of the Color Blue
454b876420
Fix FHS install dirs (#5930)
Install .desktop files into /usr/share/applications.
Install PNGs for the above into /usr/share/icons.
Install udev rules into /lib/udev/rules.d.
2021-07-09 17:44:58 +02:00
Justin Schuh
61d068ada1
Update build_win.bat (#6688)
* Support relative as well as absolute paths in -d/-destdir
* Improved debuggability (control variables and echo suppression)
* Improved error handling and messages
2021-07-09 15:23:09 +02:00
Filip Sykala
aca93a7ced Merge branch 'master' into fs_QuadricEdgeCollapse 2021-07-09 14:14:54 +02:00
Vojtech Bubnik
3a9857e493 Our friendly GCC does not consider std::pair<int, int> trivially
copiable either, while everybody else does. Shame on GCC.
2021-07-09 14:05:30 +02:00
Vojtech Bubnik
d8a0b11157 GCC does not consider std::pair<std::pair<...>, ...> to be trivially
copiable, thus fixing the unit tests with a custom trivially
copyable type.
2021-07-09 13:58:54 +02:00
Filip Sykala
b2238834fb Merge branch 'master' into fs_QuadricEdgeCollapse 2021-07-09 13:40:58 +02:00
Vojtech Bubnik
5bbe76003e MutablePriorityQueue: Added is_trivially_copyable test for queue value
types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
e4fd6a828f 1) Fixed a significant bug in MutablePriorityQueue when setting
the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
   based on
   https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
   https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
rtyr
c8a46c1f24
Initial gCreate bundle
https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:18:08 +02:00
rtyr
9f8ca04407
gCreate resources
https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:15:18 +02:00
Filip Sykala
2c0b89e4a7 FIX Simplify test 2021-07-09 10:31:05 +02:00
Filip Sykala
8b4588d361 Merge branch 'simplification' into fs_QuadricEdgeCollapse 2021-07-09 09:21:07 +02:00
Filip Sykala
c53c958cdd Merge branch 'master' into fs_QuadricEdgeCollapse 2021-07-09 09:10:05 +02:00
YuSanka
6f9f4f78b7 Added SimplificationDialog 2021-07-09 09:10:03 +02:00
Filip Sykala
e26bffadd8 Add throw_on_cancel and statusfn into QEC 2021-07-09 09:09:52 +02:00
Filip Sykala
c00dca7810 Speed up QEC by move error directly into MutablePriorityQueue
Memory optimization: Change size_t to 32bit int
Lightweight Error structure for faster PriorityQueue
2021-07-08 18:08:27 +02:00
lee hakmin
d243282d32
Korean localization addition update (#6314)
* Add files via upload

* Add files via upload

* Add files via upload
2021-07-08 17:05:15 +02:00
Vojtech Bubnik
60768d3248 Updated the Catch2 framework from v2.13.3 to v2.13.6.
Fixes Fix build error with non-const MINSIGSTKSZ. #6518
2021-07-08 16:55:59 +02:00
MaleNurse
f66f2b7c84
Update deps build to correct cmake command for VS2019 (#6666) 2021-07-08 16:48:58 +02:00
tamasmeszaros
6d258d04d8 Merge branch 'tm_arrange_notify' 2021-07-08 16:36:49 +02:00
Justin Schuh
b97b40a24e
Add a simple Windows command-line build script (#6674)
Batch file that offers a single command line and sensible defaults to:
initialize the primary Visual Studio build environment, handle directory
creation/cleaning, run cmake, launch msbuild, etc.
2021-07-08 16:18:09 +02:00
jmd73
72ed2e3f86
Changed "temporary instaled" to "temporarily installed" (#6685) 2021-07-08 15:59:29 +02:00
tamasmeszaros
c30ac4b66f Add notification if some objects are ignored after arrange 2021-07-08 13:35:40 +02:00
Filip Sykala
35a906139e Extend test with checking simplified model distance to original model 2021-07-08 08:33:06 +02:00